[17.79] Automating server commands - hooking up to external process

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Tybs
Burner Inserter
Burner Inserter
Posts: 19
Joined: Sat Oct 03, 2015 8:54 am
Contact:

[17.79] Automating server commands - hooking up to external process

Post by Tybs »

Hi all,

My apologies if this is the wrong section, but it seemed to be the most appropriate one for the question.

Many server commands take a long time to write, so I'm trying to create some "shortcuts" for the ones I use the most. I wrote a small program for the command conversion in C#. Now I need to send the converted input to the server process. The problem is: although I can successfully read the output that the server process creates (in game commands / chat etc.), the generated input (commands such as "/c game.player.teleport({X, Y})") is not being received by the server.

I'm using a default C# solution for the hookup, see the code below:

Code: Select all

    class ConsoleManager
    {
        Process ServerProcess = new Process();

        public ConsoleManager()
        {
            InitializeInterpreter();
        }

        private void InitializeInterpreter()
        {
            var workingDir = @"E:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\";

            var psi = new ProcessStartInfo
            {
                UseShellExecute = false,
                RedirectStandardError = true,
                RedirectStandardOutput = true,
                RedirectStandardInput = true,
                StandardErrorEncoding = Encoding.UTF8,
                StandardOutputEncoding = Encoding.UTF8,
                WindowStyle = ProcessWindowStyle.Hidden,
                CreateNoWindow = true,
                WorkingDirectory = workingDir,
                FileName = $"{workingDir}factorio",
                Arguments = @"--server-settings server-settings.json --start-server tybsania.zip""",
            };

            ServerProcess = new Process
            {
                StartInfo = psi,
                EnableRaisingEvents = true
            };

            ServerProcess.Start();

            ServerProcess.OutputDataReceived += (o, e) =>
            {
                var err = "";
                if (e.Data == null) err = e.Data;
                else Console.WriteLine(e.Data);
            };
            ServerProcess.BeginOutputReadLine();

            ServerProcess.ErrorDataReceived += (o, e) =>
            {
                var err = "";
                if (e.Data == null) err = e.Data;
                else Console.WriteLine(e.Data);
            };

            ServerProcess.BeginErrorReadLine();
        }

        public void SendInput()
        {
            ServerProcess.StandardInput.WriteLine($"Test");
            ServerProcess.StandardInput.Flush();
        }
    }
It seems to be an issue at the side of the server process, otherwise I wouldn't ask it here: hooking up with other processes works without problems. Of course, I could be misunderstanding some crucial element about how the server receives its input. Does anyone have a clue on why the output is successfully retrieved, yet the input does not arrive at all?

Thanks in advance for any help! :)
Post Reply

Return to “Technical Help”