Unexpected Error when opening the game

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anver
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Manual Inserter
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Joined: Sun Nov 17, 2024 4:30 am
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Unexpected Error when opening the game

Post by anver »

Im playing on MacBook Air, Sequoia 15.1 The only solution I came up with was to delete the game and download again, this helps for some time. It also occurs if I force quit the game without saving the game.
0.001 2024-11-16 23:34:56; Factorio 2.0.15 (build 80108, mac-arm64, full, space-age)
0.003 Operating system: macOS 15.1.0
0.003 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio"
0.003 Config path: /Users/anverabbasov/Library/Application Support/factorio/config/config.ini
0.003 Read data path: /Applications/factorio.app/Contents/data
0.003 Write data path: /Users/anverabbasov/Library/Application Support/factorio [85708/233752MB]
0.003 Binaries path: /Applications/factorio.app/Contents
0.062 System info: [CPU: arm64, 8 cores, RAM: 8192 MB]
0.076 Display options: [FullScreen: false] [VSync: false] [UIScale: automatic (100.0%)] [Native DPI: false] [Screen: 255] [Special: lmW] [Lang: en]
0.304 Video driver: cocoa
0.304 Available displays: 1
0.304 [0]: 0 - {[0,0], 1470x956, SDL_PIXELFORMAT_ARGB8888, 60Hz, 0x0001(0x01)}
0.326 Initialised OpenGL:[0] Apple M2; driver: 4.1 Metal - 89.3
0.326 [Extensions] s3tc:yes; KHR_debug:NO; ARB_clear_texture:NO, ARB_copy_image:NO, ARB_pipeline_statistics_query:NO, ARB_gl_spirv:NO, ARB_ES2_compatibility:yes
0.326 [Version] 4.1
0.326 Graphics settings preset: very-high
0.326 Dedicated video memory size 5461 MB (detected from Apple M2; VendorID: 0x1027f00)
0.330 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.330 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCwtl] [B:0,C:0,S:100]
0.423 [Audio] Driver:coreaudio, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.921 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.921 Info ModManager.cpp:434: FeatureFlag freezing = true
0.921 Info ModManager.cpp:434: FeatureFlag quality = true
0.921 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.921 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.921 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.921 Info ModManager.cpp:434: FeatureFlag spoiling = true
1.039 Loading mod settings VehicleSnap 2.0.0 (settings.lua)
1.039 Loading mod settings DiscoScience 2.0.1 (settings.lua)
1.039 Loading mod settings even-distribution 2.0.2 (settings.lua)
1.040 Loading mod settings fast-robot-start-2 0.1.3 (settings.lua)
1.040 Loading mod settings FasterStart 2.0.1 (settings.lua)
1.040 Loading mod settings MegaBotStart 2.0.0 (settings.lua)
1.040 Loading mod settings mining-patch-planner 1.6.16 (settings.lua)
1.041 Loading mod settings noangledcables 0.2.7 (settings.lua)
1.041 Loading mod settings RateCalculator 3.3.2 (settings.lua)
1.041 Loading mod settings EditorExtensions 2.3.1 (settings.lua)
1.041 Loading mod settings blueprint-sandboxes 2.1.5 (settings.lua)
1.042 Loading mod settings blueprint-sandboxes 2.1.5 (settings-final-fixes.lua)
1.044 Loading mod core 0.0.0 (data.lua)
1.049 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
src/Util/StacktraceToStream.cpp (60): printStacktraceToStream
src/Util/Logger.cpp (334): writeStacktrace
src/Util/Logger.cpp (379): logStacktrace
src/Util/CrashHandler.cpp (181): writeStackTrace
src/Util/CrashHandler.cpp (644): commonSignalHandler
src/Util/CrashHandler.cpp (652): SignalHandler
0x196720183
libraries/SDL2/src/joystick/iphoneos/SDL_mfijoystick.m (1152): IOS_MFIJoystickUpdate
libraries/SDL2/src/joystick/iphoneos/SDL_mfijoystick.m (1751): IOS_JoystickUpdate
libraries/SDL2/src/joystick/SDL_joystick.c (880): SDL_JoystickOpen
libraries/SDL2/src/joystick/SDL_gamecontroller.c (2223): SDL_GameControllerOpen
src/Graphics/SDLWindow.cpp (1131): handleEvent
src/Graphics/SDLWindow.cpp (953): pollEvent
src/Graphics/SDLWindow.cpp (52): pollEventInternal
src/Graphics/SDLWindow.cpp (57): pollEvent
src/GlobalContext.cpp (237): nextEvent
src/Graphics/LoadingSplashScreen.cpp (470): processWindowEvents
src/Graphics/LoadingSplashScreen.cpp (459): setCurrentPartSubtext
src/Data/ModManager.cpp (275): pushLoadingMod
src/Data/ModManager.cpp (868): loadMod
src/Data/ModManager.cpp (510): loadData
src/GlobalContext.cpp (505): init
src/MainLoop.cpp (286): run
src/Main.cpp (1348): fmain
src/Main.cpp (1370): main
Stack trace logging done
2.960 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
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