Here is the contents of factorio-current.log
I replace my ip address with kikiotsuka_ip_address. I connect, then disconnect, then reconnect, and then tell my friend to connect afterwards but there is nothing in the logs afterwards.
Code: Select all
droplet:/opt/factorio# cat factorio-current.log
0.001 2017-02-04 19:51:18; Factorio 0.14.22 (build 25342, linux64, headless)
0.067 Operating system: Linux (Ubuntu 16.04)
0.067 Program arguments: "/opt/factorio/bin/x64/factorio" "--config" "/opt/factorio/config/config.ini" "--port" "34197" "--start-server-load-latest" "--server-settings" "/opt/factorio/data/server-settings.json"
0.067 Read data path: /opt/factorio/data
0.067 Write data path: /opt/factorio
0.067 Binaries path: /opt/factorio/bin
0.078 System info: [CPU: Intel(R) Xeon(R) CPU E5-2630L v2 @ 2.40GHz, 1 core, RAM: 488MB]
0.079 Running in headless mode
0.081 Loading mod core 0.0.0 (data.lua)
0.085 Loading mod base 0.14.22 (data.lua)
0.229 Checksum for core: 1291735968
0.229 Checksum for mod base: 786624017
0.804 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1486235134
0.804 Info PlayerData.cpp:62: Cloud player-data.json unavailable
0.806 Custom inputs active: 0
0.807 Factorio initialised
0.808 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
0.808 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.808 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.813 Loading map /opt/factorio/saves/_autosave5.zip
0.881 Info Scenario.cpp:152: Map version 0.14.22-0
4.693 Checksum for script /opt/factorio/temp/currently-playing/control.lua: 1057114497
4.809 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
4.810 Hosting game at 0.0.0.0:34197
4.810 Info ServerMultiplayerManager.cpp:658: mapTick(4644001) changing state from(CreatingGame) to(InGame)
4.810 Info UDPSocket.cpp:39: Opening socket for broadcast
7.040 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(kikiotsuka_ip_address:59954)
7.040 Info ServerRouter.cpp:413: Replying to connectionRequest for address(kikiotsuka_ip_address:59954).
7.040 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(65) adding peer(1)
7.057 Info ServerMultiplayerManager.cpp:658: mapTick(4644001) changing state from(InGame) to(InGameSavingMap)
7.193 Info ServerMultiplayerManager.cpp:742: mapTick(4644001) received stateChanged peerID(1) oldState(Ready) newState(ConnectedWaitingForMap)
8.740 Info ServerMultiplayerManager.cpp:779: MapTick(4644001) Serving map(/opt/factorio/temp/mp-save-0.zip) for peer(1) size(10765657) crc(910418473)
8.740 Info ServerMultiplayerManager.cpp:658: mapTick(4644001) changing state from(InGameSavingMap) to(InGame)
8.929 Info ServerMultiplayerManager.cpp:742: mapTick(4644014) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
13.743 Info ServerMultiplayerManager.cpp:742: mapTick(4644302) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
14.939 Info ServerMultiplayerManager.cpp:742: mapTick(4644374) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
16.074 Info ServerMultiplayerManager.cpp:742: mapTick(4644442) received stateChanged peerID(1) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
16.074 Info GameActionHandler.cpp:2556: MapTick(4644442) processed PlayerJoinGame peerID(1) playerIndex(0) mode(connect)
16.252 Info ServerMultiplayerManager.cpp:742: mapTick(4644453) received stateChanged peerID(1) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
919.799 Info ServerMultiplayerManager.cpp:822: Disconnect notification for peer (1)
919.800 Info ServerMultiplayerManager.cpp:742: mapTick(4698510) received stateChanged peerID(1) oldState(InGame) newState(DisconnectScheduled)
919.801 Info ServerSynchronizer.cpp:539: nextHeartbeatSequenceNumber(24310) removing peer(1).
923.132 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(kikiotsuka_ip_address:50334)
923.132 Info ServerRouter.cpp:413: Replying to connectionRequest for address(kikiotsuka_ip_address:50334).
923.133 Info ServerSynchronizer.cpp:524: nextHeartbeatSequenceNumber(24408) adding peer(2)
923.155 Info ServerMultiplayerManager.cpp:658: mapTick(4698511) changing state from(InGame) to(InGameSavingMap)
923.309 Info ServerMultiplayerManager.cpp:742: mapTick(4698511) received stateChanged peerID(2) oldState(Ready) newState(ConnectedWaitingForMap)
925.532 Info ServerMultiplayerManager.cpp:779: MapTick(4698511) Serving map(/opt/factorio/temp/mp-save-1.zip) for peer(2) size(10323734) crc(2202115684)
925.533 Info ServerMultiplayerManager.cpp:658: mapTick(4698511) changing state from(InGameSavingMap) to(InGame)
925.731 Info ServerMultiplayerManager.cpp:742: mapTick(4698527) received stateChanged peerID(2) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
930.418 Info ServerMultiplayerManager.cpp:742: mapTick(4698809) received stateChanged peerID(2) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
931.555 Info ServerMultiplayerManager.cpp:742: mapTick(4698877) received stateChanged peerID(2) oldState(ConnectedLoadingMap) newState(TryingToCatchUp)
932.562 Info ServerMultiplayerManager.cpp:742: mapTick(4698937) received stateChanged peerID(2) oldState(TryingToCatchUp) newState(WaitingForCommandToStartSendingTickClosures)
932.564 Info GameActionHandler.cpp:2556: MapTick(4698937) processed PlayerJoinGame peerID(2) playerIndex(0) mode(connect)
932.748 Info ServerMultiplayerManager.cpp:742: mapTick(4698948) received stateChanged peerID(2) oldState(WaitingForCommandToStartSendingTickClosures) newState(InGame)
Code: Select all
1544.922 Joining game kikiotsuka_server_ip:34197
1544.922 Info UDPSocket.cpp:33: Opening socket
1544.922 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Ready) to(Connecting)
1547.454 Error ClientMultiplayerManager.cpp:90: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
1547.454 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(Connecting) to(InitializationFailed)
1557.721 Info ClientMultiplayerManager.cpp:177: Quitting multiplayer connection.
1557.721 Info ClientMultiplayerManager.cpp:539: MapTick(-1) changing state from(InitializationFailed) to(Disconnected)
1557.722 Info UDPSocket.cpp:235: Socket closed