15.34 Crash

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Post Reply
TapeGun007
Burner Inserter
Burner Inserter
Posts: 9
Joined: Fri Mar 03, 2017 7:01 pm
Contact:

15.34 Crash

Post by TapeGun007 »

I'm running Mac OS 10.11.6 and I think I was just running 15.0 a couple of days ago via steam. I had forgot to set it to run 15.x because I'm new to Mac.

Anyway, today it loads exactly to 40% where it says "Cropping Bitmaps" and then crashes every time.

Here is the log:

Code: Select all

0.016 2017-08-24 20:00:27; Factorio 0.15.34 (build 30875, mac, steam)
   0.016 Operating system: Mac OS X 10.11.6
   0.016 Program arguments: "/Users/kenevans/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app" 
   0.016 Read data path: /Users/kenevans/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data
   0.016 Write data path: /Users/kenevans/Library/Application Support/factorio
   0.016 Binaries path: /Users/kenevans/Library/Application Support/Steam/steamapps/common
   0.026 System info: [CPU: Intel(R) Core(TM) i7 CPU       M 620  @ 2.67GHz, 4 cores, RAM: 8192MB]
   0.038 Display options: [FullScreen: 0] [VSync: 1] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255] [Lang: en]
   0.039 Available display adapters: 1
   0.039  [0]: resolution 1440x900px at [0,0]
   0.039 Create display on adapter 0. Size 1280x720 at position [70, 72].
   0.268 Initialised OpenGL:[0] NVIDIA GeForce GT 330M OpenGL Engine; driver: 2.1 NVIDIA-10.0.52 310.90.10.05b46
   0.380 Graphics settings preset: medium
   0.380 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false] [Shader: 1]
   0.641 Loading mod core 0.0.0 (data.lua)
   0.674 Loading mod base 0.15.34 (data.lua)
   0.811 Loading mod Advanced-Electric-v15 0.1.6 (data.lua)
   0.860 Loading mod air-filtering 0.5.0 (data.lua)
   0.900 Loading mod autofill 1.4.8 (data.lua)
   0.938 Loading mod Long_Underground_Pipes_15 0.0.2 (data.lua)
   0.978 Loading mod base 0.15.34 (data-updates.lua)
   1.033 Loading mod tree_collision 0.4.1 (data-final-fixes.lua)
   1.086 Checksum for core: 1519575497
   1.086 Checksum of base: 1503927233
   1.086 Checksum of Advanced-Electric-v15: 411565128
   1.086 Checksum of air-filtering: 2167261098
   1.086 Checksum of autofill: 3086359458
   1.086 Checksum of Long_Underground_Pipes_15: 3632340415
   1.086 Checksum of tree_collision: 3231141521
   1.702 Info PlayerData.cpp:58: Local player-data.json available, timestamp 1503538723
   1.702 Info PlayerData.cpp:63: Cloud player-data.json available, timestamp 1502506336
   1.920 Loaded shader file /Users/kenevans/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/game.glsl
   1.922 Loaded shader file /Users/kenevans/Library/Application Support/Steam/steamapps/common/Factorio/factorio.app/Contents/data/core/graphics/shaders/zoom-to-world.glsl
   1.943 Initial atlas bitmap size is 8192
   1.961 Created atlas bitmap 8192x8189
   1.962 Created atlas bitmap 8192x2078
   1.962 Created atlas bitmap 8192x2035
   1.976 Created atlas bitmap 8192x1443
   1.976 Created atlas bitmap 4096x3640
   1.977 Created atlas bitmap 4096x1568
   1.977 Created atlas bitmap 4096x1868
Factorio crashed. Generating symbolized stacktrace, please wait ...
#0  0x000000010097f912 in Logger::logStacktrace(StackTraceInfo*) (in factorio) (Logger.cpp:438)
#1  0x000000010096f04d in CrashHandler::writeStackTrace() (in factorio) (CrashHandler.cpp:122)
#2  0x000000010096efde in CrashHandler::SignalHandler(int) (in factorio) (CrashHandler.cpp:384)
#3  0x00007fff9dc0e52a in 0x00007fff9dc0e52a
#4  0x0000000000000005 in 0x00000005 (in factorio)
#5  0x00007fffa14d06df in 0x00007fffa14d06df
#6  0x00007fff90132907 in 0x00007fff90132907
#7  0x0000000111785bc0 in 0x0000000111785bc0
#8  0x00000001117858e3 in 0x00000001117858e3
#9  0x00007fff9d634e21 in 0x00007fff9d634e21
#10 0x00007fff9d603c69 in 0x00007fff9d603c69
#11 0x00007fff9d5042d3 in 0x00007fff9d5042d3
#12 0x0000000100dc840d in ogl_destroy_bitmap (in factorio) (ogl_bitmap.c:711)
#13 0x0000000100d6656d in al_destroy_bitmap (in factorio) (bitmap.c:234)
#14 0x00000001003eab12 in Sprite::~Sprite() (in factorio) (Sprite.cpp:320)
#15 0x00000001003a167b in AtlasSystem::loadSprites(bool) (in factorio) (AtlasSystem.cpp:447)
#16 0x00000001003a390f in AtlasSystem::tryLoadSpritesWithFallbackToMinimalMode(bool) (in factorio) (AtlasSystem.cpp:0)
#17 0x0000000100391b93 in AtlasSystem::build() (in factorio) (AtlasSystem.cpp:987)
#18 0x000000010038e33c in GlobalContext::init(bool, bool, bool) (in factorio) (GlobalContext.cpp:457)
#19 0x000000010070d102 in MainLoop::run(boost::filesystem::path const&, boost::filesystem::path const&, bool, bool, bool, std::__1::function<void ()>, boost::filesystem::path const&, MainLoop::HeavyMode) (in factorio) (MainLoop.cpp:223)
#20 0x0000000100707620 in _al_mangled_main (in factorio) (Main.cpp:1019)
#21 0x0000000100dfd907 in +[AllegroAppDelegate app_main:] (in factorio) (osx_app_delegate.m:230)
#22 0x00007fff9971dc84 in 0x00007fff9971dc84
#23 0x00007fff9095d99d in 0x00007fff9095d99d
#24 0x00007fff9095d91a in 0x00007fff9095d91a
#25 0x00007fff9095b351 in 0x00007fff9095b351
   8.666 Error Util.cpp:80: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 
The ONLY thing that has changed on my Mac is that I upgraded the RAM from 4 GB to 8.

Post Reply

Return to “Technical Help”