Code: Select all
2:54PM in ~/.factorio
➜ factorio --start-server ROBITS.zip --config /home/arch/.factorio/server-settings.example.json
0.000 Error GlobalContext.cpp:836: /home/arch/.factorio/server-settings.example.json: Bad file format; ignoring
0.000 2017-05-29 14:55:06; Factorio 0.15.16 (build 30063, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "factorio" "--start-server" "ROBITS.zip" "--config" "/home/arch/.factorio/server-settings.example.json"
0.000 Read data path: /usr/share/factorio
0.000 Write data path: /home/arch/.factorio
0.000 Binaries path: /home/arch
0.007 System info: [CPU: Intel(R) Core(TM) i7-6800K CPU @ 3.40GHz, 12 cores, RAM: 16015MB]
0.008 Running in headless mode
0.013 Loading mod core 0.0.0 (data.lua)
0.017 Loading mod base 0.15.16 (data.lua)
0.092 Loading mod base 0.15.16 (data-updates.lua)
0.147 Checksum for core: 2224076952
0.147 Checksum of base: 2355693671
0.241 Info PlayerData.cpp:56: Local player-data.json available, timestamp 1496094713
0.241 Info PlayerData.cpp:63: Cloud player-data.json unavailable
0.241 Info GlobalContext.cpp:883: Resetting config.
0.242 Custom inputs active: 0
0.242 Info Updater.cpp:751: Downloading https://updater.factorio.com/get-available-versions?username=Tazerbot&token=<private>&apiVersion=2
1.017 0 packages available to download (experimental updates disabled).
1.019 Factorio initialised
Code: Select all
3:02PM in ~/.factorio
➜ cat server-settings.example.json
{
"name": "Name of the game as it will appear in the game listing",
"description": "Description of the game that will appear in the listing",
"tags": ["game", "tags"],
"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
"max_players": 0,
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": true,
"lan": true
},
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"username": "Tazerbot",
"password": "**********",
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "",
"game_password": "********",
"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"require_user_verification": true,
"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
"max_upload_in_kilobytes_per_second": 0,
"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
"minimum_latency_in_ticks": 0,
"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
"ignore_player_limit_for_returning_players": false,
"_comment_allow_commands": "possible values are, true, false and admins-only",
"allow_commands": "admins-only",
"_comment_autosave_interval": "Autosave interval in minutes",
"autosave_interval": 3,
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
"autosave_slots": 5,
"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
"afk_autokick_interval": 0,
"_comment_auto_pause": "Whether should the server be paused when no players are present.",
"auto_pause": true,
"only_admins_can_pause_the_game": true,
"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
"autosave_only_on_server": false,
"_comment_admins": "List of case insensitive usernames, that will be promoted immediately",
"admins": []
}