Failed to determine external IP adress

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Wiziboulou
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Failed to determine external IP adress

Post by Wiziboulou »

I just downloaded Factorio from Steam, and tried playing multiplayer with a friend, but I got this error. I don't know what's causing it. I bypassed my firewall, forwarded the port 34197 (at least I think I did). I haven't found anything helpful on the internet about this.

I haven't played Factorio since it went on Steam, but I didn't have any problems playing MP before that.
Log
P.S.: I just noticed in the log that Factorio apparently loaded the FARL and RailTanker mods twice, but I don't think that has anything to do with my problem.

Maastonakki
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Re: Failed to determine external IP adress

Post by Maastonakki »

I think I'll take part to this conversation also. I've been played factorio some time now, and thought, in the group it could be even more fun!

I've familiar with port forwarding stuff, and set up necessary UDP:34197 forwarding to my router.

Here's part of my config file:

Code: Select all

[path]
read-data=__PATH__system-read-data__
write-data=__PATH__system-write-data__
[general]
locale=
[other]
tooltip_delay=0.0395000018
max_threads=8
force_default_logistic_filter_count_to_one=false
show_tips_and_tricks=false
autosort_inventory=true
research_finished_stops_game=false
use_item_groups=true
use_item_subgroups=true
output_console_delay=1200
autosave_interval=2
autosave_slots=10
enable_latency_hiding=false
enable_new_mods=true
port=34197
server_game_heartbeat_in_seconds=30
lan_game_heartbeat_in_seconds=2
use_version_filter_in_browse_games_gui=true
verbose-logging=false
minimum_latency_in_multiplayer=0
And here's factorio log after launching multiplayer game:

Code: Select all

   0.004 2016-11-12 22:05:24; Factorio 0.14.20 (build 25315, win64, steam)
   0.004 Operating system: Windows 10 (version 1607) 
   0.004 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.004 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.004 Write data path: C:/Users/JesuZ/AppData/Roaming/Factorio
   0.004 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.017 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 32705MB]
   0.017 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
   0.018 Available display adapters: 2
   0.018  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1080 {0x05, [0,0], 2560x1440, 32bit, 120Hz}
   0.018  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1080 {0x01, [2560,0], 2560x1440, 32bit, 120Hz}
   0.018 Create display on adapter 0. Size 1280x720 at position [630, 342].
   0.534 Initialised Direct3D:[0] NVIDIA GeForce GTX 1080; driver: nvd3dumx.dll 21.21.13.7570
   0.535     Video memory size (dedicated video/dedicated system/shared system/available): 8144/0/16352/4082 MB
   0.569 DSound: Starting _dsound_update thread
   0.569 DSound: Enter _dsound_update; tid=16896
   0.570 Device reset internal.
   0.571 Desktop composition is active.
   0.571 Graphics options: [Graphics quality: normal] [Video memory usage: all] [Light scale: 100%] [DXT: false]
   0.628 Loading mod core 0.0.0 (data.lua)
   0.632 Loading mod base 0.14.20 (data.lua)
   0.711 Checksum for core: 1291735968
   0.711 Checksum for mod base: 786624017
   0.967 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1478980801
   0.967 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1478977839
   1.087 Initial atlas bitmap size is 16384
   1.089 Created atlas bitmap 16384x8536
   1.312 Created atlas bitmap 4096x968
   1.321 Created atlas bitmap 4096x3652
   5.322 Sprites loaded
   5.322 Convert atlas 4096x968 to: trilinear-filtering 
   5.334 Convert atlas 4096x3652 to: mipmap 
   5.531 Loading sounds...
   6.689 Custom inputs active: 0
   6.732 Factorio initialised
  13.548 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
  13.548 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
  13.548 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
  13.548 Info Scenario.cpp:152: Map version 0.14.20-1
  13.588 Checksum for script C:/Users/JesuZ/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
  13.589 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
  13.589 Hosting game at 0.0.0.0:34197
  13.589 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
  14.104 Info HttpSharedState.cpp:111: Status code: 200
  14.104 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (YNCvYkrTIkxuAQCs8X5BdrR8NCYYREap) from the auth server.
  14.104 Info ServerMultiplayerManager.cpp:658: mapTick(0) changing state from(CreatingGame) to(InGame)
  14.104 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
  14.104 Info UDPSocket.cpp:39: Opening socket for broadcast
  14.106 Info GameActionHandler.cpp:2556: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
  14.205 Warning ServerRouter.cpp:492: Received own adddress message reply with conflicting address (got 88.192.70.45:60582, expected 88.192.70.45:64057)
  14.206 Warning ServerMultiplayerManager.cpp:551: Determining own address has failed. Best guess: 88.192.70.45:64057
  14.703 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
My IP address is correct there, and actually people can join on my server, when they connect directly with IP from "Connect to server"-option.

But why the hell it messes up the port, that it think server is running, if port is defined for 34197?

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impetus maximus
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Re: Failed to determine external IP adress

Post by impetus maximus »

because the outgoing traffic is probably being NATed by your router. disable outgoing NAT if you can.
most SOHO routers suck for hosting any kind of server.

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