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sudo /opt/factorio/bin/x64/factorio /opt/factorio/data/server-settings.json --start-server-load-latest
0.000 2018-01-16 18:37:33; Factorio 0.16.16 (build 34924, linux64, headless)
0.058 Operating system: Linux (Ubuntu 16.04)
0.058 Program arguments: "/opt/factorio/bin/x64/factorio" "/opt/factorio/data/server-settings.json" "--start-server-load-latest"
0.058 Read data path: /opt/factorio/data
0.058 Write data path: /opt/factorio [390648/465305MB]
0.058 Binaries path: /opt/factorio/bin
0.081 System info: [CPU: Intel(R) Xeon(R) CPU E5620 @ 2.40GHz, 16 cores, RAM: 22081MB]
0.082 Running in headless mode
0.086 Loading mod core 0.0.0 (data.lua)
0.101 Loading mod base 0.16.16 (data.lua)
0.273 Loading mod base 0.16.16 (data-updates.lua)
0.337 Checksum for core: 2242385247
0.337 Checksum of base: 354110265
0.511 Info PlayerData.cpp:65: Local player-data.json available, timestamp 1516152338
0.511 Info PlayerData.cpp:72: Cloud player-data.json unavailable
0.526 Custom inputs active: 0
0.526 Factorio initialised
0.526 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.526 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
0.526 Info ServerMultiplayerManager.cpp:696: mapTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
0.526 Loading map /opt/factorio/saves/moosen.zip: 7406168 bytes.
0.541 Loading Level.dat: 17614825 bytes.
0.547 Info Scenario.cpp:135: Map version 0.16.16-4
1.172 Loading script.dat: 175 bytes.
1.175 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 477563344
1.186 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:3000)
1.187 Hosting game at 0.0.0.0:3000
1.187 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-server-padlock-2
1.542 Info HttpSharedState.cpp:127: Status code: 200
1.542 Info AuthServerConnector.cpp:109: Obtained serverPadlock for serverHash (f8lR3vmhJybL5Yb9JHZQux3Ituyoy1DF) from the auth server.
1.542 Info ServerMultiplayerManager.cpp:696: mapTick(3641839) changing state from(CreatingGame) to(InGame)