Yeah sounds great as long as there are multiple options for achieving this end. As it stands if this was included in the game now it would kill it for me.CherryKiss wrote:wow...I have to admit that DOES sound like a neat idea! only able to build turrets so far, they could still be used perhaps as fallback point then, and you'd have to go in with normal military to finish the base....AlexPhoenix wrote:make something like with zerg? corrupted land, this is rather interesting idea.
As much as I enjoy the easy street efficiency of turret creeping, I still think that'd be a pretty solid change to make in the game!
If you thought tower creeping was dull...
Re: If you thought tower creeping was dull...
Re: If you thought tower creeping was dull...
May i ask why it would "kill it for you"? Not that the other used tactics aren't somewhat dull too, but at least there are some other ways to kill biter nests.Balinor wrote: Yeah sounds great as long as there are multiple options for achieving this end. As it stands if this was included in the game now it would kill it for me.
Re: If you thought tower creeping was dull...
I have the misfortune of having extremely shitty luck (or a lack of patience when creating new worlds) and thus often end up having to use tower creep to get far enough into the game to reach the higher technologies. I just really want to get into a position where I don't have to go out killing the biters, I want to use technology to do it for me.Calico wrote:May i ask why it would "kill it for you"? Not that the other used tactics aren't somewhat dull too, but at least there are some other ways to kill biter nests.Balinor wrote: Yeah sounds great as long as there are multiple options for achieving this end. As it stands if this was included in the game now it would kill it for me.
Re: If you thought tower creeping was dull...
I think, there should be no way to make that, without making your hands dirty. And the big reason for that is, that there might be a (dull, boring, long) way, to live with them, which converts in the long run to a gain.
Cool suggestion: Eatable MOUSE-pointers.
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Re: If you thought tower creeping was dull...
I still think just one changes would solve all this problems: Building time for turrets and biters. You place a new turret (or a logistic bot does this, doesn't matter), and the turret need 3 to 5 seconds to fully deploy. It can be attacked, but not attack for himself. The same for biters, but with ca. 10 seconds.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.
Re: If you thought tower creeping was dull...
Rather than limit the options people can use the logical approach would surely be to provide better options. Currently we have two routes to expansion as I see it, mass production of turrets and walls to slowly creep out or mass production of combat robots. Providing more interesting tools to battle the biters at long or close range would ultimately improve the game in my opinion.Nova wrote:I still think just one changes would solve all this problems: Building time for turrets and biters. You place a new turret (or a logistic bot does this, doesn't matter), and the turret need 3 to 5 seconds to fully deploy. It can be attacked, but not attack for himself. The same for biters, but with ca. 10 seconds.
Re: If you thought tower creeping was dull...
That's right, but we would still need some changes, because tower creep is already easy and effectiv.
The same for the biter: Instant respawn would even with better options be annoying and counter productiv.
The same for the biter: Instant respawn would even with better options be annoying and counter productiv.
Greetings, Nova.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.
Factorio is one of the greatest games I ever played, with one of the best developers I ever heard of.
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Re: If you thought tower creeping was dull...
you could add something like artillery and have some alien weapon tech that is really strong. so you could have an alien rocket launcher that has a 3 rocket clip before you have to reload and does massive AOE damage. so good for clearing trees and massive hoards of biters but not really good for taking on the base. you could have cruise missiles that use the map to launch so the player has to manually launch the missile but it is extremely expensive but OP as all hell and takes a while to be made. so you can have it so that it requires the crude oil to have another sort of refinery into cruise missile fuel allowing you launch them towards the basess and it takes more fuel the more chunks it has to travek and you make different version so one does massive damage on impact, one does continuos damage so if you wanted to farm them and so on and so forth