Game Crash Log File inside

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Hunter20nov
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Game Crash Log File inside

Post by Hunter20nov »

Hello our Multiplayergamecrash here are the log file

0.001 2015-05-24 00:10:52; Factorio 0.11.22 (Build 14011, win64)
0.001 Operating system: Windows 7 Service Pack 1
0.001 Binaries path: D:/Factorio/Factorio 11.22/bin
0.042 Initialised video: NVIDIA GeForce GTX 970
0.071 Graphics options: [FullScreen: true] [VSync: true] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: normal] [Video memory usage: all]
0.130 Loading mod core 0.0.0 (data.lua)
0.138 Loading mod base 0.11.22 (data.lua)
0.264 Loading mod replicators 0.2.1 (data.lua)
0.389 Loading mod AdvancedEquipment 0.3.9 (data.lua)
0.521 Loading mod Artillery 1.0.1 (data.lua)
0.653 Loading mod BeltBlocker 1.0.0 (data.lua)
0.786 Loading mod Belts+ 0.0.2 (data.lua)
0.935 Loading mod BetterElectricPole 0.0.2 (data.lua)
1.086 Loading mod ColorLights 0.1.1 (data.lua)
1.225 Loading mod CompactPower 0.1.0 (data.lua)
1.369 Loading mod Compression Chests 1.3.5 (data.lua)
1.509 Loading mod Equalizer_Chests 1.0.0 (data.lua)
1.655 Loading mod Expanded_Robot_Tech 0.2.0 (data.lua)
1.796 Loading mod Explosive Termites 1.1.5 (data.lua)
1.939 Loading mod F-mod 1.11.3 (data.lua)
2.106 Loading mod FlechetteRifle 0.0.2 (data.lua)
2.267 Loading mod Fluid Void 1.0.0 (data.lua)
2.428 Loading mod Force Fields 1.0.1 (data.lua)
2.612 Loading mod Item Collectors 1.1.4 (data.lua)
2.783 Loading mod Landfill 2.1.4 (data.lua)
2.954 Loading mod Lane Splitters 1.2.3 (data.lua)
3.128 Loading mod Larger Inventory 1.0.0 (data.lua)
3.301 Loading mod LeonsAutomatedUpgradeGeneration 1.0.0 (data.lua)
3.499 Loading mod LogisticsWagons 0.2.3 (data.lua)
3.699 Loading mod Miniaturization 0.1.1 (data.lua)
3.899 Loading mod Mohole 0.0.3 (data.lua)
4.101 Loading mod N.Tech-Chemistry 1.3.3 (data.lua)
4.308 Loading mod OilSteamBoiler 0.1.1 (data.lua)
4.518 Loading mod PocketBots 0.2.2 (data.lua)
4.728 Loading mod Power-Switch-Mod 0.2.0 (data.lua)
4.939 Loading mod Q2Weapons 1.0.1 (data.lua)
5.153 Loading mod RailTanker 0.0.8 (data.lua)
5.365 Loading mod Resource-Monitor-Mod 0.5.3 (data.lua)
5.581 Loading mod RoadWorks 2.0.0 (data.lua)
5.809 Loading mod Slipstream 1.1.1 (data.lua)
6.038 Loading mod Stainless Steel Wagon 1.0.0 (data.lua)
6.272 Loading mod Steampunk 0.1.1 (data.lua)
6.513 Loading mod ThunderGui 0.2.3 (data.lua)
6.753 Loading mod TiTaN 1.0.3 (data.lua)
6.998 Loading mod Treefarm-Lite 0.1.5 (data.lua)
7.243 Loading mod UraniumPower 0.5.3 (data.lua)
7.501 Loading mod air-filtering 0.1.1 (data.lua)
7.761 Loading mod bobenemies 0.1.2 (data.lua)
8.034 Loading mod devolution 0.1.2 (data.lua)
8.306 Loading mod flame turret 0.0.4 (data.lua)
8.581 Loading mod fluid-barrel 1.0.0 (data.lua)
8.857 Loading mod fort-mod 0.1.0 (data.lua)
9.158 Loading mod magnet 1.3.2 (data.lua)
9.458 Loading mod moindustry 0.0.5 (data.lua)
9.760 Loading mod motrans 0.1.7 (data.lua)
10.065 Loading mod recyclingplant 1.0.0 (data.lua)
10.380 Loading mod replacer 1.0.3 (data.lua)
10.695 Loading mod AlienPlant 0.1.2 (data.lua)
11.023 Loading mod CORE-DyTech-Core 1.1.3 (data.lua)
11.371 Loading mod TGPlayers 0.0.2 (data.lua)
11.709 Loading mod Treefarm-AC 0.1.5 (data.lua)
12.051 Loading mod mopower 0.2.26 (data.lua)
12.396 Loading mod MAIN-DyTech-Machine 1.0.3 (data.lua)
12.837 Loading mod MAIN-DyTech-Power 1.0.1 (data.lua)
13.275 Loading mod MAIN-DyTech-War 1.0.2 (data.lua)
13.754 Loading mod bobores 0.6.7 (data.lua)
14.236 Loading mod mocombat 0.4.0 (data.lua)
14.727 Loading mod Yuoki 0.2.27 (data.lua)
15.261 Loading mod bobplates 0.7.10 (data.lua)
15.837 Loading mod SMMP-upgrade 0.0.2 (data.lua)
16.413 Loading mod bobassembly 0.1.8 (data.lua)
16.986 Loading mod boblogistics 0.1.6 (data.lua)
17.608 Loading mod bobmodules 0.2.9 (data.lua)
18.250 Loading mod bobpower 0.1.8 (data.lua)
18.900 Loading mod bobwarfare 0.1.4 (data.lua)
19.575 Loading mod yi_engines 0.1.0 (data.lua)
20.256 Loading mod yi_pfw 0.0.2 (data.lua)
20.948 Loading mod base 0.11.22 (data-updates.lua)
21.706 Loading mod TiTaN 1.0.3 (data-updates.lua)
22.454 Loading mod bobenemies 0.1.2 (data-updates.lua)
23.204 Loading mod fort-mod 0.1.0 (data-updates.lua)
23.961 Loading mod bobores 0.6.7 (data-updates.lua)
24.722 Loading mod bobplates 0.7.10 (data-updates.lua)
25.474 Loading mod bobassembly 0.1.8 (data-updates.lua)
26.228 Loading mod boblogistics 0.1.6 (data-updates.lua)
26.989 Loading mod bobwarfare 0.1.4 (data-updates.lua)
27.756 Loading mod patches-shadow-megamod 0.0.2 (data-updates.lua)
29.917 Initial atlas bitmap size is 16384
29.942 Created atlas bitmap 16384x16375
30.671 Created atlas bitmap 16384x2799
41.727 Info Updater.cpp:717: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
42.385 0 packages available to download (experimental updates disabled).
42.444 Factorio initialised
49.830 Info Router.cpp:397: Router peerID(1160) shutting down.
49.830 Info Router.cpp:422: Router state -> Disconnected
49.830 Info MultiplayerManager.cpp:778: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
49.830 Info MultiplayerManager.cpp:778: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
49.830 Loading map C:/Users\Hunter20nov\AppData\Roaming\Factorio\saves\_autosave3.zip
50.069 Info Scenario.cpp:158: Map version 0.11.22-0
50.455 Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__Power-Switch-Mod__/script-locale/en.cfg)
50.458 Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__Resource-Monitor-Mod__/script-locale/en.cfg)
50.468 Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/de.cfg)
50.468 Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__Treefarm-Lite__/script-locale/en.cfg)
50.481 Info LocaleProvider.cpp:114: Using locale files from the pre 0.11.0 structure (__CORE-DyTech-Core__/script-locale/en.cfg)
50.554 Info WindowsUDPSocket.cpp:55: Opening socket at port (34197)
50.555 Info Router.cpp:422: Router state -> Connected
50.555 Info Synchronizer.cpp:61: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
50.555 Hosting game at port 34197, peerID 0, session magic 28055
50.555 Info MultiplayerManager.cpp:778: networkTick(0) mapTick(2592001) changing state from(CreatingGame) to(InGame)
50.555 Info NetworkInputHandler.cpp:37: mapTick(2592001) networkTick(0) initialized NetworkInputHandler local peer(0).
50.644 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(Hunter20nov).
50.644 Info MultiplayerManager.cpp:914: networkTick(6) mapTick(2592002) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
50.644 Info MultiplayerManager.cpp:914: networkTick(6) mapTick(2592002) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
50.733 Info NetworkInputHandler.cpp:569: mapTick(2592010) networkTick(12) connecting to player(Hunter20nov).
50.733 Info NetworkInputHandler.cpp:427: assigning playerIndex(0) to peer(0)
50.733 Info GameActionHandler.cpp:1587: MapTick(2592010) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect)
154.414 Info Router.cpp:470: NetworkTick(6232) replying to connectionRequest for address(92.214.161.96:34198).
154.514 Info Router.cpp:620: networkTick(6238) adding peer(1) address(92.214.161.96:34198) sending connectionAccept(true)
154.514 Info Router.cpp:492: networkTick(6238) sending connectionAccept to address(92.214.161.96:34198) newPeerID(1)
154.514 Info Synchronizer.cpp:494: networkTick(6238) adding peer(1) success(true).
155.047 Info MultiplayerManager.cpp:1221: Received peer info for peer(0) username(Hunter20nov).
155.047 Info MultiplayerManager.cpp:914: networkTick(6244) mapTick(2595155) received stateChanged peerID(0) oldState(InGame) newState(InGame)
155.047 Info MultiplayerManager.cpp:1221: Received peer info for peer(1) username(Wassi).
155.047 Info MultiplayerManager.cpp:914: networkTick(6244) mapTick(2595155) received stateChanged peerID(1) oldState(Ready) newState(Connecting)
155.047 Info NetworkInputHandler.cpp:348: expectedMapTick(2595155) adding peer(1).
155.047 Info MultiplayerManager.cpp:1221: Received peer info for peer(1) username(Wassi).
155.047 Info MultiplayerManager.cpp:914: networkTick(6244) mapTick(2595155) received stateChanged peerID(1) oldState(Connecting) newState(Connecting)
155.047 Info MultiplayerManager.cpp:914: networkTick(6244) mapTick(2595155) received stateChanged peerID(1) oldState(Connecting) newState(VerifyingConnection)
155.397 Info MultiplayerManager.cpp:914: networkTick(6257) mapTick(2595155) received stateChanged peerID(1) oldState(VerifyingConnection) newState(ConnectedWaitingForMap)
155.397 Info MultiplayerManager.cpp:778: networkTick(6257) mapTick(2595155) changing state from(InGame) to(InGameAligning)
155.397 Info MultiplayerManager.cpp:1492: networkTick(6257) mapTick(2595155) starting mapAlign
155.497 Info MultiplayerManager.cpp:914: networkTick(6263) mapTick(2595155) received stateChanged peerID(0) oldState(InGame) newState(InGameAligning)
155.497 Info MultiplayerManager.cpp:1426: networkTick(6263) mapTick(2595155) sending mapAlignAction
155.597 Info MultiplayerManager.cpp:1127: networkTick(6269) mapTick(2595155) received MapAlignAction from peer(0), mapAlignTick(2595156) appliedTickClosuresCount(0)
155.597 Info MultiplayerManager.cpp:1508: networkTick(6270) mapTick(2595155) mapAlign finished targetTick(2595156) updating map and running the tasks ...
155.597 Info MultiplayerManager.cpp:1380: networkTick(6270) mapTick(2595155) peerID(0) fullStateLog: local state(InGameAligning) local peers(((peerID(0) state(InGameAligning) mapAlignTick(2595156))
((peerID(1) state(ConnectedWaitingForMap) mapAlignTick(-1))
)
155.603 Info NetworkInputHandler.cpp:489: applyAllTickClosures: expectedMapTick(2595156) lastTickApplied(2595146) referenceMapTick(2595156) networkTick(6270)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595147) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595148) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595149) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595150) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595151) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595152) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595153) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info NetworkInputHandler.cpp:513: applyAllTickClosures: applying tickClosure(tick(2595154) inputActions((CheckCRCHeuristic) ) ) for peer(0)
155.603 Info MultiplayerManager.cpp:778: networkTick(6270) mapTick(2595156) changing state from(InGameAligning) to(InGameAligned)
155.604 Info MultiplayerManager.cpp:778: networkTick(6270) mapTick(2595156) changing state from(InGameAligned) to(InGameSavingMap)
155.714 Info MultiplayerManager.cpp:914: networkTick(6276) mapTick(2595156) received stateChanged peerID(0) oldState(InGameAligning) newState(InGameAligned)
155.714 Info MultiplayerManager.cpp:914: networkTick(6276) mapTick(2595156) received stateChanged peerID(0) oldState(InGameAligned) newState(InGameSavingMap)
156.632 Info MultiplayerManager.cpp:778: networkTick(6332) mapTick(2595156) changing state from(InGameSavingMap) to(InGameSendingMap)
156.703 Info MultiplayerManager.cpp:1013: MapTick(2595156) Serving map(C) for peer(1) size(16504366) crc(243447115)
156.745 Info MultiplayerManager.cpp:914: networkTick(6338) mapTick(2595156) received stateChanged peerID(0) oldState(InGameSavingMap) newState(InGameSendingMap)
156.864 Info MultiplayerManager.cpp:914: networkTick(6344) mapTick(2595156) received stateChanged peerID(1) oldState(ConnectedWaitingForMap) newState(ConnectedDownloadingMap)
249.269 Info MultiplayerManager.cpp:914: networkTick(10320) mapTick(2595156) received stateChanged peerID(1) oldState(ConnectedDownloadingMap) newState(ConnectedLoadingMap)
249.269 Canceling serving for peer 1
249.269 Info MultiplayerManager.cpp:778: networkTick(10320) mapTick(2595156) changing state from(InGameSendingMap) to(InGameWaitingForOthers)
249.369 Info MultiplayerManager.cpp:914: networkTick(10326) mapTick(2595156) received stateChanged peerID(0) oldState(InGameSendingMap) newState(InGameWaitingForOthers)
250.119 Info MultiplayerManager.cpp:914: networkTick(10371) mapTick(2595156) received stateChanged peerID(1) oldState(ConnectedLoadingMap) newState(InGameWaitingForOthers)
250.119 Info MultiplayerManager.cpp:1083: networkTick(10371) mapTick(2595156) stopping mapAlign
250.119 Info MultiplayerManager.cpp:778: networkTick(10371) mapTick(2595156) changing state from(InGameWaitingForOthers) to(InGame)
250.119 Info MultiplayerManager.cpp:1380: networkTick(10371) mapTick(2595156) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGameWaitingForOthers) mapAlignTick(-1))
((peerID(1) state(InGameWaitingForOthers) mapAlignTick(-1))
)
250.219 Info MultiplayerManager.cpp:914: networkTick(10377) mapTick(2595156) received stateChanged peerID(0) oldState(InGameWaitingForOthers) newState(InGame)
250.219 Info MultiplayerManager.cpp:914: networkTick(10377) mapTick(2595156) received stateChanged peerID(1) oldState(InGameWaitingForOthers) newState(InGame)
251.035 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595156) by peer(1)
251.035 Info NetworkInputHandler.cpp:427: assigning playerIndex(1) to peer(1)
251.035 Info GameActionHandler.cpp:1587: MapTick(2595165) processed PlayerJoinGame peerID(1) playerIndex(1) mode(connect)
251.134 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595157) by peer(1)
251.155 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595158) by peer(1)
251.173 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595159) by peer(1)
251.189 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595160) by peer(1)
251.206 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595161) by peer(1)
251.222 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595162) by peer(1)
251.248 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595163) by peer(1)
251.286 Info NetworkInputHandler.cpp:242: no crc for mapTick(2595164) by peer(1)
349.815 Info MultiplayerManager.cpp:1380: networkTick(16348) mapTick(2601029) peerID(0) fullStateLog: local state(InGame) local peers(((peerID(0) state(InGame) mapAlignTick(-1))
((peerID(1) state(InGame) mapAlignTick(-1))
)
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\factorio\libraries\stackwalker\stackwalker.cpp (922): StackWalker::ShowCallstack
c:\factorio\src\util\logger.cpp (261): Logger::writeStacktrace
c:\factorio\src\util\logger.cpp (315): Logger::logStacktrace
c:\factorio\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\factorio\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007793B9B0)
000000007793B9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A499C8)
0000000077A499C8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779D7FA8)
00000000779D7FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779E91AD)
00000000779E91AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779D8BAF)
00000000779D8BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 0000000077A0DB38)
0000000077A0DB38 (ntdll): (filename not available): KiUserExceptionDispatcher
c:\factorio\src\chart\chart.cpp (310): Chart::chartChunk
c:\factorio\src\chart\chart.cpp (536): Chart::updateGameState
c:\factorio\src\game.cpp (117): Game::update
c:\factorio\src\scenario\scenario.cpp (716): Scenario::update
c:\factorio\src\mainloop.cpp (218): MainLoop::gameUpdateStep
c:\factorio\src\mainloop.cpp (300): MainLoop::updateLoop
c:\factorio\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013F97BEE3)
000000013F97BEE3 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000778B59CD)
00000000778B59CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000779EB981)
00000000779EB981 (ntdll): (filename not available): RtlUserThreadStart
502.310 Error Util.cpp:43: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

Hunter20nov
Burner Inserter
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Posts: 8
Joined: Fri Oct 24, 2014 8:14 pm
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Re: Game Crash Log File inside

Post by Hunter20nov »

Can anyone help us ?

daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Game Crash Log File inside

Post by daniel34 »

According to the log you posted you've been trying to play the game using ShadowsMegaModpack. And shortly after the other player (Wassi) joined, the game desynced/crashed.
Please make sure you're both using the same version of Factorio (0.11.22) and the same mod pack. Currently that is ShadowsMegaModpack/ShadowsHardcoreModpack 6.0.0 for multiplayer.

If you still experience problems:
  • Try to have the other player host the game
  • Try the zip-version and add the mod pack into the folder, making sure both players use the same files
  • Explain in detail what you're trying to do when the game crashes (e.g. on connect, autosave, crafting,...)
quick links: log file | graphical issues | wiki

Hunter20nov
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Burner Inserter
Posts: 8
Joined: Fri Oct 24, 2014 8:14 pm
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Re: Game Crash Log File inside

Post by Hunter20nov »

The gamesave is about 12 hours.

We play with Brakes 12 Hours together before the Game crashed.

Both habe same clean Factorio 11.22 and both Shadow 6.0 (Multiplayer Version) . We install both a clean Version and Mod.

Than we played 12 Hours (with brakes^^) and than the aliens attack us and destroy the Energy Plants. We defend them and than crashed the game. Reload works but after 1-2 Minute it crashed again.

What i make : I testet it in Singleplayer crash again. I disable mods load the file play and save the game enable the mods and reload but 5 Minute later it crashed again.


(And sry for my broken english....)

Hunter20nov
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Burner Inserter
Posts: 8
Joined: Fri Oct 24, 2014 8:14 pm
Contact:

Re: Game Crash Log File inside

Post by Hunter20nov »

It was the powerswitchMod. i disabled this mod and now we can play :D

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