[15.34] Update #209 Problems with connecting to MP

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PinguLove
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Joined: Tue Sep 26, 2017 1:53 am
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[15.34] Update #209 Problems with connecting to MP

Post by PinguLove »

Hello,

The issue that I am currently having is that the game starts up fine, I can go into single player, load a world, etc... but whenever I want to play with friends, the game crashes on me and says it has a socket error. I am at university and does that have an effect on the internet connectivity?
Here is the current log report it gives me everytime it crashes. I've tried restarting the game, my computer, steam, I've reinstalled the game and I've tried loading it in different versions. I've looked online and none of the solutions have worked for me so far.
Here is the log report:
0.002 2017-09-25 21:49:31; Factorio 0.15.34 (build 30875, win64, steam)
0.002 Operating system: Windows 10 (version 1703)
0.002 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.002 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.002 Write data path: C:/Users/Jaeyup/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.024 System info: [CPU: AMD FX-8370 Eight-Core Processor , 8 cores, RAM: 16312MB]
0.024 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
0.026 Available display adapters: 1
0.026 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 660 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.026 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.150 Initialised Direct3D:[0] NVIDIA GeForce GTX 660; driver: nvldumdx.dll 22.21.13.8205
0.155 Video memory size (dedicated video/dedicated system/shared system/available): 2016/0/8156/4088 MB
0.197 DSound: Starting _dsound_update thread
0.197 DSound: Enter _dsound_update; tid=5256
0.198 Device reset internal.
0.201 Desktop composition is active.
0.201 Graphics settings preset: high
0.201 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 25%] [DXT: false] [Shader: 1]
1.311 Loading mod core 0.0.0 (data.lua)
1.406 Loading mod base 0.15.34 (data.lua)
4.083 Loading mod base 0.15.34 (data-updates.lua)
4.230 Checksum for core: 1519575497
4.230 Checksum of base: 1503927233
6.054 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1506389515
6.054 Info PlayerData.cpp:65: Cloud player-data.json unavailable
6.781 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/game.cso
6.890 Loaded shader file C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/core/graphics/shaders/zoom-to-world.cso
6.908 Initial atlas bitmap size is 16384
6.913 Created atlas bitmap 16384x8125
7.364 Created atlas bitmap 8192x2034
7.399 Created atlas bitmap 8192x3317
7.451 Created atlas bitmap 4096x3648
7.478 Created atlas bitmap 4096x1568
7.495 Created atlas bitmap 4096x1868
48.949 Sprites loaded
48.949 Convert atlas 4096x3648 to: mipmap
49.130 Convert atlas 4096x1568 to: mipmap
49.202 Convert atlas 4096x1868 to: trilinear-filtering
49.836 Loading sounds...
62.123 Custom inputs active: 0
62.354 Factorio initialised
87.444 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/api-login?api_version=2
87.953 Info HttpSharedState.cpp:111: Status code: 200
87.953 Info AuthServerConnector.cpp:171: Got token from auth server for username(PinguLove).
87.970 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:0)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-ymlunc\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (381): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\logger.cpp (438): Logger::logStacktrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (122): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-ymlunc\src\util\crashhandler.cpp (386): CrashHandler::SignalHandler
d:\th\minkernel\crts\ucrt\src\appcrt\misc\signal.cpp (516): raise
d:\th\minkernel\crts\ucrt\src\appcrt\startup\abort.cpp (71): abort
d:\th\minkernel\crts\ucrt\src\appcrt\misc\terminate.cpp (58): terminate
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (762): FindHandler
f:\dd\vctools\crt\vcruntime\src\eh\frame.cpp (449): __InternalCxxFrameHandler
f:\dd\vctools\crt\vcruntime\src\eh\amd64\trnsctrl.cpp (186): __CxxFrameHandler3
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3F55A07D)
00007FFD3F55A07D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3F4C9C58)
00007FFD3F4C9C58 (ntdll): (filename not available): RtlLookupFunctionEntry
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3F4C5851)
00007FFD3F4C5851 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3BA39E08)
00007FFD3BA39E08 (KERNELBASE): (filename not available): RaiseException
f:\dd\vctools\crt\vcruntime\src\eh\throw.cpp (136): _CxxThrowException
c:\cygwin64\tmp\factorio-ymlunc\src\net\udpsocket.cpp (406): UDPSocket::recvfrom
c:\cygwin64\tmp\factorio-ymlunc\src\net\pinger.cpp (39): Pinger::listen
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (247): std::_LaunchPad<std::unique_ptr<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> >,std::default_delete<std::tuple<std::_Binder<std::_Unforced,void (__cdecl Pinger::*)(void) __ptr64,Pinger * __ptr64 const> > > > >::_Run
c:\program files (x86)\microsoft visual studio 14.0\vc\include\thr\xthread (210): std::_Pad::_Call_func
d:\th\minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3D1D2774)
00007FFD3D1D2774 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD3F520D51)
00007FFD3F520D51 (ntdll): (filename not available): RtlUserThreadStart
94.529 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.

Thanks in advance for the help!

posila
Factorio Staff
Factorio Staff
Posts: 5202
Joined: Thu Jun 11, 2015 1:35 pm
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Re: [15.34] Update #209 Problems with connecting to MP

Post by posila »

Hi, see this: 52351

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