Illumibitey confirmed -day/night cycle: artificial construct

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kingarthur
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Re: Illumibitey confirmed -day/night cycle: artificial construct

Post by kingarthur »

my theory is that these so called "infinite" worlds are really just a holo deck training exercise to test and prepare candidates for a lonely mission to a planet. as such the "sun" isn't a single light source but multiple source designed to mimic the look and feel of a sun. the shadows don't move because the light sources don't move, they just turn on and off to simulate day/night cycles.

Along time ago they sent out colonization ships with people in stasis, now after an unknown amount of time the ability to use other dimensions for transportation and travel have been created allowing them to get to the planet before the ships should arrive. as it stand the quantum tunneling is easy to do on a small scale. building, cars, trains, but to send something much bigger than a person across an unknown number of light years would require an exponential amount of power.

As it stands now these training sims are continuing to update as info is relayed for probes and processed by world unity bipartisan enterprise (wube for short) software system. originally the plan was for a safe spot for the ships to land. now it has been determine that for some unknown reason the colony ships cant get to the planet on their own and the mission has changed. at this time we the candidates for this mission now need to establish a base of operations and get space worthy asap and wait for updates from the "wube" supercomputer as to what the threat is and how to counter it.
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ssilk
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Re: Illumibitey confirmed -day/night cycle: artificial construct

Post by ssilk »

Humble interruption: If you say "All this native live is not real - it is a virtual reality, a simulation", you will add another level of virtuality, which is in my eyes not good.

We already have this simulation level - I mean: Factorio is a game! How can a "game in a game" (a virtual world inside of a virtual world) bring more "substance" into it?

I know it is possible, but not, if you add just another simple interpretation layer (this world is like so, cause it is a simulation), like here. I think such a second level would remove feelings, atmosphere etc. from the game. :)
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Rakshasa
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Re: Illumibitey confirmed -day/night cycle: artificial construct

Post by Rakshasa »

Obviously the universe is a holographic projection on an infinite 2d plane.
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Re: Illumibitey confirmed -day/night cycle: artificial construct

Post by Blue_Lucario »

kingarthur wrote:my theory is that these so called "infinite" worlds are really just a holo deck training exercise to test and prepare candidates for a lonely mission to a planet. as such the "sun" isn't a single light source but multiple source designed to mimic the look and feel of a sun. the shadows don't move because the light sources don't move, they just turn on and off to simulate day/night cycles.

Along time ago they sent out colonization ships with people in stasis, now after an unknown amount of time the ability to use other dimensions for transportation and travel have been created allowing them to get to the planet before the ships should arrive. as it stand the quantum tunneling is easy to do on a small scale. building, cars, trains, but to send something much bigger than a person across an unknown number of light years would require an exponential amount of power.

As it stands now these training sims are continuing to update as info is relayed for probes and processed by world unity bipartisan enterprise (wube for short) software system. originally the plan was for a safe spot for the ships to land. now it has been determine that for some unknown reason the colony ships cant get to the planet on their own and the mission has changed. at this time we the candidates for this mission now need to establish a base of operations and get space worthy asap and wait for updates from the "wube" supercomputer as to what the threat is and how to counter it.
I think this is the best theory yet! The sim shows the planet as realistically as possible for training. The best of the best would be contacted by WUBE for help once the mission went to phase two.
ssilk wrote:We already have this simulation level - I mean: Factorio is a game! How can a "game in a game" (a virtual world inside of a virtual world) bring more "substance" into it?
This isn't a game in a game... Because it's real!!! The colonization ships were set out less then 100 years ago and were due, before the setback, in less then 50 from now. Your PC is the holo deck and You need to do your best to save every one on those brave men and women on board those ships!
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Re: Illumibitey confirmed -day/night cycle: artificial construct

Post by RedDagger »

Blue_Lucario wrote:I think this is the best theory yet! The sim shows the planet as realistically as possible for training. The best of the best would be contacted by WUBE for help once the mission went to phase two.
Well, I disagree. This kind of training simulation software tend to go to extreme pains to represent every single detail as closely as possible to the real situation. If we are talking about a corporation/organization/entity that is already sending ship between the stars, then it is unlikely they would cut edges. If they wanted to simulate a spherical planet, that's exactly what they would do; simulate the entire planet, all the time.

Instead we are met with a quantic infinite flat surface lit by a quantic infinite luminous plane that sends parallel light rays towards the planet (or at least, that's what our observations brought us so far). To say it is a simulation is the least verisimilar of the two hipotheses and, in fact, even if it is, then it is likely to represent the real situation as closely as they could.

That bring us back to the beginning: trying to understand the physical properties of Factorio world to decide whether it could sport a natural day/night cycle or if the natives have a role in it.
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