Megabase game slow-down reasons

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MaMo
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Megabase game slow-down reasons

Post by MaMo »

Hi, maybe someone could help me decide which kills my PC performance most:

1) up to 20 000 active logistic bots going short distances (usually no /short waiting for recharge)
2) up to 10 000 construction bots cleaning up spaces over HUGE distances
3) loooong border with lot of enemies highlighted with radars?
4) short border with hyperactive enemies
5) 3 second timers on unloading of everything
6) notebook HP intel core i3, 8 GB RAM

To imagine the range, 1 rocket with sat per 100 seconds + robot supplied ultra-fast all-factory for all building objects + ammo, railworld design, roboports of inner factory are separated, big areas outside are connected to one big robo network

Xeanoa
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Re: Megabase game slow-down reasons

Post by Xeanoa »

My vote goes to 'a bit of everything', including hardware.

Post a SS of your debug options, where it shows how much time the game spends on which entities. F5 is the default key.

Loewchen
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Re: Megabase game slow-down reasons

Post by Loewchen »

Read the Performance Issues paragraph in the FAQ.

Rseding91
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Re: Megabase game slow-down reasons

Post by Rseding91 »

Xeanoa wrote:My vote goes to 'a bit of everything', including hardware.

Post a SS of your debug options, where it shows how much time the game spends on which entities. F5 is the default key.
Indeed. There's no "one thing" that makes the game run slow. It's the accumulation of everything in large numbers that causes it.

Also the fact he's using an i3 doesn't help.
If you want to get ahold of me I'm almost always on Discord.

MaMo
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Re: Megabase game slow-down reasons

Post by MaMo »

SC attached, not much running except for very few trains and robots tiding up in wilderness, later I will send picture when factory is fully on
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My factory in idle state - performance
My factory in idle state - performance
M-FactorioSC1.png (583.98 KiB) Viewed 2491 times

MaMo
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Re: Megabase game slow-down reasons

Post by MaMo »

Well it seems that 10 UPS was consumed by 10 000 construction robots playing in wilderness

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