[2.0.27] Crash in d3d11: "ResizeBuffers failed in acknowledgeResize, Error [0x887a0001] - DXGI_ERROR_INVALID_CALL"

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Rockman_64
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[2.0.27] Crash in d3d11: "ResizeBuffers failed in acknowledgeResize, Error [0x887a0001] - DXGI_ERROR_INVALID_CALL"

Post by Rockman_64 »

Game crashed and asked me to upload the current log file.

Code: Select all

   0.001 2024-12-19 19:55:54; Factorio 2.0.27 (build 81069, win64, full, space-age)
   0.002 Operating system: Windows 10 (build 19045) 
   0.002 Program arguments: "C:\Factorio\Factorio 2.0\bin\x64\factorio.exe" 
   0.002 Config path: C:/Factorio/Factorio 2.0/config/config.ini
   0.002 Read data path: C:/Factorio/Factorio 2.0/data
   0.002 Write data path: C:/Factorio/Factorio 2.0 [242079/1907111MB]
   0.002 Binaries path: C:/Factorio/Factorio 2.0/bin
   0.025 System info: [CPU: AMD Ryzen 7 5800X 8-Core Processor, 16 cores, RAM: 15612/65449 MB, page: 22919/130985 MB, virtual: 4267/134217727 MB, extended virtual: 0 MB]
   0.041 Memory info:
   0.041  [0]: G-Skill F4-3600C18-32GVK 32768 MB 3600 MHz 1.2 v
   0.041  [1]: G-Skill F4-3600C18-32GVK 32768 MB 3600 MHz 1.2 v
   0.354 Error ModManager.cpp:1129: Mod package read error. JSON parser error in package metadata: Duplicate key "dependencies" in property tree at ROOT at C:/Factorio/Factorio 2.0/mods/More_SpaceAge_Menu_Backgrounds_By_TehF0cus_1.0.6.zip/info.json:12
   0.489 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.606 Video driver: windows
   0.606 Available displays: 1
   0.606  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3840x2160, 32bit, 30Hz}
   0.644 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.901 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-220a; driver: nvldumdx.dll 32.0.15.6603
   0.901   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.901   [Local Video Memory] Budget: 11325MB, CurrentUsage: 26MB, Reservation: 0/5790MB
   0.901   [Non-Local Vid.Mem.] Budget: 31956MB, CurrentUsage: 10MB, Reservation: 0/16106MB
   0.901   Tiled resources: Tier 2
   0.901   Unified Memory Architecture: No
   0.901   BGR 565 Supported: Yes
   0.901   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.901 Graphics settings preset: very-high
   0.901   Dedicated video memory size 12093 MB
   0.967 Desktop composition is active.
   0.967 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.967                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.995 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.291 Info ModManager.cpp:438: FeatureFlag expansion-shaders = true
   1.291 Info ModManager.cpp:438: FeatureFlag freezing = true
   1.291 Info ModManager.cpp:438: FeatureFlag quality = true
   1.291 Info ModManager.cpp:438: FeatureFlag rail-bridges = true
   1.291 Info ModManager.cpp:438: FeatureFlag segmented-units = true
   1.291 Info ModManager.cpp:438: FeatureFlag space-travel = true
   1.291 Info ModManager.cpp:438: FeatureFlag spoiling = true
   1.323 Loading mod core 0.0.0 (data.lua)
   1.426 Loading mod base 2.0.27 (data.lua)
   2.717 Loading mod elevated-rails 2.0.27 (data.lua)
   3.130 Loading mod quality 2.0.27 (data.lua)
   3.402 Loading mod space-age 2.0.27 (data.lua)
   6.953 Loading mod base 2.0.27 (data-updates.lua)
   6.977 Loading mod quality 2.0.27 (data-updates.lua)
   7.014 Loading mod space-age 2.0.27 (data-updates.lua)
   7.121 Checksum for core: 283742623
   7.121 Checksum of base: 1505520187
   7.121 Checksum of elevated-rails: 3624276517
   7.121 Checksum of quality: 1945933776
   7.121 Checksum of space-age: 726771784
   7.490 Prototype list checksum: 3777526167
   7.539 Loading sounds...
  16.140 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1734632767
  16.140 Info PlayerData.cpp:73: Cloud player-data.json unavailable
  16.169 Post-data load graphics options: [Light occlusion: YES]
  16.433 Initial atlas bitmap size is 16384
  16.444 Created an atlas bitmap (size 16384x16380) [none]
  16.457 Created an atlas bitmap (size 16384x16384) [none]
  16.475 Created an atlas bitmap (size 16384x16380) [none]
  16.476 Created an atlas bitmap (size 16384x14456) [none]
  16.476 Created an atlas bitmap (size 16384x8392) [decal]
  16.480 Created an atlas bitmap (size 16384x16384) [low-object]
  16.480 Created an atlas bitmap (size 4096x1088) [low-object]
  16.481 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  16.481 Created an atlas bitmap (size 16384x5596) [none]
  16.481 Created an atlas bitmap (size 1676x79) [not-compressed]
  16.482 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.487 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  16.487 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  16.487 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  16.487 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  16.487 Created an atlas bitmap (size 8192x2576) [mipmap]
  16.487 Created an atlas bitmap (size 2048x1520) [mipmap]
  16.488 Created an atlas bitmap (size 4096x3152) [mipmap]
  16.488 Created an atlas bitmap (size 4096x3152) [mipmap]
  16.488 Created an atlas bitmap (size 4096x3152) [mipmap]
  16.488 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  16.489 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  16.506 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  16.510 Created an atlas bitmap (size 16384x16364) [shadow, linear-magnification, alpha-mask]
  16.510 Created an atlas bitmap (size 16384x7648) [shadow, linear-magnification, alpha-mask]
  16.510 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
  16.511 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  16.511 Loading 3D bitmaps.
  16.530 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  19.611 Atlases loaded from disk cache in 3.080568 seconds.
  19.983 Parallel sprite loader initialized (threads: 15, bitmaps: 66)
  21.817 Sprites loaded
  21.830 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  21.841 Generated mipmaps (4) for atlas [6] of size 4096x1088   
  21.852 Generated mipmaps (3) for atlas [10] of size 16384x4208   
  21.863 Generated mipmaps (3) for atlas [11] of size 16384x16352   
  21.874 Generated mipmaps (3) for atlas [12] of size 16384x4944   
  21.885 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  21.896 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  21.927 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  21.938 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  21.949 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  21.971 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  21.982 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  21.993 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  22.004 Generated mipmaps (3) for atlas [25] of size 8192x3952   
  22.029 Custom mipmaps uploaded (3189)
  22.048 Video memory usage: 3573.98 MB (Atlases: 3443.68 MB, Textures: 130.30 MB)
  22.194 Info LuaGameScript.cpp:661: level state size: 1197 bytes.
  22.194 Info LuaGameScript.cpp:661: level state size: 1197 bytes.
  22.369 Factorio initialised
  22.369 RivaTuner Statistics Server hook detected (rtsshooks64.dll)
  22.369 Discord overlay detected (DiscordHook64.dll)
  22.373 Info HttpSharedState.cpp:55: Downloading https://updater.factorio.com/updater/get-available-versions?username=Rockman_64&token=<private>&apiVersion=2
  22.804 0 packages available to download (experimental updates enabled).
  52.856 Info LuaGameScript.cpp:661: level state size: 1157 bytes.
  52.856 Info LuaGameScript.cpp:661: level state size: 1157 bytes.
  54.601 D3D11_ERROR: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize on line 1566. Error [0x887a0001] - DXGI_ERROR_INVALID_CALL
  54.616 Error Util.cpp:95: Failed to resize backbuffer.

If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.

  66.761 Time travel logging:
  37.660 Graphics GraphicsInterfaceDX11.cpp:348: DrawCalls: 317 Sq:3588 Pv:0 Fv:984 Tq:2252; 0> 33.29ms, 1> 0.00ms, 2> 2.97ms, 3> 5.24ms, 4> 0.00ms, 5> 0.00ms, 6> 0.00ms, 7> 0.00ms, 8> 0.00ms, 9> 0.13ms, 10> 0.32ms, 11> 0.00ms, 12> 0.96ms, (1,0,o) #tex:0/0B, #cb:17/960B, #map:41/2/589824B; IA>36013:12005 VS>24343 R>12005:10377 PS>65890884 (0)

....

  54.562 Graphics GraphicsInterfaceDX11.cpp:348: DrawCalls: 178 Sq:4251 Pv:0 Fv:984 Tq:1316; 0> 32.83ms, 1> 0.00ms, 2> 2.76ms, 3> 5.43ms, 4> 0.00ms, 5> 0.00ms, 6> 0.00ms, 7> 0.00ms, 8> 0.00ms, 9> 0.30ms, 10> 0.02ms, 11> 0.00ms, 12> 1.05ms, (1,0,-) #tex:0/0B, #cb:17/880B, #map:39/2/589824B; IA>34399:11467 VS>23267 R>11467:9444 PS>58874138 (0)
  54.595 Graphics MainLoop.cpp:787: Window switch in
  54.601 Graphics MainLoop.cpp:858: Window shown, restored, or maximized
  54.601 Graphics GraphicsInterfaceDX11.cpp:1557: AcknowledgeResize: width=3840, height=2160
  66.763 RAM: 16912/65449 MB, page: 28620/130985 MB, virtual: 96159/134217727 MB, extended virtual: 0 MB
  66.763 ProcessMemoryCounters: PageFaultCount=1700358, PeakWorkingSetSize=4782780416, WorkingSetSize=1067347968, QuotaPeakPagedPoolUsage=1316232, QuotaPagedPoolUsage=1264352, QuotaPeakNonPagedPoolUsage=116408, QuotaNonPagedPoolUsage=115064, PagefileUsage=5228077056, PeakPagefileUsage=8737079296
  66.767 PerformanceInformation: CommitTotal=7326794, CommitLimit=33532333, CommitPeak=8213597, PhysicalTotal=16755117, PhysicalAvailable=12425481, SystemCache=11654563, KernelTotal=456160, KernelPaged=292959, KernelNonpaged=163201, PageSize=4096, HandleCount=124808, ProcessCount=278, ThreadCount=4933
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\MainLoop.cpp(511): `MainLoop::run'::`1'::catch$183
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\amd64\handlers.asm(98): _CallSettingFrame_LookupContinuationIndex
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\frame.cpp(1393): __FrameHandler4::CxxCallCatchBlock
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93DF31C26)
00007FF93DF31C26 (ntdll): (filename not available): RtlCaptureContext2
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-EeeDgU\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93C987374)
00007FF93C987374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93DEDCC91)
00007FF93DEDCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  68.398 Info CrashHandler.cpp:318: Executable CRC: 3885279022
  68.398 Uploading log file
  68.425 Error CrashHandler.cpp:270: Heap validation: success.
  68.592 Goodbye
Attachments
factorio-current.log
Log file in question.
(182.31 KiB) Downloaded 7 times
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