Now I am at a point when any time I launch the server sometimes it determines its external IP and sometimes it doesn't. I can't really determine why. No one can connect from WAN. And on LAN I can connect about 25% of the time (doesn't seem related to having its external IP or not. Which makes sense for LAN.) As well I don't get a ping in the list 50% of the time. Now just banging my head against the wall as this is all quite strange behavior.
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0.000 2019-01-25 21:46:34; Factorio 0.16.51 (build 36654, linux64, headless)
0.031 Operating system: Linux (Ubuntu 16.04)
0.031 Program arguments: "/home/frunner/factorio/bin/x64/factorio" "--server-settings" "/home/frunner/factorio/data/server-settings.json" "--start-server-load-latest" "--bind" "10.0.0.11" "--console-log" "/home/frunner/Factorio.log"
0.031 Read data path: /home/frunner/factorio/data
0.031 Write data path: /home/frunner/factorio [41940/46466MB]
0.031 Binaries path: /home/frunner/factorio/bin
0.037 System info: [CPU: Intel(R) Xeon(R) CPU E3-1241 v3 @ 3.50GHz, 2 cores, RAM: 1999 MB]
0.037 Environment: DISPLAY=<unset>, WAYLAND_DISPLAY=<unset>
0.038 Running in headless mode
0.051 Loading mod settings a-better-start 0.3.0 (settings.lua)
0.051 Loading mod settings Bottleneck 0.9.3 (settings.lua)
0.051 Loading mod settings Factorissimo2 2.2.3 (settings.lua)
0.051 Loading mod settings far-reach 0.0.8 (settings.lua)
0.051 Loading mod settings LoaderRedux 1.3.1 (settings.lua)
0.051 Loading mod settings LogisticTrainNetwork 1.9.7 (settings.lua)
0.053 Loading mod core 0.0.0 (data.lua)
0.060 Loading mod base 0.16.51 (data.lua)
0.149 Loading mod Bottleneck 0.9.3 (data.lua)
0.179 Loading mod Factorissimo2 2.2.3 (data.lua)
0.245 Loading mod LoaderRedux 1.3.1 (data.lua)
0.305 Loading mod LogisticTrainNetwork 1.9.7 (data.lua)
0.366 Loading mod base 0.16.51 (data-updates.lua)
0.429 Loading mod LoaderRedux 1.3.1 (data-updates.lua)
0.488 Loading mod Squeak Through 1.2.2 (data-updates.lua)
0.547 Loading mod LogisticTrainNetwork 1.9.7 (data-final-fixes.lua)
0.553 Script @__LogisticTrainNetwork__/data-final-fixes.lua:99: [LTN] found 511 items, 8 fluids, 1 locomotives, 3 wagons
0.617 Checksum for core: 840319042
0.617 Checksum of base: 3323233190
0.617 Checksum of a-better-start: 2324304144
0.617 Checksum of Bottleneck: 3138809866
0.617 Checksum of Factorissimo2: 1394394679
0.617 Checksum of far-reach: 1707614877
0.617 Checksum of LoaderRedux: 655948058
0.617 Checksum of LogisticTrainNetwork: 3117850550
0.617 Checksum of Squeak Through: 3677677690
0.730 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1548481591
0.730 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.731 Custom inputs active: 0
1.975 0 packages available to download (experimental updates disabled).
1.977 Factorio initialised
1.978 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
1.978 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
1.978 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
1.978 Loading map /home/frunner/factorio/saves/UBUNTUSERVER.zip: 780578 bytes.
1.987 Loading Level.dat: 1585480 bytes.
1.993 Info Scenario.cpp:136: Map version 0.16.51-0
2.036 Loading script.dat: 6759 bytes.
2.038 Checksum for script /home/frunner/factorio/temp/currently-playing/control.lua: 950616531
2.039 Checksum for script __a-better-start__/control.lua: 1097292100
2.041 Checksum for script __Bottleneck__/control.lua: 730129785
2.046 Checksum for script __Factorissimo2__/control.lua: 3203797068
2.046 Checksum for script __far-reach__/control.lua: 105203498
2.048 Checksum for script __LoaderRedux__/control.lua: 1646914820
2.051 Checksum for script __LogisticTrainNetwork__/control.lua: 3890104038
2.054 Script @__LoaderRedux__/control.lua:23: supported_loaders: {
loader = true
}
2.054 Script @__LoaderRedux__/control.lua:23: supported_loaders: {
["fast-loader"] = true,
loader = true
}
2.055 Script @__LoaderRedux__/control.lua:23: supported_loaders: {
["express-loader"] = true,
["fast-loader"] = true,
loader = true
}
2.055 Script @__LoaderRedux__/control.lua:23: supported_loaders: {
["express-loader"] = true,
["fast-loader"] = true,
loader = true,
["purple-loader"] = true
}
2.056 Script @__LoaderRedux__/control.lua:23: supported_loaders: {
["express-loader"] = true,
["fast-loader"] = true,
["green-loader"] = true,
loader = true,
["purple-loader"] = true
}
2.056 Script @__LogisticTrainNetwork__/control.lua:302: [LTN] on_load: complete
2.057 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({10.0.0.11:34180}))
2.057 Hosting game at IP ADDR:({10.0.0.11:34180})
2.057 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
2.526 Info HttpSharedState.cpp:145: Status code: 200
2.526 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (h3CZiRGzqTzTOSHSJHqL6WIswDoyAxpM) from the auth server.
2.526 Info ServerMultiplayerManager.cpp:699: mapTick(13246) changing state from(CreatingGame) to(InGame)
2.526 Info ServerRouter.cpp:596: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
2.554 Info UDPSocket.cpp:39: Opening socket for broadcast
2.575 Error InterruptibleStdioStream.cpp:54: Reading stdin failed
2.735 Info ServerRouter.cpp:491: Own address is IP ADDR:({x.x.x.x:34180})
3.659 Info MatchingServer.cpp:86: Matching server game `4195198` has been created.
3.671 Info ServerMultiplayerManager.cpp:628: Matching server connection resumed