"Unexpected error occurred. If you're running the latest version of the game ..."
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0.001 2018-05-09 00:32:33; Factorio 0.16.41 (build 36431, win64, steam)
0.001 Operating system: Windows 10 (version 1709)
0.002 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: E:/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Beast/AppData/Roaming/Factorio [313195/475727MB]
0.002 Binaries path: E:/Steam/steamapps/common/Factorio/bin
0.010 System info: [CPU: Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 12 cores, RAM: 5793/16332 MB, page: 8282/32716 MB, virtual: 236/134217727 MB, extended virtual: 0 MB]
0.012 Display options: [FullScreen: 1] [VSync: 1] [UIScale: custom (80.0%)] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.013 Available display adapters: 2
0.013 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 Ti {0x05, [0,0], 1920x1200, 32bit, 59Hz}
0.013 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 660 Ti {0x01, [-1920,7], 1920x1200, 32bit, 59Hz}
0.013 Create display on adapter 0. Size 1280x720 at position [310, 222].
0.201 Initialised Direct3D:[0] NVIDIA GeForce GTX 660 Ti; driver: nvldumdx.dll 24.21.13.9731
0.206 Video memory size (dedicated video/dedicated system/shared system/available): 1998/0/8166/4087 MB
0.255 DSound: Starting _dsound_update thread
0.255 DSound: Enter _dsound_update; tid=11184
0.256 Device reset internal.
0.258 Desktop composition is active.
0.258 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
0.258 Graphics settings preset: high
0.259 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 100%] [DXT: false] [Shader: 1]
0.259 [Parallel sprite loading: 1] [Max texture size: 0/8192] [Bmp cache: 0] [Sprite slicing: 1] [Low quality rotation: 0]
0.385 Razer Chroma Controller initialized.
0.399 Loading mod settings AutoDeconstruct 0.1.11 (settings.lua)
0.399 Loading mod settings ChargeTransmission 0.6.0 (settings.lua)
0.399 Loading mod settings long-reach 0.0.12 (settings.lua)
0.401 Loading mod core 0.0.0 (data.lua)
0.420 Loading mod base 0.16.41 (data.lua)
0.570 Loading mod ChargeTransmission 0.6.0 (data.lua)
0.632 Loading mod upgrade-planner 1.5.3 (data.lua)
0.688 Loading mod base 0.16.41 (data-updates.lua)
0.751 Loading mod ChargeTransmission 0.6.0 (data-updates.lua)
0.810 Loading mod Squeak Through 1.2.2 (data-updates.lua)
0.932 Checksum for core: 2181704526
0.932 Checksum of base: 4164420871
0.932 Checksum of AutoDeconstruct: 2582707891
0.932 Checksum of ChargeTransmission: 3161107046
0.932 Checksum of long-reach: 4166847516
0.932 Checksum of Squeak Through: 3677677690
0.932 Checksum of upgrade-planner: 378958687
1.071 Loading sounds...
1.171 Info PlayerData.cpp:67: Local player-data.json unavailable
1.171 Info PlayerData.cpp:70: Cloud player-data.json available, timestamp 1525463632
1.318 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
1.318 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
1.319 Loaded shader file E:/Steam/steamapps/common/Factorio/data/core/graphics/shaders/alpha-mask.cso
1.355 Initial atlas bitmap size is 16384
1.392 Created atlas bitmap 16384x16384 [none]
2.664 Created atlas bitmap 16384x4291 [none]
2.969 Created atlas bitmap 16384x6908 [shadow]
3.176 Created atlas bitmap 16384x2104 [decal]
3.530 Created atlas bitmap 8192x5592 [mipmap]
3.928 Created atlas bitmap 8192x800 [mipmap, smoke]
3.947 Created atlas bitmap 8192x8192 [linear-minification, mipmap, terrain]
4.449 Created atlas bitmap 8192x1104 [linear-minification, mipmap, terrain]
4.475 Created atlas bitmap 8192x2100 [no-crop, trilinear-filtering, icon, light]
4.677 Created atlas bitmap 8192x924 [alpha-mask]
12.804 Sprites loaded
12.804 Convert atlas 8192x5592 to: mipmap
12.953 Convert atlas 8192x800 to: mipmap
12.975 Convert atlas 8192x8192 to: min-linear
13.176 Convert atlas 8192x1104 to: min-linear
13.203 Convert atlas 8192x2100 to: trilinear-filtering
13.259 Convert atlas 8192x924 to: alpha-mask
14.116 Custom inputs active: 2
14.155 Factorio initialised
41.481 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
41.481 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
41.481 Info ServerMultiplayerManager.cpp:699: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
41.482 Loading map C:\Users\Beast\AppData\Roaming\Factorio\saves\_autosave1.zip: 31086967 bytes.
41.526 Loading Level.dat: 72151358 bytes.
41.532 Info Scenario.cpp:136: Map version 0.16.41-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-bw0sqg\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logger.cpp (408): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logger.cpp (510): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logging.cpp (86): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-bw0sqg\src\util\logging.cpp (80): Logging::logAndAbortOrThrow
c:\cygwin64\tmp\factorio-build-bw0sqg\src\rail\railsegment.cpp (150): RailSegment::initFrom
c:\cygwin64\tmp\factorio-build-bw0sqg\src\rail\trainmanager.cpp (102): TrainManager::setup
c:\cygwin64\tmp\factorio-build-bw0sqg\src\map\map.cpp (893): Map::setupEntities
c:\cygwin64\tmp\factorio-build-bw0sqg\src\scenario\scenario.cpp (211): Scenario::loadFactory
c:\cygwin64\tmp\factorio-build-bw0sqg\src\scenario\parallelscenarioloader.cpp (125): ParallelScenarioLoader::doLoad
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (232): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool>,std::default_delete<std::tuple<void (__cdecl*)(ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool),ParallelScenarioLoader * __ptr64,MapDeserialiser * __ptr64,enum InputType,InputHandler * __ptr64,MultiplayerManagerBase * __ptr64,bool> > > >::_Go
c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.12.25827\include\thr\xthread (211): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8D7B1FE4)
00007FFF8D7B1FE4 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF8DDEF061)
00007FFF8DDEF061 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
44.998 Error RailSegment.cpp:154: Error when creating segment 88678, found rail (straight-rail on {-1073.0000000000, 519.0000000000}) already connected to segment 88677
Logger::writeStacktrace skipped.
44.998 Error Util.cpp:67: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
48.076 Uploading log file
48.082 Error CrashHandler.cpp:227: Heap validation: success.
48.083 Creating crash dump.
48.275 CrashDump success