http://www.factorio.com/blog/post/fff-64
http://www.factorio.com/blog/post/fff-73The plans for 0.12
Now, when the stable for 0.11 is starting to look possible, we can start to talk about our plans for the 0.12. The main thing planned for 0.12 is something we were referring as "The endgame content" that would replace the current cheap ending of the game. Once the player reaches the corresponding level of technology, he will be able to build rocket bases + rockets. But not those small rockets used for fighting enemies, but huge rockets used to get things into the orbit. Once he gets something on the orbit, he will use the material to build the spaceship there. The building will be similar as in normal game, but the player will first have to build the foundations (space platform) first. The platform will get the more expensive the bigger it gets. The player will then put all the needed machines, engines, and the valuable stuff on the ship. Once he is ready, he will start the ship. The ship will have to survive the trip on itself, it will have to contain small factory setup to process the energy and materials found on the way. It will have to provide the defense from all the asteroids and other dangerous stuff it can encounter. Once it reaches its destination, the valuable cargo can be sold at the local galaxy market. Once the player sells enough of the stuff, he won the game by becoming a rich bastard. No saving of the planet or the race, we decided to go for much more realistic storyline There are other plans for the 0.12 but let's keep it for the future friday facts
... The direction we like the most is, that the player builds his rescue ship on the orbit in similar fashion as in the space run, so it can fly to some rendezvous location where the colonisation ship is waiting in some kind of hibernated state. ....
https://www.factorio.com/blog/post/fff-74
viewtopic.php?f=5&t=8751&p=71603#p71603Endgame brainstorming
The ideas for the endgame content are slowly crystalizing. With kovarex, we have spent quite a few tram rides back home in the evening by talking about it. On top of it yesterday we have explained our ideas to everyone in the team and then we all discussed it. I will very briefly (we have talked about it in the past posts) summarize what the plan is as of now. From the story perspective we are building (and sending) a spaceship for civilians rescue mission (they are stuck in a broken ship in space). This will involve:
1. Building a silo on the ground and sending necessary material to the orbit via rocket launches. This will be the production part. The spaceship parts will require a lot of resources and your factory needs to provide them.
2. Building the ship on the orbit. This will be the thinking part. Basically you will need to build a small fully automated factory on a space platform.
3. Running the simulation. This will be the movie part. You can sit back and see whether the ship you built stands the test of rescuing the fellow citizens.
The ship will need to be able to move, generate electricity, get the resources, defend itself and ... (we will see). We will keep you up to date about exact ways of how we plan to do this in the future editions of Friday Facts. Stay tuned
I think this is an important posting, cause it explains, why the above is not just a fake or nice words.slpwnd wrote:In the end he gave me a simple question. "Do you thing that you would enjoy the endgame as we plan it?" (with the space platform and all that kind of stuff). And I said: "Yes, of course. If done well it will be a lot of fun. Same basic concepts and mechanics applied in a new environment." And that is it. He made me realize that we both personally believe it will be a good ending.
And to understand, why it is not already there:
http://www.factorio.com/blog/post/fff-111 , where they shifted that all to v0.13, because of reasons.
In my honest opinion we see also a v0.14 before this dream comes true.