My game keeps crashing. I've got a decent PC. AMD cpu, 128gb ram, 4090 gpu.
Here is the crash code:
0.000 2024-11-17 08:28:25; Factorio 2.0.15 (build 80108, win64, steam, space-age)
0.000 Operating system: Windows 11 (build 26100)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.000 Config path: C:/Users/andyp/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/andyp/AppData/Roaming/Factorio [1820836/1906966MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.019 System info: [CPU: AMD Ryzen 9 7950X3D 16-Core Processor, 32 cores, RAM: 15292/64649 MB, page: 18132/73865 MB, virtual: 4351/134217727 MB, extended virtual: 0 MB]
0.039 Memory info:
0.039 [0]: Corsair CMH64GX5M2B6400C32 32768 MB 3600 MHz 1.1 v
0.039 [1]: Corsair CMH64GX5M2B6400C32 32768 MB 3600 MHz 1.1 v
0.041 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.260 Video driver: windows
0.260 Available displays: 3
0.260 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 2560x1440, 32bit, 240Hz}
0.260 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4090 {0x01, [2560,0], 2560x1440, 32bit, 59Hz}
0.261 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 4090 {0x01, [-2560,0], 2560x1440, 32bit, 59Hz}
0.319 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.564 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.6094
0.565 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.565 [Local Video Memory] Budget: 23374MB, CurrentUsage: 19MB, Reservation: 0/11815MB
0.565 [Non-Local Vid.Mem.] Budget: 31556MB, CurrentUsage: 1MB, Reservation: 0/15906MB
0.565 Tiled resources: Tier 2
0.565 Unified Memory Architecture: No
0.565 BGR 565 Supported: Yes
0.565 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.565 Graphics settings preset: very-high
0.565 Dedicated video memory size 24142 MB
0.584 Desktop composition is active.
0.584 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.584 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.629 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.743 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.743 Info ModManager.cpp:434: FeatureFlag freezing = true
0.743 Info ModManager.cpp:434: FeatureFlag quality = true
0.743 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.743 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.743 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.743 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.745 Loading mod core 0.0.0 (data.lua)
0.757 Loading mod base 2.0.15 (data.lua)
0.884 Loading mod elevated-rails 2.0.15 (data.lua)
0.906 Loading mod quality 2.0.15 (data.lua)
0.919 Loading mod space-age 2.0.15 (data.lua)
1.163 Loading mod base 2.0.15 (data-updates.lua)
1.173 Loading mod quality 2.0.15 (data-updates.lua)
1.188 Loading mod space-age 2.0.15 (data-updates.lua)
1.296 Checksum for core: 3833371075
1.296 Checksum of base: 1259916430
1.296 Checksum of elevated-rails: 971617432
1.296 Checksum of quality: 2471328700
1.296 Checksum of space-age: 2088115374
1.540 Prototype list checksum: 3872509593
1.597 Loading sounds...
1.878 Info PlayerData.cpp:68: Local player-data.json unavailable
1.878 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1731857298
2.106 Initial atlas bitmap size is 16384
2.121 Created an atlas bitmap (size 16384x16380) [none]
2.138 Created an atlas bitmap (size 16384x16384) [none]
2.156 Created an atlas bitmap (size 16384x16380) [none]
2.157 Created an atlas bitmap (size 16384x15436) [none]
2.158 Created an atlas bitmap (size 16384x8392) [decal]
2.162 Created an atlas bitmap (size 16384x16384) [low-object]
2.162 Created an atlas bitmap (size 4096x1088) [low-object]
2.163 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.163 Created an atlas bitmap (size 16384x5596) [none]
2.163 Created an atlas bitmap (size 1676x79) [not-compressed]
2.163 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.168 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.168 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.168 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.169 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.169 Created an atlas bitmap (size 8192x2576) [mipmap]
2.169 Created an atlas bitmap (size 2048x1520) [mipmap]
2.169 Created an atlas bitmap (size 4096x3152) [mipmap]
2.169 Created an atlas bitmap (size 4096x3152) [mipmap]
2.170 Created an atlas bitmap (size 4096x3152) [mipmap]
2.170 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.171 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.187 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.191 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
2.191 Created an atlas bitmap (size 16384x8488) [shadow, linear-magnification, alpha-mask]
2.191 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.191 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.191 Loading 3D bitmaps.
2.201 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.215 Parallel sprite loader initialized (threads: 31, bitmaps: 8228)
21.316 Sprites loaded
21.354 Generated mipmaps (4) for atlas [5] of size 16384x16384
21.365 Generated mipmaps (4) for atlas [6] of size 4096x1088
21.376 Generated mipmaps (3) for atlas [10] of size 8192x6096
21.387 Generated mipmaps (3) for atlas [11] of size 16384x16320
21.399 Generated mipmaps (3) for atlas [12] of size 16384x4832
21.410 Generated mipmaps (3) for atlas [13] of size 8192x3872
21.424 Generated mipmaps (3) for atlas [14] of size 4096x3104
21.469 Generated mipmaps (3) for atlas [15] of size 8192x2576
21.480 Generated mipmaps (3) for atlas [16] of size 2048x1520
21.492 Generated mipmaps (3) for atlas [17] of size 4096x3152
21.520 Generated mipmaps (3) for atlas [18] of size 4096x3152
21.531 Generated mipmaps (3) for atlas [19] of size 4096x3152
21.544 Generated mipmaps (5) for atlas [20] of size 8192x3792
21.556 Generated mipmaps (3) for atlas [25] of size 8192x2352
21.584 Custom mipmaps uploaded (3203)
21.590 Video memory usage: 3557.51 MB (Atlases: 3427.21 MB, Textures: 130.30 MB)
21.664 Factorio initialised
21.665 Discord overlay detected (DiscordHook64.dll)
21.668 Steam Storage Quota: 23709/23841
58.233 Loading map C:\Users\andyp\AppData\Roaming\Factorio\saves\_autosave3.zip: 14086143 bytes.
58.260 Loading level.dat: 37836643 bytes.
58.263 Info Scenario.cpp:178: Map version 2.0.15-4
58.537 Time travel logging:
31.724 Scenario is being deleted
43.792 Scenario is being deleted
55.874 Scenario is being deleted
58.227 Scenario is being deleted
58.537 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff782d32eb9
ModuleBase: 0x00007ff781e10000, ImageSize: 0281a000, RelativeAddress: 00f22eb9
58.537 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000060
58.537 Error CrashHandler.cpp:523: Exception Context:
rax=0000022d4224b1e8, rbx=0000000000000000, rcx=0000022d4224b1e8,
rdx=0000022d4224b1e8, rsi=0000000000000001, rdi=0000022d4224b1d8,
rip=00007ff782d32eb9, rsp=000000a5b18f3200, rbp=0000000000000001,
r8=0000000000000001, r9=00007ff781e7c9d0, r10=0000022c2fcb0000,
r11=00007ff781e10000, r12=00000000ffffffff, r13=00007ff781e10000,
r14=00007ff783eb832f, r15=000000a5b18f34d0
58.537 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff781e10000 - 0x00007ff78462a000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF938CBD483)
00007FF938CBD483 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B468D4A)
00007FF93B468D4A (ntdll): (filename not available): strncpy
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B423DE3)
00007FF93B423DE3 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B463D9F)
00007FF93B463D9F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B31F358)
00007FF93B31F358 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B4636DE)
00007FF93B4636DE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\WireConnector.cpp(134): WireConnector::disconnectFrom
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Wires\WireConnector.cpp(179): WireConnector::disconnectAll
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF7821A4B82)
00007FF7821A4B82 (Factorio): (filename not available): ElectricPole::`scalar deleting destructor'
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Blueprint\BlueprintEntities.cpp(397): BlueprintEntities::clear
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Blueprint\Blueprint.cpp(357): Blueprint::clear
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Blueprint\Blueprint.cpp(42): Blueprint::~Blueprint
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\amd64\handlers.asm(50): _CallSettingFrame
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\frame.cpp(1096): __FrameHandler4::FrameUnwindToState
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp(234): __FrameHandler4::FrameUnwindToEmptyState
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\frame.cpp(309): __InternalCxxFrameHandler<__FrameHandler4>
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp(306): __CxxFrameHandler4
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B463E1F)
00007FF93B463E1F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B320502)
00007FF93B320502 (ntdll): (filename not available): RtlUnwindEx
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp(684): __FrameHandler4::UnwindNestedFrames
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\frame.cpp(1328): CatchIt<__FrameHandler4>
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\frame.cpp(583): FindHandler<__FrameHandler4>
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\frame.cpp(357): __InternalCxxFrameHandler<__FrameHandler4>
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\risctrnsctrl.cpp(306): __CxxFrameHandler4
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B463D9F)
00007FF93B463D9F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B31F358)
00007FF93B31F358 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B31E366)
00007FF93B31E366 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF938C6831A)
00007FF938C6831A (KERNELBASE): (filename not available): RaiseException
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\throw.cpp(75): _CxxThrowException
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Blueprint\BlueprintEntities.cpp(61): BlueprintEntities::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Blueprint\Blueprint.cpp(201): Blueprint::loadReal
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Blueprint\Blueprint.cpp(101): Blueprint::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Data\InstanceLoader.hpp(56): `InstanceLoader<ID<ItemPrototype,unsigned short> >::registerLoader<BlueprintItem>'::`2'::<lambda_1>::<lambda_invoker_cdecl><ItemLoadingParameters>
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\ItemStack.cpp(249): ItemStack::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\Inventory.cpp(403): Inventory::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\InventoryWithFilters.cpp(25): InventoryWithFilters::InventoryWithFilters
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\ItemWithInventory.cpp(24): ItemWithInventory::ItemWithInventory
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Data\InstanceLoader.hpp(56): `InstanceLoader<ID<ItemPrototype,unsigned short> >::registerLoader<BlueprintBook>'::`2'::<lambda_1>::<lambda_invoker_cdecl><ItemLoadingParameters>
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\ItemStack.cpp(249): ItemStack::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\Inventory.cpp(403): Inventory::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\InventoryWithFilters.cpp(25): InventoryWithFilters::InventoryWithFilters
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\ItemWithInventory.cpp(24): ItemWithInventory::ItemWithInventory
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Data\InstanceLoader.hpp(56): `InstanceLoader<ID<ItemPrototype,unsigned short> >::registerLoader<BlueprintBook>'::`2'::<lambda_1>::<lambda_invoker_cdecl><ItemLoadingParameters>
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\ItemStack.cpp(249): ItemStack::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Item\Inventory.cpp(403): Inventory::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\SpecificInventoryLoader.hpp(94): SpecificInventoryLoader::loadInventory<ContainerEntity>
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\ContainerEntity.cpp(36): ContainerEntity::ContainerEntity
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\LogisticContainer.cpp(45): LogisticContainer::LogisticContainer
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Data\InstanceLoader.hpp(56): `InstanceLoader<ID<EntityPrototype,unsigned short> >::registerLoader<LogisticContainer>'::`2'::<lambda_1>::<lambda_invoker_cdecl><EntityLoadingParameters>
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Entity\EntityPrototype.cpp(1006): EntityPrototype::loadEntity
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Surface\Chunk.cpp(333): Chunk::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Surface\Surface.cpp(1263): Surface::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(573): Map::loadData
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Map\Map.cpp(335): Map::load
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\Scenario.cpp(232): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-qKZ8vt\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93A64DBE7)
00007FF93A64DBE7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF93B3DFBEC)
00007FF93B3DFBEC (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
59.508 Info CrashHandler.cpp:318: Executable CRC: 1545322776
59.508 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
60.557 Uploading log file
60.592 Error CrashHandler.cpp:270: Heap validation: success.
60.594 Creating crash dump.
60.785 CrashDump success
Game Crash with Error Code
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