time usage debug, Flip[on]

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Post Reply
blazespinnaker
Filter Inserter
Filter Inserter
Posts: 665
Joined: Wed Sep 16, 2020 12:45 pm
Contact:

time usage debug, Flip[on]

Post by blazespinnaker »

Anyone have more info about this? It's under rendering. It has a ">" but when I click on it, nothing happens. Nothing in detailed info that I could see.

Periodically it will spike and UPS will drop to 40 from 60.
OptimaUPS Mod, pm for info.

User avatar
bormand
Fast Inserter
Fast Inserter
Posts: 201
Joined: Fri Jun 05, 2020 9:59 am
Contact:

Re: time usage debug, Flip[on]

Post by bormand »

AFAIK, flip is mostly waiting for monitor VSync. You can turn off VSync and get a little more FPS, but with screen tearing.

--- edit ---

I.e. if your frame time is 15ms, flip will wait for VSync about 1ms and everything is fine. But if your frame time is 17ms, you will miss nearest VSync and flip will wait additional 15ms for the next, dropping your FPS to 30 instead of theoretical 58.

blazespinnaker
Filter Inserter
Filter Inserter
Posts: 665
Joined: Wed Sep 16, 2020 12:45 pm
Contact:

Re: time usage debug, Flip[on]

Post by blazespinnaker »

I disabled flip presentation mode. That seemed to fix it.
OptimaUPS Mod, pm for info.

Post Reply

Return to “Technical Help”