logfile:
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0.000 2021-03-20 21:44:51; Factorio 1.1.27 (build 58240, mac, steam)
0.000 Operating system: macOS 10.13.6
0.000 Program arguments: "/Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents/MacOS/factorio"
0.000 Read data path: /Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents/data
0.000 Write data path: /Users/emomaat/Library/Application Support/factorio [32090/190862MB]
0.000 Binaries path: /Volumes/Shared/SteamLibrary/steamapps/common/Factorio/factorio.app/Contents
0.166 System info: [CPU: Intel(R) Xeon(R) CPU E3-1231 v3 @ 3.40GHz, 8 cores, RAM: 16384 MB]
0.167 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmW] [Lang: en]
0.260 Available displays: 1
0.260 [0]: VX229 - {[0,0], 1920x1080, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x1a48b943(0x08)}
1.005 Initialised OpenGL:[0] NVIDIA GeForce GTX 1080 OpenGL Engine; driver: 4.1 NVIDIA-10.33.0 387.10.10.10.40.105
1.005 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO
1.005 [Version] 4.1
1.005 Graphics settings preset: very-high
1.005 Dedicated video memory size 8192 MB (detected from GeForce GTX 1080; VendorID: 0x1022700)
1.544 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 25%] [DXT: high-quality] [Color: 32bit]
1.544 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
1.615 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
2.271 Loading mod core 0.0.0 (data.lua)
2.543 Loading mod base 1.1.27 (data.lua)
3.630 Loading mod base 1.1.27 (data-updates.lua)
3.842 Checksum for core: 2219047882
3.842 Checksum of base: 3777792092
4.358 Prototype list checksum: 3034860339
4.446 Loading sounds...
10.059 Info PlayerData.cpp:73: Local player-data.json unavailable
10.059 Info PlayerData.cpp:76: Cloud player-data.json available, timestamp 1616259320
10.442 Initial atlas bitmap size is 16384
10.462 Created atlas bitmap 16384x16384 [none]
10.465 Created atlas bitmap 16384x13060 [none]
10.465 Created atlas bitmap 8192x4188 [decal]
10.465 Created atlas bitmap 16384x5568 [low-object, linear-minification]
10.465 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
10.466 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
10.466 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
10.466 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
10.466 Created atlas bitmap 4096x3088 [mipmap]
10.466 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
10.466 Created atlas bitmap 8192x1496 [alpha-mask]
10.469 Created atlas bitmap 16384x14780 [shadow, linear-magnification, alpha-mask]
10.469 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
10.469 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
12.076 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
46.270 Parallel Sprite Loader initialized (threads: 7)
61.990 Sprites loaded
62.086 Generated mipmaps (4) for atlas [3] of size 16384x5568
62.113 Generated mipmaps (3) for atlas [4] of size 8192x4432
62.329 Generated mipmaps (3) for atlas [5] of size 16384x6064
62.400 Generated mipmaps (3) for atlas [6] of size 4096x3216
62.439 Generated mipmaps (3) for atlas [7] of size 4096x1856
62.495 Generated mipmaps (3) for atlas [8] of size 4096x3088
62.551 Generated mipmaps (5) for atlas [9] of size 8192x2240
62.557 Generated mipmaps (3) for atlas [12] of size 8192x2352
62.626 Custom mipmaps uploaded.
64.546 Factorio initialised
64.571 Steam Storage Quota: 4731/4768
108.497 Info ServerSynchronizer.cpp:31: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
108.497 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
108.497 Info ServerMultiplayerManager.cpp:783: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
108.498 Loading map /Users/emomaat/Library/Application Support/factorio/saves/Emo-Pim-Zeno.zip: 6619615 bytes.
108.526 Loading level.dat: 20848499 bytes.
108.531 Info Scenario.cpp:197: Map version 1.1.27-0
109.142 Loading script.dat: 416 bytes.
109.145 Checksum for script /Users/emomaat/Library/Application Support/factorio/temp/currently-playing/control.lua: 1735894310
109.155 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:34197}))
109.155 Hosting game at IP ADDR:({0.0.0.0:34197})
109.164 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=4
109.581 Info AuthServerConnector.cpp:69: Obtained serverPadlock for serverHash (k2gDZog5ddzjFehWnA02qA6wE3k7g1PJ) from the auth server.
109.581 Info ServerMultiplayerManager.cpp:783: updateTick(990467) changing state from(CreatingGame) to(InGame)
109.684 Info ServerRouter.cpp:640: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
109.685 Info UDPSocket.cpp:39: Opening socket for broadcast
109.700 Info GameActionHandler.cpp:4982: UpdateTick (990467) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
109.795 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong1)
109.795 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong3)
109.920 Info ServerRouter.cpp:519: Own address is IP ADDR:({82.95.67.85:34197}) (confirmed by pingpong4)
110.005 Info SteamContext.cpp:486: Lobby created callback started.
110.005 Info SteamContext.cpp:493: Lobby created succeeded.
110.005 Info SteamContext.cpp:515: Lobby creation finished.
110.005 Info SteamContext.cpp:523: Entered own lobby.
110.204 Info MatchingServer.cpp:114: Matching server game `9440723` has been created.
110.220 Info SteamContext.cpp:475: Leaving lobby...
110.220 Info ServerMultiplayerManager.cpp:712: Matching server connection resumed
110.455 Info SteamContext.cpp:486: Lobby created callback started.
110.455 Info SteamContext.cpp:493: Lobby created succeeded.
110.455 Info SteamContext.cpp:515: Lobby creation finished.
110.455 Info SteamContext.cpp:523: Entered own lobby.
123.153 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
123.153 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). UserVerificationMissing
123.719 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
123.719 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). PasswordMissing
125.070 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
125.070 Refusing connection for address (STEAM ID:({76561198166407545})), username (PimMeulensteen). UserVerificationMissing
125.119 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
125.119 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198327802704})).
125.119 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(479) adding peer(1)
125.140 Info ServerMultiplayerManager.cpp:783: updateTick(991392) changing state from(InGame) to(InGameSavingMap)
125.169 Info ServerMultiplayerManager.cpp:934: updateTick(991392) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
125.547 Info ServerMultiplayerManager.cpp:1002: UpdateTick(991392) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-0.zip) for peer(1) size(6267303) crc(2413994403)
125.547 Info ServerMultiplayerManager.cpp:783: updateTick(991392) changing state from(InGameSavingMap) to(InGame)
125.635 Info ServerMultiplayerManager.cpp:934: updateTick(991397) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
125.686 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
125.686 Refusing connection for address (STEAM ID:({76561198166407545})), username (PimMeulensteen). PasswordMissing
128.586 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198166407545}))
128.586 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198166407545})).
128.586 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(582) adding peer(2)
128.612 Info ServerMultiplayerManager.cpp:783: updateTick(991575) changing state from(InGame) to(InGameSavingMap)
128.619 Info ServerMultiplayerManager.cpp:934: updateTick(991575) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
128.653 Info ServerMultiplayerManager.cpp:934: updateTick(991575) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
128.996 Info ServerMultiplayerManager.cpp:1002: UpdateTick(991575) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-1.zip) for peer(2) size(6266412) crc(1485692821)
128.996 Info ServerMultiplayerManager.cpp:783: updateTick(991575) changing state from(InGameSavingMap) to(InGame)
129.069 Info ServerMultiplayerManager.cpp:934: updateTick(991579) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
129.452 Info ServerMultiplayerManager.cpp:934: updateTick(991602) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
129.803 Info ServerMultiplayerManager.cpp:934: updateTick(991623) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
129.803 Info GameActionHandler.cpp:4982: UpdateTick (991623) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
129.869 Info ServerMultiplayerManager.cpp:934: updateTick(991627) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
136.453 Info ServerMultiplayerManager.cpp:934: updateTick(992022) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
137.170 Info ServerMultiplayerManager.cpp:934: updateTick(992065) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
138.136 Info ServerMultiplayerManager.cpp:934: updateTick(992123) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
138.136 Info GameActionHandler.cpp:4982: UpdateTick (992123) processed PlayerJoinGame peerID(2) playerIndex(1) mode(connect)
138.236 Info ServerMultiplayerManager.cpp:934: updateTick(992129) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
402.787 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
402.934 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19226
403.485 Info ChildProcessAgent.cpp:60: Child 19226 exited with return value 0
403.486 Uploaded files to cloud
403.486 Info AppManager.cpp:287: Saving finished
702.917 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
703.023 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19272
703.552 Info ChildProcessAgent.cpp:60: Child 19272 exited with return value 0
703.552 Uploaded files to cloud
703.553 Info AppManager.cpp:287: Saving finished
1003.133 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
1003.223 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19331
1003.786 Info ChildProcessAgent.cpp:60: Child 19331 exited with return value 0
1003.786 Uploaded files to cloud
1003.787 Info AppManager.cpp:287: Saving finished
1077.436 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (1)
1077.453 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(28767) removing peer(1).
1080.419 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
1080.419 Refusing connection for address (STEAM ID:({76561198327802704})), username (teelbalteler). AddressUsedForDifferentPlayer
1087.686 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(STEAM ID:({76561198327802704}))
1087.686 Info ServerRouter.cpp:453: Replying to connectionRequest for address(STEAM ID:({76561198327802704})).
1087.686 Info ServerSynchronizer.cpp:600: nextHeartbeatSequenceNumber(29073) adding peer(3)
1087.713 Info ServerMultiplayerManager.cpp:783: updateTick(1048507) changing state from(InGame) to(InGameSavingMap)
1087.720 Info ServerMultiplayerManager.cpp:934: updateTick(1048507) received stateChanged peerID(3) oldState(Ready) newState(ConnectedWaitingForMap)
1088.113 Info ServerMultiplayerManager.cpp:1002: UpdateTick(1048507) Serving map(/Users/emomaat/Library/Application Support/factorio/temp/mp-save-2.zip) for peer(3) size(6093095) crc(640961369)
1088.113 Info ServerMultiplayerManager.cpp:783: updateTick(1048507) changing state from(InGameSavingMap) to(InGame)
1088.202 Info ServerMultiplayerManager.cpp:934: updateTick(1048512) received stateChanged peerID(3) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
1090.886 Info ServerMultiplayerManager.cpp:934: updateTick(1048673) received stateChanged peerID(3) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
1091.519 Info ServerMultiplayerManager.cpp:934: updateTick(1048711) received stateChanged peerID(3) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
1091.836 Info ServerMultiplayerManager.cpp:934: updateTick(1048730) received stateChanged peerID(3) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
1091.836 Info GameActionHandler.cpp:4982: UpdateTick (1048730) processed PlayerJoinGame peerID(3) playerIndex(2) mode(connect)
1091.936 Info ServerMultiplayerManager.cpp:934: updateTick(1048736) received stateChanged peerID(3) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
1314.104 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
1314.226 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19378
1314.835 Info ChildProcessAgent.cpp:60: Child 19378 exited with return value 0
1314.835 Uploaded files to cloud
1314.836 Info AppManager.cpp:287: Saving finished
1614.254 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
1614.394 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19427
1614.989 Info ChildProcessAgent.cpp:60: Child 19427 exited with return value 0
1614.989 Uploaded files to cloud
1614.991 Info AppManager.cpp:287: Saving finished
1914.471 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
1914.588 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19468
1915.236 Info ChildProcessAgent.cpp:60: Child 19468 exited with return value 0
1915.236 Uploaded files to cloud
1915.237 Info AppManager.cpp:287: Saving finished
2214.587 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
2214.732 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19512
2215.369 Info ChildProcessAgent.cpp:60: Child 19512 exited with return value 0
2215.369 Uploaded files to cloud
2215.370 Info AppManager.cpp:287: Saving finished
2446.886 Info SteamContext.cpp:700: Steam connection lost.
2459.654 Info SteamContext.cpp:475: Leaving lobby...
2459.887 Info SteamContext.cpp:486: Lobby created callback started.
2459.887 Info SteamContext.cpp:493: Lobby created succeeded.
2459.887 Info SteamContext.cpp:515: Lobby creation finished.
2459.887 Info SteamContext.cpp:523: Entered own lobby.
2514.754 Info AppManager.cpp:286: Saving to _autosave3 (non-blocking).
2514.895 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19555
2515.508 Info ChildProcessAgent.cpp:60: Child 19555 exited with return value 0
2515.508 Uploaded files to cloud
2515.509 Info AppManager.cpp:287: Saving finished
2814.905 Info AppManager.cpp:286: Saving to _autosave1 (non-blocking).
2815.057 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19596
2815.736 Info ChildProcessAgent.cpp:60: Child 19596 exited with return value 0
2815.736 Uploaded files to cloud
2815.737 Info AppManager.cpp:287: Saving finished
3115.087 Info AppManager.cpp:286: Saving to _autosave2 (non-blocking).
3115.184 Info AsyncScenarioSaver.cpp:156: Saving process PID: 19634
3115.871 Info ChildProcessAgent.cpp:60: Child 19634 exited with return value 0
3115.871 Uploaded files to cloud
3115.871 Info AppManager.cpp:287: Saving finished
3236.303 Info ServerMultiplayerManager.cpp:1048: Disconnect notification for peer (2)
3236.310 Info ServerMultiplayerManager.cpp:934: updateTick(1177264) received stateChanged peerID(2) oldState(InGame) newState(DisconnectScheduled)
3236.319 Info ServerSynchronizer.cpp:619: nextHeartbeatSequenceNumber(93428) removing peer(2).
3240.747 Info AppManagerStates.cpp:1936: Saving finished
3241.744 Info ServerMultiplayerManager.cpp:113: Disconnecting multiplayer connection.
3241.744 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(InGame) to(DisconnectingScheduled)
3241.749 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(DisconnectingScheduled) to(Disconnecting)
3242.215 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(Disconnecting) to(Disconnected)
3242.216 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
3242.216 Info ServerMultiplayerManager.cpp:783: updateTick(1177556) changing state from(Disconnected) to(Closed)
3242.216 Info SteamContext.cpp:475: Leaving lobby...
3242.500 Info HttpSharedState.cpp:54: Downloading https://multiplayer.factorio.com/remove-game/9440723
3242.864 Info UDPSocket.cpp:218: Closing socket
3242.864 Info UDPSocket.cpp:248: Socket closed
3242.864 Info UDPSocket.cpp:218: Closing socket
3242.882 Info UDPSocket.cpp:218: Closing socket
3242.882 Info UDPSocket.cpp:248: Socket closed
3244.954 Quitting: window closed.
3245.224 Steam API shutdown.
3245.226 Goodbye