Code: Select all
0.606 Info NetworkInputHandler.cpp:45: mapTick(1324801) networkTick(0) initialized NetworkInputHandler local peer(0).
0.723 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(<server>).
0.724 Info MultiplayerManager.cpp:1059: networkTick(6) mapTick(1324801) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
0.724 Info MultiplayerManager.cpp:1059: networkTick(6) mapTick(1324801) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
16.639 Connection request from 107.195.5.100:34197
16.640 Info Router.cpp:599: NetworkTick(961) replying to connectionRequest for address(107.195.5.100:34197).
16.739 Info Router.cpp:751: networkTick(967) adding peer(1) address(107.195.5.100:34197) sending connectionAccept(true)
16.740 Info Router.cpp:622: networkTick(967) sending connectionAccept to address(107.195.5.100:34197) connectionRequestID(55812) newPeerID(1)
16.740 Info Synchronizer.cpp:500: networkTick(967) adding peer(1) success(true).
17.006 Info MultiplayerManager.cpp:1411: Received peer info for peer(0) username(<server>).
17.006 Info MultiplayerManager.cpp:1059: networkTick(973) mapTick(1324815) received stateChanged peerID(0) oldState(InGame) newState(InGame)
17.006 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Colipiko).
17.006 Info MultiplayerManager.cpp:1059: networkTick(973) mapTick(1324815) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
17.006 Info NetworkInputHandler.cpp:503: expectedMapTick(1324815) adding peer(1).
17.006 Info MultiplayerManager.cpp:1411: Received peer info for peer(1) username(Colipiko).
17.006 Info MultiplayerManager.cpp:1059: networkTick(973) mapTick(1324815) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
17.006 Info MultiplayerManager.cpp:1059: networkTick(973) mapTick(1324815) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
17.223 Info MultiplayerManager.cpp:1059: networkTick(986) mapTick(1324816) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
17.223 Info MultiplayerManager.cpp:912: networkTick(986) mapTick(1324816) changing state from(InGame) to(InGameAligning)
17.223 Info MultiplayerManager.cpp:1697: networkTick(986) mapTick(1324816) starting mapAlign
17.323 Info MultiplayerManager.cpp:1059: networkTick(992) mapTick(1324816) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
17.323 Info MultiplayerManager.cpp:1631: networkTick(992) mapTick(1324816) sending mapAlignAction
17.423 Info MultiplayerManager.cpp:1305: networkTick(998) mapTick(1324816) received MapAlignAction from peer(0), mapAlignTick(1324817) appliedTickClosuresCount(0)
17.423 Info MultiplayerManager.cpp:1713: networkTick(999) mapTick(1324816) mapAlign finished targetTick(1324817) updating map and running the tasks ...
17.423 Info MultiplayerManager.cpp:1585: networkTick(999) mapTick(1324816) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(1324817))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
17.424 Info MultiplayerManager.cpp:1732: maptick(1324817) crc before applying all ticks: -1789716853
17.424 Info NetworkInputHandler.cpp:644: applyAllTickClosures: expectedMapTick(1324817) lastTickApplied(1324808) referenceMapTick(1324817) networkTick(999)
17.424 Info MultiplayerManager.cpp:1740: maptick(1324817) crc after applying all ticks: -1789716853
17.424 Info MultiplayerManager.cpp:912: networkTick(999) mapTick(1324817) changing state from(InGameAligning) to(InGameAligned)
17.424 Info MultiplayerManager.cpp:912: networkTick(999) mapTick(1324817) changing state from(InGameAligned) to(InGameSavingMap)
17.539 Info MultiplayerManager.cpp:1059: networkTick(1005) mapTick(1324817) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
17.540 Info MultiplayerManager.cpp:1059: networkTick(1005) mapTick(1324817) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
17.806 Info MultiplayerManager.cpp:912: networkTick(1022) mapTick(1324817) changing state from(InGameSavingMap) to(InGameSendingMap)
17.821 Info MultiplayerManager.cpp:1176: MapTick(1324817) Serving map(/opt/factorio/temp/mp-download.zip) for peer(1) size(4467443) crc(-1358547280)
17.923 Info MultiplayerManager.cpp:1059: networkTick(1028) mapTick(1324817) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
18.023 Info MultiplayerManager.cpp:1059: networkTick(1034) mapTick(1324817) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
22.789 Info MultiplayerManager.cpp:1059: networkTick(1320) mapTick(1324817) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
22.789 Canceling serving for peer 1
22.789 Info MultiplayerManager.cpp:912: networkTick(1320) mapTick(1324817) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
22.889 Info MultiplayerManager.cpp:1059: networkTick(1326) mapTick(1324817) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
23.122 Info MultiplayerManager.cpp:1059: networkTick(1340) mapTick(1324817) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
23.123 Info MultiplayerManager.cpp:1257: networkTick(1340) mapTick(1324817) stopping mapAlign
23.123 Info MultiplayerManager.cpp:912: networkTick(1340) mapTick(1324817) changing state from(InGameWaitingForOthers) to(InGame)
23.123 Info MultiplayerManager.cpp:1585: networkTick(1340) mapTick(1324817) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
23.222 Info MultiplayerManager.cpp:1059: networkTick(1346) mapTick(1324823) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
23.223 Info MultiplayerManager.cpp:1059: networkTick(1346) mapTick(1324823) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
23.256 Info NetworkInputHandler.cpp:582: assigning playerIndex(2) to peer(1)
23.256 Info GameActionHandler.cpp:1945: MapTick(1324826) processed PlayerJoinGame peerID(1) playerIndex(2) mode(connect)
1847.100 Info Synchronizer.cpp:444: NetworkTick(110514) peer(1) drop detection state(100/600).
1867.182 Info Synchronizer.cpp:444: NetworkTick(111586) peer(1) drop detection state(100/600).
Code: Select all
total used free shared buffers cached
Mem: 992 921 70 0 125 353
-/+ buffers/cache: 442 550
Swap: 0 0 0