Multiplayer desync issue

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Broosk
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Multiplayer desync issue

Post by Broosk »

When I try to place a blueprint I get constant desync issues. On a 1Gb connection with 11 latency in factorio.

Code: Select all

   0.002 2017-07-09 12:49:05; Factorio 0.14.23 (build 25374, win64, steam)
   0.002 Operating system: Windows 10 (version 1511) 
   0.002 Program arguments: "E:\Program Files (x86)\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "158964" 
   0.002 Read data path: E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/User/AppData/Roaming/Factorio
   0.002 Binaries path: E:/Program Files (x86)/SteamLibrary/steamapps/common/Factorio/bin
   0.018 System info: [CPU: Intel(R) Core(TM) i7 CPU         940  @ 2.93GHz, 8 cores, RAM: 24566MB]
   0.018 Display options: [FullScreen: 0] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.020 Available display adapters: 2
   0.020  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1050 Ti {0x05, [0,0], 1920x1200, 32bit, 59Hz}
   0.020  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1050 Ti {0x01, [-1920,120], 1920x1080, 32bit, 60Hz}
   0.020 Create display on adapter 0. Size 1280x720 at position [310, 222].
   0.077 Initialised Direct3D:[0] NVIDIA GeForce GTX 1050 Ti; driver: nvd3dumx.dll 21.21.13.7866
   0.081     Video memory size (dedicated video/dedicated system/shared system/available): 4054/0/12283/4092 MB
   0.126 DSound: Starting _dsound_update thread
   0.126 DSound: Enter _dsound_update; tid=172988
   0.127 Device reset internal.
   0.129 Desktop composition is active.
   0.129 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 25%] [DXT: false]
   0.234 Loading mod core 0.0.0 (data.lua)
   0.242 Loading mod base 0.14.23 (data.lua)
   0.374 Checksum for core: 1291735968
   0.374 Checksum for mod base: 786624017
   0.845 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1499622545
   0.845 Info PlayerData.cpp:62: Cloud player-data.json unavailable
   0.991 Initial atlas bitmap size is 16384
   0.994 Created atlas bitmap 16384x5589
   1.244 Created atlas bitmap 4096x968
   1.253 Created atlas bitmap 4096x3652
   9.450 Sprites loaded
   9.450 Convert atlas 4096x968 to: trilinear-filtering 
   9.468 Convert atlas 4096x3652 to: mipmap 
   9.719 Loading sounds...
  11.538 Custom inputs active: 0
  11.579 Factorio initialised
  11.586 Device reset internal.
  18.102 Joining game 159.203.112.144:34197
  18.102 Info UDPSocket.cpp:33: Opening socket
  18.103 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  18.224 Connection refused
  18.224 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
  18.224 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(Disconnected)
  18.225 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-user-server-key
  18.484 Info HttpSharedState.cpp:111: Status code: 200
  18.484 Info AuthServerConnector.cpp:132: Received key(Ddh0wD/9Z5LCimuzZuJnZQ==) for username(Broosk) from auth server.
  18.524 Info UDPSocket.cpp:235: Socket closed
  18.524 Joining game 159.203.112.144:34197
  18.524 Info UDPSocket.cpp:33: Opening socket
  18.524 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
  18.641 Info ClientSynchronizer.cpp:34: Initialized Synchronizer local peer(1) latency(32).
  18.642 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(ConnectedWaitingForMap)
  18.642 Info ClientRouter.cpp:219: ConnectionAccepted
  19.791 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  19.791 Downloading file C:\Users\User\AppData\Roaming\Factorio\temp\mp-download.zip (12818445 B, 25535 blocks)
  19.794 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
  23.130 Finished download (3 s, 12 MB, 3.8 MB/s)
  23.206 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  23.206 Loading map C:\Users\User\AppData\Roaming\Factorio\temp\mp-download.zip
  23.207 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
  23.318 Info Scenario.cpp:152: Map version 0.14.23-0
  24.368 Checksum for script C:/Users/User/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  24.390 Info ClientMultiplayerManager.cpp:539: MapTick(5442381) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
  24.873 Info ClientMultiplayerManager.cpp:539: MapTick(5442689) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
  24.990 Info ClientMultiplayerManager.cpp:539: MapTick(5442689) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
  25.058 Info GameActionHandler.cpp:2556: MapTick(5442693) processed PlayerJoinGame peerID(3) playerIndex(0) mode(connect)
  29.640 Error GameActionHandler.cpp:2101: Multiplayer desynchronisation: crc test (heuristic) failed for crcTick(5442967) serverCRC(878761558) localCRC(1706088982)
  29.640 Info ClientMultiplayerManager.cpp:539: MapTick(5442968) changing state from(InGame) to(DesyncedWaitingForMap)
  29.757 Info ClientMultiplayerManager.cpp:663: mapTick(5442975) received player (3) desynced
  30.690 Info ClientMultiplayerManager.cpp:669: Received mapReadyForDownload
  30.690 Info ClientMultiplayerManager.cpp:539: MapTick(5442981) changing state from(DesyncedWaitingForMap) to(DesyncedCatchingUpWithMapReadyForDownload)
  30.690 Warning ClientMultiplayerManager.cpp:682: receivedScriptChecksums isn't empty when download starting.
  30.699 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedCatchingUpWithMapReadyForDownload) to(DesyncedSavingLocalVariantOfMap)
  31.990 Downloading file C:\Users\User\AppData\Roaming\Factorio\temp\mp-download.zip (12825569 B, 25549 blocks)
  31.992 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedSavingLocalVariantOfMap) to(DesyncedDownloadingMap)
  37.257 Finished download (5 s, 12 MB, 2.4 MB/s)
  37.337 Info ClientMultiplayerManager.cpp:650: mapTick(-1) map download finished creating scenario
  37.337 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(DesyncedDownloadingMap) to(DesyncedCreatingReport)
Broosk
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Re: Multiplayer desync issue

Post by Broosk »

Jap2.0
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Re: Multiplayer desync issue

Post by Jap2.0 »

You probably want to post this in the bug reports forum.
There are 10 types of people: those who get this joke and those who don't.
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Smarty
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Re: Multiplayer desync issue

Post by Smarty »

Jap2.0 wrote:You probably want to post this in the bug reports forum.

Code: Select all

0.002 2017-07-09 12:49:05; Factorio 0.14.23 (build 25374, win64, steam)
0.14.23
wont move sorry
This might have already been fixed in the latest version of factorio so update to the lastest version and see if you can reproduce the desync
Rseding91
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Re: Multiplayer desync issue

Post by Rseding91 »

Smarty wrote:
Jap2.0 wrote:You probably want to post this in the bug reports forum.

Code: Select all

0.002 2017-07-09 12:49:05; Factorio 0.14.23 (build 25374, win64, steam)
0.14.23
wont move sorry
This might have already been fixed in the latest version of factorio so update to the lastest version and see if you can reproduce the desync
It's a known bug in 0.14.23 and is fixed in 0.15.
If you want to get ahold of me I'm almost always on Discord.
Broosk
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Re: Multiplayer desync issue

Post by Broosk »

Upgrading to 15.28 did fix it.
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