Recently my game randomly starts crashing for no real reason. I installed my Factorio in Steam, but I had an older version of it, which wasn't from steam and I uninstalled it.
I have the feeling, that some of the files are missing, but Steam Validate doesn't work.
If you need more Specific Information please reply!
Thank you in advance!
Log file:
0.001 2016-03-10 12:28:10; Factorio 0.12.26 (Build 17762, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "V:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Read data path: V:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/salkinxd/AppData/Roaming/Factorio
0.001 Binaries path: V:/SteamLibrary/steamapps/common/Factorio/bin
0.015 Available display adapters: 2
0.015 [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 770 {0x80001, [1920,-52], 1920x1080, 32bit, 60Hz}
0.015 [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 770 {0x80005, [0,0], 1920x1080, 32bit, 60Hz}
0.015 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.656 Initialised Direct3D:[1] NVIDIA GeForce GTX 770; driver: nvd3dumx.dll 10.18.13.6447
0.700 Desktop composition is active.
0.700 Graphics options: [FullScreen: false] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all] [Light scale: 20%] [Screen: 0]
0.746 Loading mod core 0.0.0 (data.lua)
0.749 Loading mod base 0.12.26 (data.lua)
1.168 Initial atlas bitmap size is 16384
1.171 Created atlas bitmap 16384x7762
8.346 Factorio initialised
44.181 Info Scenario.cpp:124: Map version 0.12.26-0
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-vtnylx\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-vtnylx\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\threadex.c (378): _callthreadstartex$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF6E39AED)
00007FFEF6E39AED (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF6DC4FE9)
00007FFEF6DC4FE9 (ntdll): (filename not available): RtlImageNtHeaderEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF6E38BFA)
00007FFEF6E38BFA (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEC62E606D)
00007FFEC62E606D (gameoverlayrenderer64): (filename not available): OverlayHookD3D3
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\win\d3d_disp.cpp (2098): d3d_flip_display
c:\cygwin64\tmp\factorio-vtnylx\libraries\allegro\src\display.c (197): al_flip_display
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (482): MainLoop::tickStep
c:\cygwin64\tmp\factorio-vtnylx\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-vtnylx\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF4438102)
00007FFEF4438102 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFEF6DEC5B4)
00007FFEF6DEC5B4 (ntdll): (filename not available): RtlUserThreadStart
185.495 Error Util.cpp:77: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.