But I'm missing a token, and I can't seem to figure out where I should get this?
And then there is also something about a conflicting address?! And I'm not really sure what to do here? So I hope some of you could reach out to me to make my day a lot better
Code: Select all
0.988 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
1.043 Warning ServerRouter.cpp:492: Received own adddress message reply with conflicting address (got xx.xxx.xx.xxx:50915, expected xx.xxx.xx.xxx::41154)
1.043 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: xx.xxx.xx.xxx::41154
1.060 Error ServerMultiplayerManager.cpp:592: Matching server connection failed: Error when creating server game: Missing token.
Code: Select all
[factorio@Factorio factorio]$ factorio --start-server /opt/factorio/saves/testtest.zip --server-settings /opt/factorio/data/server-settings.json
0.000 2017-04-13 18:58:03; Factorio 0.14.22 (build 25342, linux64, headless)
0.000 Operating system: Linux
0.000 Program arguments: "/opt/factorio/bin/x64/factorio" "--start-server" "/opt/factorio/saves/testtest.zip" "--server-settings" "/opt/factorio/data/server-settings.json"
0.000 Read data path: /opt/factorio/data
0.000 Write data path: /opt/factorio
0.000 Binaries path: /opt/factorio/bin
0.008 System info: [CPU: Intel(R) Xeon(R) CPU E3-1240L v3 @ 2.00GHz, 8 cores, RAM: 2094MB]
0.009 Running in headless mode
0.010 Loading mod core 0.0.0 (data.lua)
0.013 Loading mod base 0.14.22 (data.lua)
0.080 Checksum for core: 1291735968
0.080 Checksum for mod base: 786624017
0.412 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1492109845
0.412 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.413 Custom inputs active: 0
0.414 Factorio initialised
0.415 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.415 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.415 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.415 Loading map /opt/factorio/saves/testtest.zip
0.416 Error FileUtil.cpp:284: Can't remove /opt/factorio/temp/currently-playing: No such file or directory
0.430 Info Scenario.cpp:152: Map version 0.14.22-0
0.465 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1057114497
0.466 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
0.466 Hosting game at 0.0.0.0:34197
0.466 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
0.988 Info HttpSharedState.cpp:111: Status code: 200
0.988 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (CMTARKf6IgXSQHy0lXVyFxPkLBZiXFQ5) from the auth server.
0.988 Info ServerMultiplayerManager.cpp:658: mapTick(0) changing state from(CreatingGame) to(InGame)
0.988 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
1.043 Warning ServerRouter.cpp:492: Received own adddress message reply with conflicting address (got xx.xxx.xx.xxx::50915, expected xx.xxx.xx.xxx::41154)
1.043 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: xx.xxx.xx.xxx::41154
1.060 Error ServerMultiplayerManager.cpp:592: Matching server connection failed: Error when creating server game: Missing token.