When I needed sunshine I got rain... :/

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Sniipez
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Manual Inserter
Posts: 2
Joined: Wed Mar 02, 2016 1:00 pm
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When I needed sunshine I got rain... :/

Post by Sniipez »

Can't connect to the server..
My current log:

0.001 2016-03-05 16:30:10; Factorio 0.12.25 (Build 17747, win64)
0.001 Operating system: Windows 10
0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" "--force-opengl"
0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Florian/AppData/Roaming/Factorio
0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
0.017 Available display adapters: 1
0.017 [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
0.017 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.273 Initialised OpenGL:[0] GeForce GTX 970/PCIe/SSE2; driver: 4.5.0 NVIDIA 362.00
0.301 Desktop composition is active.
0.301 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: high] [Light scale: 20%] [Screen: 255]
0.454 Loading mod core 0.0.0 (data.lua)
0.457 Loading mod base 0.12.25 (data.lua)
0.509 Loading mod advanced-logistics-system 0.2.11 (data.lua)
0.551 Loading mod Treefarm-Lite 0.2.8 (data.lua)
0.596 Loading mod DefaultRequestAmount 1.0.0 (data-updates.lua)
0.639 Loading mod rso-mod 1.5.0 (data-updates.lua)
0.690 Loading mod advanced-logistics-system 0.2.11 (data-final-fixes.lua)
0.734 Loading mod WaiTex 0.9.0 (data-final-fixes.lua)
1.215 Initial atlas bitmap size is 16384
1.269 Created atlas bitmap 16384x9576
20.969 Factorio initialised
24.698 Info Router.cpp:556: Router peerID(65535) shutting down.
24.698 Info Router.cpp:582: Router state -> Disconnected
24.698 Joining game 148.251.1.1:34197 at port 34197
24.698 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
24.699 Info Router.cpp:582: Router state -> Connecting
24.699 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
26.234 Error MultiplayerManager.cpp:110: MultiplayerManager failed: multiplayer.not-received-connection-accept-reply
26.236 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
26.712 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
26.712 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
26.712 Info Router.cpp:556: Router peerID(65535) shutting down.
26.713 Info WindowsUDPSocket.cpp:160: Socket closed
26.713 Info Router.cpp:582: Router state -> Disconnected
28.423 Info Router.cpp:556: Router peerID(65535) shutting down.
28.423 Info Router.cpp:582: Router state -> Disconnected
28.423 Joining game 148.251.1.19:34197 at port 34197
28.423 Info WindowsUDPSocket.cpp:73: Opening socket at port (34197)
28.424 Info Router.cpp:582: Router state -> Connecting
28.424 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(Connecting)
28.459 Info Router.cpp:582: Router state -> WaitingForAccept
28.459 Connection to address(148.251.1.19:34197) refused(type(ConnectionReply) confirm(true) status(refused) description(Another connection from this peer is in progress.) latency(12) remoteApplicationVersion(0.12.25 (Build 17747, win64)) remoteActiveMods((base 0.12.25) (advanced-logistics-system 0.2.11) (better-vehicle-control 0.12.2) (DefaultRequestAmount 1.0.0) (Ore Expansion 1.0.2) (rso-mod 1.5.0) (Treefarm-Lite 0.2.8) (WaiTex 0.9.0) ) connectionRequestID(51689)).
28.459 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "type(ConnectionReply) confirm(true) status(refused) description(Another connection from this peer is in progress.) latency(12) remoteApplicationVersion(0.12.25 (Build 17747, win64)) remoteActiveMods((base 0.12.25) (advanced-logistics-system 0.2.11) (better-vehicle-control 0.12.2) (DefaultRequestAmount 1.0.0) (Ore Expansion 1.0.2) (rso-mod 1.5.0) (Treefarm-Lite 0.2.8) (WaiTex 0.9.0) ) connectionRequestID(51689)"
28.463 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Connecting) to(InitializationFailed)
29.360 Info MultiplayerManager.cpp:161: NetworkTick(0) quitting multiplayer connection.
29.360 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(InitializationFailed) to(Disconnected)
29.360 Info Router.cpp:556: Router peerID(65535) shutting down.
29.360 Info WindowsUDPSocket.cpp:160: Socket closed
29.360 Info Router.cpp:582: Router state -> Disconnected
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-o7rnns\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (298): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\logger.cpp (352): Logger::logStacktrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (84): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-o7rnns\src\util\crashhandler.cpp (153): CrashHandler::SignalHandler
f:\dd\vctools\crt\crtw32\misc\winxfltr.c (372): _XcptFilter
f:\dd\vctools\crt\crtw32\startup\thread.c (259): _callthreadstart$filt$0
f:\dd\vctools\crt\crtw32\misc\amd64\chandler.c (162): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFECCC0666D)
00007FFECCC0666D (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFECCB83C00)
00007FFECCB83C00 (ntdll): (filename not available): RtlWalkFrameChain
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFECCC0577A)
00007FFECCC0577A (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-o7rnns\src\net\router.cpp (566): Router::shutdown
c:\cygwin64\tmp\factorio-o7rnns\src\net\router.cpp (53): Router::~Router
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7422452B4)
00007FF7422452B4 (Factorio): (filename not available): Router::`scalar deleting destructor'
c:\cygwin64\tmp\factorio-o7rnns\src\util\garbagecollector.cpp (10): GarbageCollector::cleanGarbage
c:\cygwin64\tmp\factorio-o7rnns\src\mainloop.cpp (213): MainLoop::prepare
c:\cygwin64\tmp\factorio-o7rnns\src\mainloop.cpp (473): MainLoop::tickStep
c:\cygwin64\tmp\factorio-o7rnns\src\mainloop.cpp (569): MainLoop::run
c:\cygwin64\tmp\factorio-o7rnns\src\main.cpp (477): wmain
f:\dd\vctools\crt\crtw32\startup\crt0.c (255): __tmainCRTStartup
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFECC922D92)
00007FFECC922D92 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFECCB79F64)
00007FFECCB79F64 (ntdll): (filename not available): RtlUserThreadStart
30.078 Error Util.cpp:77: GPU monitoring software like MSI Afterburner or EVGA PrecisionX is interfering with Factorio and the game crashed. Shutting down such software or configuring it to not detect Factorio may prevent this kind of crash.
Alternatively you can try to set force-opengl=true in Factorio's config file or use launch option --force-opengl.

You can help us to solve the problem by posting information about your HW configuration, software you use and contents of the log file on the Factorio forums.
33.326 E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe
33.326 C:\Windows\SYSTEM32\ntdll.dll
33.326 C:\Windows\system32\KERNEL32.DLL
33.326 C:\Windows\system32\KERNELBASE.dll
33.326 C:\Windows\system32\WS2_32.dll
33.326 C:\Windows\system32\sechost.dll
33.326 C:\Windows\system32\RPCRT4.dll
33.326 C:\Windows\system32\NSI.dll
33.326 C:\Windows\system32\WLDAP32.dll
33.326 C:\Windows\system32\msvcrt.dll
33.326 C:\Windows\system32\USER32.dll
33.326 C:\Windows\system32\GDI32.dll
33.326 C:\Windows\system32\ole32.dll
33.326 C:\Windows\system32\combase.dll
33.326 C:\Windows\system32\PSAPI.DLL
33.326 C:\Windows\system32\SHELL32.dll
33.326 C:\Windows\SYSTEM32\WINMM.dll
33.326 C:\Windows\SYSTEM32\OPENGL32.dll
33.326 C:\Windows\system32\windows.storage.dll
33.326 C:\Windows\system32\advapi32.dll
33.326 C:\Windows\system32\shlwapi.dll
33.326 C:\Windows\SYSTEM32\WINMMBASE.dll
33.326 C:\Windows\system32\kernel.appcore.dll
33.327 C:\Windows\WinSxS\amd64_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.10240.16603_none_89ad014f9af1a159\gdiplus.dll
33.327 C:\Windows\system32\shcore.dll
33.327 C:\Windows\system32\cfgmgr32.dll
33.327 C:\Windows\system32\powrprof.dll
33.327 C:\Windows\SYSTEM32\GLU32.dll
33.327 C:\Windows\system32\profapi.dll
33.327 C:\Windows\SYSTEM32\DDRAW.dll
33.327 C:\Windows\SYSTEM32\DEVOBJ.dll
33.327 E:\SteamLibrary\steamapps\common\Factorio\bin\x64\steam_api64.dll
33.327 C:\Windows\SYSTEM32\VERSION.dll
33.327 C:\Windows\SYSTEM32\DCIMAN32.dll
33.327 C:\Windows\system32\IMM32.DLL
33.327 C:\Windows\system32\MSCTF.dll
33.327 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
33.327 C:\Program Files (x86)\Steam\steamclient64.dll
33.327 C:\Windows\system32\CRYPT32.dll
33.327 C:\Windows\system32\MSASN1.dll
33.327 C:\Windows\system32\imagehlp.dll
33.327 C:\Windows\system32\OLEAUT32.dll
33.327 C:\Windows\system32\SETUPAPI.dll
33.327 C:\Windows\SYSTEM32\IPHLPAPI.DLL
33.327 C:\Program Files (x86)\Steam\tier0_s64.dll
33.327 C:\Program Files (x86)\Steam\vstdlib_s64.dll
33.327 C:\Windows\SYSTEM32\WINNSI.DLL
33.327 C:\Windows\SYSTEM32\Secur32.dll
33.327 C:\Windows\SYSTEM32\SSPICLI.DLL
33.327 C:\Windows\SYSTEM32\CRYPTSP.dll
33.327 C:\Windows\SYSTEM32\bcrypt.dll
33.327 C:\Windows\system32\rsaenh.dll
33.327 C:\Windows\SYSTEM32\CRYPTBASE.dll
33.327 C:\Windows\SYSTEM32\bcryptPrimitives.dll
33.327 C:\Windows\system32\uxtheme.dll
33.327 C:\Windows\system32\dwmapi.dll
33.327 C:\Windows\SYSTEM32\nvoglv64.DLL
33.327 C:\Windows\SYSTEM32\WTSAPI32.dll
33.327 C:\Windows\SYSTEM32\dbghelp.dll
33.327 C:\Windows\system32\WINTRUST.dll
33.327 C:\Windows\SYSTEM32\ntmarta.dll
33.327 C:\Windows\SYSTEM32\WINSTA.dll
33.327 C:\Windows\SYSTEM32\WindowsCodecs.dll
33.327 C:\Windows\system32\dsound.dll
33.327 C:\Windows\system32\clbcatq.dll
33.327 C:\Windows\System32\MMDevApi.dll
33.327 C:\Windows\System32\PROPSYS.dll
33.327 C:\Windows\SYSTEM32\AUDIOSES.DLL
33.327 C:\Windows\SYSTEM32\wintypes.dll
33.327 C:\Windows\SYSTEM32\avrt.dll
33.327 C:\Windows\system32\mswsock.dll

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
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Re: When I needed sunshine I got rain... :/

Post by daniel34 »

Does the same happen with 0.12.26?
If it does, please upload the savegame and the mods used.
quick links: log file | graphical issues | wiki

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