Log snippet from server:
74983.698 code:28, 1c; Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
74983.699 Info HttpSharedState.cpp:109: Downloading https://multiplayer.factorio.com/post-game-heartbeat/1945973
74983.700 Info HttpSharedState.cpp:111: Status code: 0
74983.700 Info MatchingServer.cpp:142: Failed to sendHeartbeat to the multiplayer matching server: Operation too slow. Less than 1 bytes/sec transferred the last 20 seconds
74984.615 Info ServerMultiplayerManager.cpp:593: Matching server connection resumed
75010.156 Error MainLoop.cpp:850: Exception at tick 10719571: Error while running event FARL::on_entity_died (ID 4)
__FARL__/control.lua:385: bad argument #2 to '__index' (string expected, got nil)
75010.157 Error ServerMultiplayerManager.cpp:94: MultiplayerManager failed: "Error while running event FARL::on_entity_died (ID 4)
__FARL__/control.lua:385: bad argument #2 to '__index' (string expected, got nil)"
75010.158 Info ServerMultiplayerManager.cpp:664: mapTick(10719571) changing state from(InGame) to(Failed)
75078.943 Received SIGINT, shutting down
75078.947 Info MainLoop.cpp:242: Saving map as c:\Users\REDACTED\Desktop\newgame.zip
75085.692 Info ServerMultiplayerManager.cpp:140: Quitting multiplayer connection.
75085.693 Info ServerMultiplayerManager.cpp:664: mapTick(-1) changing state from(Failed) to(Closed)
75085.696 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/1945973
75085.798 Info HttpSharedState.cpp:111: Status code: 200
75085.798 Info UDPSocket.cpp:234: Socket closed
75085.934 Info UDPSocket.cpp:234: Socket closed
75085.935 Goodbye
FARL: Exception at tick 10719571: Error while running event
Re: FARL: Exception at tick 10719571: Error while running event
That's an error with the mod. You'll need to contact the mod author.
If you want to get ahold of me I'm almost always on Discord.
Re: FARL: Exception at tick 10719571: Error while running event
In general you may think about a global try catch because no Lua code should be able to do a hard crash of the game.Rseding91 wrote:That's an error with the mod. You'll need to contact the mod author.
Greetings, steinio.
Re: FARL: Exception at tick 10719571: Error while running event
That's not a hard crash. It detected the error, logged it, stopped the game, and exited.steinio wrote:In general you may think about a global try catch because no Lua code should be able to do a hard crash of the game.Rseding91 wrote:That's an error with the mod. You'll need to contact the mod author.
Greetings, steinio.
If it was a hard crash you would see a stack trace in the log file.
If you want to get ahold of me I'm almost always on Discord.