Factorio having issues detecting display on Debian(Crashing)

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Graygoose124
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Factorio having issues detecting display on Debian(Crashing)

Post by Graygoose124 »

I'm using i3 on a debian-based distro. I have the most recent nVidia drivers at this time as well. If you need any more information, let me know.

I am using 2x monitors on 2x 560 TI's....But no other games give me problems.

Here is the log:

Code: Select all

   0.000 2016-04-11 12:49:39; Factorio 0.12.29 (Build 17931, linux64, alpha)
   0.028 Operating system: Linux (BunsenLabs 8.3)
   0.028 Program arguments: "./factorio" 
   0.028 Read data path: /media/goose/1.0TB/factorio/data
   0.028 Write data path: /media/goose/1.0TB/factorio
   0.028 Binaries path: /media/goose/1.0TB/factorio/bin
   0.042 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
Factorio crashed. Generating symbolized stacktrace, please wait ...
   0.605 Warning Logger.cpp:338: Symbols.size() == 12, usedSize == 10
#0  0x7a2c69 in SignalHandler at /tmp/factorio-lAa3K3/src/Util/CrashHandler.cpp:176
#1  0x7f91847cf0e0 in ?? at ??:0
#2  0xc1c177 in xrandr_query at /tmp/factorio-lAa3K3/libraries/Allegro/src/x/xrandr.c:397
#3  0xc16805 in _al_xsys_xrandr_init at /tmp/factorio-lAa3K3/libraries/Allegro/src/x/xrandr.c:819
#4  0xc17515 in init_mmon_interface at /tmp/factorio-lAa3K3/libraries/Allegro/src/x/xfullscreen.c:738
#5  0xa31bfb in _al_xglx_get_monitor_info at /tmp/factorio-lAa3K3/libraries/Allegro/src/x/xfullscreen.c:916
#6  0xa45c8b in loadAllegro at /tmp/factorio-lAa3K3/src/GlobalContext.cpp:570
#7  0xa9a438 in init at /tmp/factorio-lAa3K3/src/GlobalContext.cpp:323
#8  0x7f91847bbb45 in run at /tmp/factorio-lAa3K3/src/MainLoop.cpp:531
#9  0x40a379 in main at /tmp/factorio-lAa3K3/src/Main.cpp:493
   1.013 Warning Logger.cpp:338: Symbols.size() == 11, usedSize == 9
   1.014 Error Util.cpp:78: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.
glxinfo:

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$ glxinfo | grep -e "OpenGL"
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 560 Ti/PCIe/SSE2
OpenGL core profile version string: 4.4.0 NVIDIA 361.42
OpenGL core profile shading language version string: 4.40 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 361.42
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 361.42
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GTX 560 Ti/PCIe/SSE2
OpenGL core profile version string: 4.4.0 NVIDIA 361.42
OpenGL core profile shading language version string: 4.40 NVIDIA via Cg compiler
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 4.5.0 NVIDIA 361.42
OpenGL shading language version string: 4.50 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.2 NVIDIA 361.42
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.20
OpenGL ES profile extensions:
Side Note: I'm running Windows 10 in vmware and factorio works pretty much flawlessly. Not my favorite workaround, but I needed a Windows VM anyways and I'll use it until I fix what I think may potentially be a problem with my own setup.

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