I'm trying to host a dedicated server, and it worked before the 0.13.0 version, now it's totally not working.. First I got an error that the server was unable to load the savefile, so I copied the savefile into Factorio\bin\x64 folder (already had it in the C:/Users/username/AppData/Roaming/Factorio/save/ but this didn't work.. So after pasting the save there, the server stopped complaining about that problem, but then when I quit the server (Shift+C) I got an error that the location where to save to didn't exist.. Something like this:
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0.002 2016-06-27 23:10:09; Factorio 0.13.0 (Build 22782, win64, steam)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Program arguments: "Factorio.exe" "--start-server" "mpworld.zip"
0.002 Read data path: F:/user's Mappe/Factorio 0.13/data
0.003 Write data path: C:/Users/username/AppData/Roaming/Factorio
0.003 Binaries path: F:/users's Mappe/Factorio 0.13/bin
0.029 Running in headless mode
0.034 Loading mod core 0.0.0 (data.lua)
0.042 Loading mod base 0.13.0 (data.lua)
0.205 Checksum for core: 1399339455
0.206 Checksum for mod base: 2039900801
0.809 Custom inputs active: 0
0.850 Factorio initialised
0.851 Info Router.cpp:563: Router peerID(65535) shutting down.
0.851 Info Router.cpp:594: Router state -> Disconnected
0.857 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
0.857 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
0.857 Loading map mpworld.zip
0.976 Info Scenario.cpp:129: Map version 0.13.0-93
1.077 Checksum for script C:/Users/username/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 900459546
1.091 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
1.091 Info Router.cpp:594: Router state -> Connected
1.092 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
1.093 Hosting game at port 34197, peerID 0, session magic 2017
1.093 Info MultiplayerManager.cpp:999: networkTick(0) mapTick(1) changing state from(CreatingGame) to(InGame)
1.094 Info NetworkInputHandler.cpp:45: mapTick(1) networkTick(0) initialized NetworkInputHandler local peer(0).
1.213 Info MultiplayerManager.cpp:1530: Received peer info for peer(0) username(<server>).
1.214 Info MultiplayerManager.cpp:1146: networkTick(6) mapTick(1) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
1.215 Info MultiplayerManager.cpp:1146: networkTick(6) mapTick(1) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
4.661 Received SIGINT, shutting down
4.662 Info MainLoop.cpp:698: Saving map as m
4.663 Error Util.cpp:57: boost::filesystem::create_directory: The system cannot find the path specified
7.846 Warning NetworkInputHandler.cpp:765: mapTick(1) networkTick(213) disconnecting from player but already disconnected.
7.870 Info MultiplayerManager.cpp:153: NetworkTick(213) disconnecting multiplayer connection.
7.871 Info NetworkInputHandler.cpp:64: expectedMapTick(1) sending PlayerLeaveGame
7.919 Info MultiplayerManager.cpp:180: NetworkTick(213) quitting multiplayer connection.
7.920 Info MultiplayerManager.cpp:999: networkTick(213) mapTick(-1) changing state from(InGame) to(Disconnected)
7.946 Info Router.cpp:563: Router peerID(0) shutting down.
7.947 Info WindowsUDPSocket.cpp:159: Socket closed
7.947 Info Router.cpp:594: Router state -> Disconnected
7.948 Goodbye
There are some faults in this log too, It's not Win7 it is a Windows Home Server and without Steam!
Edit: As far as I can see I can't log on to the Factorio website either.. I just get a blank white page!