Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

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HanYolo55
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Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by HanYolo55 » Sat Aug 10, 2019 3:29 pm

Here is the message:

The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_gui_click (ID 1)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:27: attempt to call field 'on_gui_click' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:27: in function <...Data/Roaming/Factorio/temp/currently-playing/control.lua:26>

I was opening a save that I had from 0.16.51 (stable), and I was going to redo my base. However, when I clicked on the rocket silo icon at the top left, the game exited with the message above. Thanks in advance, and if anyone has any questions, please let me know. The map file is a bit large, so it is attached via Google Drive. https://drive.google.com/open?id=1nVDs0 ... CKlVyY8Wqg

This is also my second time posting on this forum, so please take it easy on me. Thanks!
Attachments
factorio-previous.log
(7.83 KiB) Downloaded 1 time
factorio-current.log
(9.99 KiB) Downloaded 1 time

HanYolo55
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by HanYolo55 » Sat Aug 10, 2019 3:45 pm

UPDATE:

The game also did this when it was trying to launch a rocket. Here is the error:


Error while running event level::on_rocket_launched (ID 10)
...Data/Roaming/Factorio/temp/currently-playing/control.lua:36: attempt to call field 'on_rocket_launched' (a nil value)
stack traceback:
...Data/Roaming/Factorio/temp/currently-playing/control.lua:36: in function <...Data/Roaming/Factorio/temp/currently-playing/control.lua:35>

Attached are the two log files, but the map stayed the same, so it is not attached. Thanks!
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factorio-previous.log
(7.83 KiB) Not downloaded yet
factorio-current.log
(11 KiB) Not downloaded yet

HanYolo55
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by HanYolo55 » Sat Aug 10, 2019 3:50 pm

UPDATE 2:

Just to clarify, I edited this map using the 0.16.51 map editor, and that is why it says that the scenario is Testing v2. I then tried to open this map in the latest experimental build, and it did this. Thanks!

Rseding91
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by Rseding91 » Sat Aug 10, 2019 3:59 pm

You'll need to manually replace the scenario files with the latest freeplay scenario files to fix this error. I'm moving this to technical help where they can tell you how to do that.
If you want to get ahold of me I'm almost always on Discord.

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Klonan
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by Klonan » Sat Aug 10, 2019 4:18 pm

Here is a fixed save game:
Fixed Copied Fun.zip
(31.92 MiB) Downloaded 10 times

HanYolo55
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by HanYolo55 » Sun Aug 11, 2019 2:50 am

Thanks guys!

Dlaneo
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by Dlaneo » Wed Aug 21, 2019 3:39 pm

Hi all!

I think I have the same problem...

Code: Select all

Error while running event level::on_rocket_launched (ID 10)
...tion Support/factorio/temp/currently-playing/control.lua:36: attempt to call field 'on_rocket_launched' (a nil value)
stack traceback:
	...tion Support/factorio/temp/currently-playing/control.lua:36: in function <...tion Support/factorio/temp/currently-playing/control.lua:35>
What was the actual solution?

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Klonan
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Re: Game Save Exited/Crashed when Opening Rocket Silo Frame Pop-up

Post by Klonan » Wed Aug 21, 2019 3:45 pm

Dlaneo wrote:
Wed Aug 21, 2019 3:39 pm
Hi all!

I think I have the same problem...

Code: Select all

Error while running event level::on_rocket_launched (ID 10)
...tion Support/factorio/temp/currently-playing/control.lua:36: attempt to call field 'on_rocket_launched' (a nil value)
stack traceback:
	...tion Support/factorio/temp/currently-playing/control.lua:36: in function <...tion Support/factorio/temp/currently-playing/control.lua:35>
What was the actual solution?
Its fixed in the next release

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