[15.40] Can't remain in any server "malformed data"

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Betamax
Manual Inserter
Manual Inserter
Posts: 1
Joined: Tue Dec 26, 2017 3:27 am
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[15.40] Can't remain in any server "malformed data"

Post by Betamax »

Hi
Any time I try to connect to a public server i get disconnected and the message "User sent malformed data and was disconnected"
It happens periodically, allowing me to play for 5-6 min before disconnecting me

This is connecting through steam, i have tried a (maybe unsuccessful) port forwarding and still nothing
Is there anyway to fix this issue? Thanks in advance :)

factorio-current.log (the error occurs around 371.785)

Code: Select all

   0.001 2017-12-25 23:48:57; Factorio 0.15.40 (build 30950, win64, steam)
   0.001 Operating system: Windows 7 Service Pack 1
   0.001 Program arguments: "F:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Read data path: F:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/Felipe/AppData/Roaming/Factorio
   0.001 Binaries path: F:/SteamLibrary/steamapps/common/Factorio/bin
   0.058 System info: [CPU: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz, 8 cores, RAM: 16322MB]
   0.058 Display options: [FullScreen: 1] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.060 Available display adapters: 1
   0.060  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.061 Create display on adapter 0. Size 1280x720 at position [310, 162].
   0.148 Initialised Direct3D:[0] NVIDIA GeForce GTX 970; driver: nvd3dumx.dll 10.18.13.5906
   0.151     Video memory size (dedicated video/dedicated system/shared system/available): 4008/0/7905/3713 MB
   0.202 DSound: Starting _dsound_update thread
   0.203 DSound: Enter _dsound_update; tid=1856
   0.204 Device reset internal.
   0.206 Desktop composition is active.
   0.206 WARNING: You have vsync and desktop composition enabled on Direct3D. Consider disabling vsync to increase performance on some configurations.
   0.206 Graphics settings preset: very-high
   0.207 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false] [Shader: 1]
   2.949 Loading mod core 0.0.0 (data.lua)
   2.965 Loading mod base 0.15.40 (data.lua)
   3.086 Loading mod base 0.15.40 (data-updates.lua)
   3.129 Checksum for core: 3865022077
   3.129 Checksum of base: 1503927233
   3.752 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1514260074
   3.752 Info PlayerData.cpp:65: Cloud player-data.json unavailable
   3.901 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
   3.902 Loaded shader file F:/SteamLibrary/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
   3.911 Initial atlas bitmap size is 16384
   3.912 Created atlas bitmap 16384x5049
   4.288 Created atlas bitmap 8192x2034
   4.324 Created atlas bitmap 8192x1443
   4.341 Created atlas bitmap 4096x3648
   4.379 Created atlas bitmap 4096x1568
   4.389 Created atlas bitmap 4096x1868
  30.807 Sprites loaded
  30.807 Convert atlas 4096x3648 to: mipmap 
  30.972 Convert atlas 4096x1568 to: mipmap 
  31.100 Convert atlas 4096x1868 to: trilinear-filtering 
  31.368 Loading sounds...
  33.242 Custom inputs active: 0
  33.437 Factorio initialised
 120.879 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
 128.379 Info UDPSocket.cpp:206: Closing socket
 128.379 Info UDPSocket.cpp:236: Socket closed
 128.380 Info UDPSocket.cpp:206: Closing socket
 128.380 Joining game 181.63.111.111:34197
 128.380 Info UDPSocket.cpp:33: Opening socket
 128.384 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 128.759 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 128.759 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 128.759 Info ClientRouter.cpp:221: ConnectionAccepted
 129.409 Info ClientMultiplayerManager.cpp:731: Received mapReadyForDownload
 129.409 Downloading file C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip (5355377 B, 10647 blocks)
 129.412 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 143.911 Finished download (14 s, 5.3 MB, 369 kB/s)
 143.939 Info ClientMultiplayerManager.cpp:712: mapTick(-1) map download finished creating scenario
 143.942 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 143.942 Loading map C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip: 5355377 bytes.
 144.031 Loading Level.dat: 10990145 bytes.
 144.034 Info Scenario.cpp:135: Map version 0.15.40-0
 144.304 Info BlueprintLibrary.cpp:226: Loaded library shelves:
 144.304 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1514258316; records:
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1514258323; records:
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1514258390; records:
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2, nextRecordID = 0; timestamp = 1514260002; records:
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 3, nextRecordID = 0; timestamp = 1514258440; records:
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 4, nextRecordID = 0; timestamp = 1514259758; records:
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 5, nextRecordID = 2; timestamp = 1514259894; records: (id: 5, 1; label: "", preview: false, empty: false; book)
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 6, nextRecordID = 1; timestamp = 1514261329; records: (id: 6, 0; label: "", preview: true, empty: true; single)
 144.304 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 7, nextRecordID = 3; timestamp = 1514263267; records: (id: 7, 0; label: "", preview: false, empty: false; book) (id: 7, 2; label: "", preview: false, empty: false; single) (id: 7, 1; label: " lab", preview: true, empty: true; single)
 144.319 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 2, nextRecordID = 0; timestamp = 1514260068; records:
 144.319 Loading script.dat: 190 bytes.
 144.321 Checksum for script C:/Users/Felipe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 144.326 Info ClientMultiplayerManager.cpp:560: MapTick(329792) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 145.831 Info ClientMultiplayerManager.cpp:560: MapTick(330780) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 145.945 Info ClientMultiplayerManager.cpp:560: MapTick(330780) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 146.012 Info GameActionHandler.cpp:3320: MapTick (330784) processed PlayerJoinGame peerID(36) playerIndex(2) mode(connect ) 
 146.174 Info ClientSynchronizer.cpp:268: Changing local latency from 32 to 254 (nextTickToSend: 330818, ticksClientWillJumpOver: 0 {})
 158.495 Info ClientSynchronizer.cpp:268: Changing local latency from 254 to 11 (nextTickToSend: 331751, ticksClientWillJumpOver: 0 {})
 163.512 Info ClientSynchronizer.cpp:268: Changing local latency from 11 to 10 (nextTickToSend: 331809, ticksClientWillJumpOver: 0 {})
 178.829 Info ClientMultiplayerManager.cpp:870: Disconnect notification for peer (35)
 189.247 Info ClientSynchronizer.cpp:268: Changing local latency from 10 to 60 (nextTickToSend: 333303, ticksClientWillJumpOver: 4 {333303, 333304, 333305, 333306})
 189.329 Info ClientSynchronizer.cpp:268: Changing local latency from 60 to 63 (nextTickToSend: 333358, ticksClientWillJumpOver: 2 {333358, 333359})
 194.847 Info ClientSynchronizer.cpp:268: Changing local latency from 63 to 155 (nextTickToSend: 333629, ticksClientWillJumpOver: 27 {333629, 333630, 333631, 333632, 333633, 333634, 333635, 333636, 333637, 333638, 333639, 333640, 333641, 333642, 333643, 333644, 333645, 333646, 333647, 333648, 333649, 333650, 333651, 333652, 333653, 333654, 333655})
 201.331 Info ClientSynchronizer.cpp:268: Changing local latency from 155 to 254 (nextTickToSend: 333979, ticksClientWillJumpOver: 32 {333979, 333980, 333981, 333982, 333983, 333984, 333985, 333986, 333987, 333988, 333989, 333990, 333991, 333992, 333993, 333994, 333995, 333996, 333997, 333998, 333999, 334000, 334001, 334002, 334003, 334004, 334005, 334006, 334007, 334008, 334009, 334010})
 202.346 Error ClientMultiplayerManager.cpp:94: MultiplayerManager failed: "Your client sent wrong data to the server and was disconnected."
 202.347 Info ClientMultiplayerManager.cpp:560: MapTick(333974) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 202.347 Info ClientMultiplayerManager.cpp:870: Disconnect notification for peer (36)
 206.148 Info BlueprintShelf.cpp:683: Saving blueprint storage.
 206.230 Info UDPSocket.cpp:206: Closing socket
 206.230 Info UDPSocket.cpp:236: Socket closed
 206.230 Joining game 181.63.111.111:34197
 206.230 Info UDPSocket.cpp:33: Opening socket
 206.232 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 206.580 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 206.580 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 206.580 Info ClientRouter.cpp:221: ConnectionAccepted
 207.180 Info ClientMultiplayerManager.cpp:731: Received mapReadyForDownload
 207.180 Downloading file C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip (5368931 B, 10674 blocks)
 207.182 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 221.866 Finished download (14 s, 5.3 MB, 365 kB/s)
 221.896 Info ClientMultiplayerManager.cpp:712: mapTick(-1) map download finished creating scenario
 221.898 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 221.898 Loading map C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip: 5368931 bytes.
 221.966 Loading Level.dat: 11012794 bytes.
 221.968 Info Scenario.cpp:135: Map version 0.15.40-0
 222.258 Info BlueprintLibrary.cpp:226: Loaded library shelves:
 222.258 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1514258316; records:
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1514258323; records:
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1514263932; records:
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2, nextRecordID = 0; timestamp = 1514263883; records:
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 3, nextRecordID = 0; timestamp = 1514258440; records:
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 4, nextRecordID = 0; timestamp = 1514259758; records:
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 5, nextRecordID = 2; timestamp = 1514259894; records: (id: 5, 1; label: "", preview: false, empty: false; book)
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 6, nextRecordID = 1; timestamp = 1514261329; records: (id: 6, 0; label: "", preview: true, empty: true; single)
 222.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 7, nextRecordID = 3; timestamp = 1514263267; records: (id: 7, 0; label: "", preview: false, empty: false; book) (id: 7, 2; label: "", preview: false, empty: false; single) (id: 7, 1; label: " lab", preview: true, empty: true; single)
 222.278 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 2, nextRecordID = 0; timestamp = 1514263943; records:
 222.278 Loading script.dat: 190 bytes.
 222.280 Checksum for script C:/Users/Felipe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 222.298 Info ClientMultiplayerManager.cpp:560: MapTick(334355) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 223.865 Info ClientMultiplayerManager.cpp:560: MapTick(335359) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 223.998 Info ClientMultiplayerManager.cpp:560: MapTick(335359) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 224.065 Info ClientSynchronizer.cpp:268: Changing local latency from 32 to 254 (nextTickToSend: 335397, ticksClientWillJumpOver: 0 {})
 224.098 Info GameActionHandler.cpp:3320: MapTick (335365) processed PlayerJoinGame peerID(38) playerIndex(2) mode(connect ) 
 234.581 Info ClientSynchronizer.cpp:268: Changing local latency from 254 to 15 (nextTickToSend: 336248, ticksClientWillJumpOver: 0 {})
 239.565 Info ClientSynchronizer.cpp:268: Changing local latency from 15 to 13 (nextTickToSend: 336310, ticksClientWillJumpOver: 0 {})
 244.548 Info ClientSynchronizer.cpp:268: Changing local latency from 13 to 12 (nextTickToSend: 336608, ticksClientWillJumpOver: 0 {})
 264.565 Info ClientSynchronizer.cpp:268: Changing local latency from 12 to 11 (nextTickToSend: 337809, ticksClientWillJumpOver: 0 {})
 274.548 Info ClientSynchronizer.cpp:268: Changing local latency from 11 to 16 (nextTickToSend: 338406, ticksClientWillJumpOver: 0 {})
 285.198 Info ClientSynchronizer.cpp:268: Changing local latency from 16 to 11 (nextTickToSend: 339013, ticksClientWillJumpOver: 0 {})
 300.198 Info ClientSynchronizer.cpp:268: Changing local latency from 11 to 10 (nextTickToSend: 339909, ticksClientWillJumpOver: 0 {})
 305.199 Info ClientSynchronizer.cpp:268: Changing local latency from 10 to 11 (nextTickToSend: 340207, ticksClientWillJumpOver: 0 {})
 315.199 Info ClientSynchronizer.cpp:268: Changing local latency from 11 to 14 (nextTickToSend: 340809, ticksClientWillJumpOver: 0 {})
 326.233 Info ClientMultiplayerManager.cpp:870: Disconnect notification for peer (37)
 330.183 Info ClientSynchronizer.cpp:268: Changing local latency from 14 to 13 (nextTickToSend: 341708, ticksClientWillJumpOver: 0 {})
 336.017 Info ClientSynchronizer.cpp:268: Changing local latency from 13 to 16 (nextTickToSend: 342011, ticksClientWillJumpOver: 0 {})
 336.017 Info ClientSynchronizer.cpp:268: Changing local latency from 16 to 20 (nextTickToSend: 342014, ticksClientWillJumpOver: 2 {342014, 342015})
 341.167 Info ClientSynchronizer.cpp:268: Changing local latency from 20 to 68 (nextTickToSend: 342304, ticksClientWillJumpOver: 7 {342304, 342305, 342306, 342307, 342308, 342309, 342310})
 347.167 Info ClientSynchronizer.cpp:268: Changing local latency from 68 to 99 (nextTickToSend: 342593, ticksClientWillJumpOver: 10 {342593, 342594, 342595, 342596, 342597, 342598, 342599, 342600, 342601, 342602})
 350.734 Info ClientSynchronizer.cpp:268: Changing local latency from 99 to 169 (nextTickToSend: 342951, ticksClientWillJumpOver: 0 {})
 350.767 Info GameActionHandler.cpp:3320: MapTick (342854) processed PlayerJoinGame peerID(39) playerIndex(1) mode(connect ) 
 365.751 Info ClientSynchronizer.cpp:268: Changing local latency from 169 to 57 (nextTickToSend: 343922, ticksClientWillJumpOver: 0 {})
 370.717 Info ClientSynchronizer.cpp:268: Changing local latency from 57 to 35 (nextTickToSend: 344129, ticksClientWillJumpOver: 0 {})
 371.785 Error ClientMultiplayerManager.cpp:94: MultiplayerManager failed: "Your client sent wrong data to the server and was disconnected."
 371.785 Info ClientMultiplayerManager.cpp:560: MapTick(344147) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 371.785 Info ClientMultiplayerManager.cpp:870: Disconnect notification for peer (38)
 375.900 Info BlueprintShelf.cpp:683: Saving blueprint storage.
 376.065 Info UDPSocket.cpp:206: Closing socket
 376.065 Info UDPSocket.cpp:236: Socket closed
 376.065 Joining game 181.63.111.111:34197
 376.065 Info UDPSocket.cpp:33: Opening socket
 376.069 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 376.417 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 376.417 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 376.417 Info ClientRouter.cpp:221: ConnectionAccepted
 377.000 Info ClientMultiplayerManager.cpp:731: Received mapReadyForDownload
 377.000 Downloading file C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip (5394549 B, 10725 blocks)
 377.002 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 391.925 Finished download (14 s, 5.3 MB, 361 kB/s)
 391.954 Info ClientMultiplayerManager.cpp:712: mapTick(-1) map download finished creating scenario
 391.957 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
 391.957 Loading map C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip: 5394549 bytes.
 392.007 Loading Level.dat: 11066953 bytes.
 392.010 Info Scenario.cpp:135: Map version 0.15.40-0
 392.258 Info BlueprintLibrary.cpp:226: Loaded library shelves:
 392.258 Info BlueprintLibrary.cpp:794: Game shelf: playerIndex = 65535, nextRecordID = 0; timestamp = 1514258316; records:
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 0, nextRecordID = 0; timestamp = 1514258323; records:
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 1, nextRecordID = 0; timestamp = 1514264080; records:
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 2, nextRecordID = 0; timestamp = 1514263961; records:
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 3, nextRecordID = 0; timestamp = 1514258440; records:
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 4, nextRecordID = 0; timestamp = 1514259758; records:
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 5, nextRecordID = 2; timestamp = 1514259894; records: (id: 5, 1; label: "", preview: false, empty: false; book)
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 6, nextRecordID = 1; timestamp = 1514261329; records: (id: 6, 0; label: "", preview: true, empty: true; single)
 392.258 Info BlueprintLibrary.cpp:796: Player shelf: playerIndex = 7, nextRecordID = 3; timestamp = 1514263267; records: (id: 7, 0; label: "", preview: false, empty: false; book) (id: 7, 2; label: "", preview: false, empty: false; single) (id: 7, 1; label: " lab", preview: true, empty: true; single)
 392.273 Info BlueprintLibrary.cpp:49: Loaded external blueprint storage: playerIndex = 2, nextRecordID = 0; timestamp = 1514264112; records:
 392.273 Loading script.dat: 190 bytes.
 392.275 Checksum for script C:/Users/Felipe/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 282129324
 392.284 Info ClientMultiplayerManager.cpp:560: MapTick(344443) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
 393.901 Info ClientMultiplayerManager.cpp:560: MapTick(345460) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
 394.000 Info ClientMultiplayerManager.cpp:560: MapTick(345460) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
 394.067 Info GameActionHandler.cpp:3320: MapTick (345464) processed PlayerJoinGame peerID(40) playerIndex(2) mode(connect ) 
 394.100 Info ClientSynchronizer.cpp:268: Changing local latency from 32 to 94 (nextTickToSend: 345498, ticksClientWillJumpOver: 0 {})
 407.001 Info ClientSynchronizer.cpp:268: Changing local latency from 94 to 11 (nextTickToSend: 346290, ticksClientWillJumpOver: 0 {})
 447.018 Info ClientSynchronizer.cpp:268: Changing local latency from 11 to 10 (nextTickToSend: 348609, ticksClientWillJumpOver: 0 {})
 472.019 Info ClientSynchronizer.cpp:268: Changing local latency from 10 to 13 (nextTickToSend: 350106, ticksClientWillJumpOver: 0 {})
 476.519 Error ClientMultiplayerManager.cpp:94: MultiplayerManager failed: "Your client sent wrong data to the server and was disconnected."
 476.519 Info ClientMultiplayerManager.cpp:560: MapTick(350366) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
 476.519 Info ClientMultiplayerManager.cpp:870: Disconnect notification for peer (40)
 479.703 Info BlueprintShelf.cpp:683: Saving blueprint storage.
 479.794 Info UDPSocket.cpp:206: Closing socket
 479.794 Info UDPSocket.cpp:236: Socket closed
 479.794 Joining game 181.63.111.111:34197
 479.794 Info UDPSocket.cpp:33: Opening socket
 479.796 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Ready) to(Connecting)
 480.159 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
 480.159 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
 480.159 Info ClientRouter.cpp:221: ConnectionAccepted
 480.742 Info ClientMultiplayerManager.cpp:731: Received mapReadyForDownload
 480.742 Downloading file C:\Users\Felipe\AppData\Roaming\Factorio\temp\mp-download.zip (5391460 B, 10719 blocks)
 480.744 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
 481.441 Info ClientMultiplayerManager.cpp:133: Disconnecting multiplayer connection.
 481.441 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(ConnectedDownloadingMap) to(DisconnectScheduled)
 481.487 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 482.285 Info ClientMultiplayerManager.cpp:133: Disconnecting multiplayer connection.
 482.286 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(DisconnectScheduled)
 482.319 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
 485.583 Info ClientMultiplayerManager.cpp:560: MapTick(-1) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
 485.815 Info UDPSocket.cpp:206: Closing socket
 485.815 Info UDPSocket.cpp:236: Socket closed
 485.899 DSound: Stopping voice
 485.899 DSound: Joining thread
 485.900 DSound: Exit _dsound_update; tid=1856
 485.900 DSound: Waiting for voice to stop ... signaled
 485.900 DSound: Joined thread
 485.900 DSound: Destroying thread
 485.900 DSound: Thread destroyed
 485.900 DSound: Releasing buffer
 485.900 DSound: Voice stopped
 485.900 DSound: Deallocating voice
 485.900 DSound: Deallocated voice
 485.949 Steam API shutdown.
 485.951 Goodbye

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