Very poor performance on headless server
Very poor performance on headless server
I've been playing with friends from other side of the globe for a while now. Usually I was running server from my client.
This time I wanted to create a headless server that we can all connect to. It was running on my home network as my client, but just on a separate machine.
Machine is not crazy powerful but I would expect to be enough for the game:
OS: Fedora Linux 37 (MATE-Compiz) x86_64
Kernel: 6.5.12-100.fc37.x86_64
CPU: Intel Xeon X5690 (12) @ 3.47GHz
GPU: 06:04.0 Matrox Electronics Systems Ltd. MGA G200eW WPCM450
Memory: 8545MiB / 15967MiB
So I have followed instructions (https://wiki.factorio.com/Multiplayer), downloaded latest (https://www.factorio.com/download) created a system service that runs factorio - all *works* as expected.
My network is decent, its a 3Gbps synchronous, headless machine utilises it via SFP+ 10Gb network adapter, which I've tested many times.
Unfortunately when 3 people connect to the server,connection performance is very poor, lagging - something that we did not experience that much when running server via client on the same network.
I've checked CPU and Memory, nothing is capping or swapping so I am not sure where that issue comes from. After googling around I found multiple posts with people complaining that headless server has overall very bad performance (https://www.reddit.com/r/factorio/comme ... with_fast/), (https://www.reddit.com/r/factorio/comme ... delay_bad/)
I was wondering if maybe someone could guide me and help getting to the bottom of this. I did turn on debugging info within the game, observing whenever there are any packets lost or skipped frames but couldn't see anything out of the ordinary. Also I might just not know where to look and therefore I was hoping that some smart people on this forum and/or developers could help fixing this ongoing issue.
This time I wanted to create a headless server that we can all connect to. It was running on my home network as my client, but just on a separate machine.
Machine is not crazy powerful but I would expect to be enough for the game:
OS: Fedora Linux 37 (MATE-Compiz) x86_64
Kernel: 6.5.12-100.fc37.x86_64
CPU: Intel Xeon X5690 (12) @ 3.47GHz
GPU: 06:04.0 Matrox Electronics Systems Ltd. MGA G200eW WPCM450
Memory: 8545MiB / 15967MiB
So I have followed instructions (https://wiki.factorio.com/Multiplayer), downloaded latest (https://www.factorio.com/download) created a system service that runs factorio - all *works* as expected.
My network is decent, its a 3Gbps synchronous, headless machine utilises it via SFP+ 10Gb network adapter, which I've tested many times.
Unfortunately when 3 people connect to the server,connection performance is very poor, lagging - something that we did not experience that much when running server via client on the same network.
I've checked CPU and Memory, nothing is capping or swapping so I am not sure where that issue comes from. After googling around I found multiple posts with people complaining that headless server has overall very bad performance (https://www.reddit.com/r/factorio/comme ... with_fast/), (https://www.reddit.com/r/factorio/comme ... delay_bad/)
I was wondering if maybe someone could guide me and help getting to the bottom of this. I did turn on debugging info within the game, observing whenever there are any packets lost or skipped frames but couldn't see anything out of the ordinary. Also I might just not know where to look and therefore I was hoping that some smart people on this forum and/or developers could help fixing this ongoing issue.
Re: Very poor performance on headless server
Thank you for the report however this is not a bug. The issue is likely the CPU you’re using on the server. It is incredibly weak compared to modern desktop processors getting only 30% the performance of desktop processors released 3 years ago.
If you want to get ahold of me I'm almost always on Discord.
Re: Very poor performance on headless server
Thanks for reply!
That would make more sense. Is there any specific element to take into consideration when choosing good hardware for headless server?
Like if i would switch to "Intel Xeon E-2336 Rocket Lake 2.9 GHz" would that be still considered as too slow for the game ?
Thanks!
That would make more sense. Is there any specific element to take into consideration when choosing good hardware for headless server?
Like if i would switch to "Intel Xeon E-2336 Rocket Lake 2.9 GHz" would that be still considered as too slow for the game ?
Thanks!
Re: Very poor performance on headless server
Also, I have checked CPU usage of factorio, and It does not justify what you are suggesting. I am barely getting to 20% of CPU usage
Is there any debug mode that would confirm your theory that CPU is to blame here ?
Is there any debug mode that would confirm your theory that CPU is to blame here ?
Code: Select all
05:31:01 PM UID PID %usr %system %guest %wait %CPU CPU Command
05:31:06 PM 1003 4799 12.40 4.20 0.00 0.20 16.60 1 factorio
05:31:11 PM 1003 4799 12.60 4.40 0.00 0.00 17.00 3 factorio
05:31:16 PM 1003 4799 12.60 4.00 0.00 0.00 16.60 1 factorio
05:31:21 PM 1003 4799 12.57 4.19 0.00 0.20 16.77 6 factorio
05:31:26 PM 1003 4799 12.40 4.40 0.00 0.00 16.80 10 factorio
05:31:31 PM 1003 4799 13.20 3.40 0.00 0.00 16.60 8 factorio
05:31:36 PM 1003 4799 13.40 4.40 0.00 0.00 17.80 8 factorio
05:31:41 PM 1003 4799 13.40 4.40 0.00 0.20 17.80 4 factorio
05:31:46 PM 1003 4799 13.60 4.20 0.00 0.20 17.80 0 factorio
05:31:51 PM 1003 4799 16.40 4.00 0.00 0.00 20.40 8 factorio
05:31:56 PM 1003 4799 12.80 5.20 0.00 0.00 18.00 6 factorio
05:32:01 PM 1003 4799 13.60 3.80 0.00 0.20 17.40 6 factorio
05:32:06 PM 1003 4799 12.40 5.20 0.00 0.00 17.60 0 factorio
05:32:11 PM 1003 4799 12.60 4.20 0.00 0.20 16.80 7 factorio
Average: 1003 4799 13.14 4.29 0.00 0.09 17.43 - factorio
Code: Select all
top - 17:36:21 up 20:47, 5 users, load average: 0.81, 1.18, 1.17
Tasks: 1 total, 0 running, 1 sleeping, 0 stopped, 0 zombie
%Cpu(s): 1.1 us, 0.6 sy, 0.0 ni, 95.0 id, 2.2 wa, 0.6 hi, 0.6 si, 0.0 st
MiB Mem : 15967.7 total, 3755.6 free, 6393.5 used, 5818.5 buff/cache
MiB Swap: 16272.0 total, 16270.7 free, 1.2 used. 9772.5 avail Mem
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
4799 factorio 20 0 2267640 553164 36224 S 20.0 3.4 9:37.92 factorio
top - 17:36:26 up 20:47, 5 users, load average: 0.74, 1.16, 1.17
Tasks: 1 total, 0 running, 1 sleeping, 0 stopped, 0 zombie
%Cpu(s): 1.4 us, 0.6 sy, 0.0 ni, 97.9 id, 0.0 wa, 0.1 hi, 0.1 si, 0.0 st
MiB Mem : 15967.7 total, 3754.4 free, 6394.6 used, 5818.7 buff/cache
MiB Swap: 16272.0 total, 16270.7 free, 1.2 used. 9771.4 avail Mem
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
4799 factorio 20 0 2267640 553164 36224 S 15.8 3.4 9:38.71 factorio
Code: Select all
Game FPS/UPS is around 54/61 to 60/60
latency 11ticks to 13ticks
buffer 4/2/0 to 6/4/2
jumps 0
Re: Very poor performance on headless server
CPU usage doesn't really mean anything when it comes to program performance. Virtually no CPUs are made equal and virtually no games can utilize all CPUs on a processor.
Just like growing a baby, what takes 1 woman 9 months to do can't be done in 1 month with 9 women. Most game logic can not utilize multiple CPU cores and so you will typically see 1-2 CPU cores at 100%.
Just like growing a baby, what takes 1 woman 9 months to do can't be done in 1 month with 9 women. Most game logic can not utilize multiple CPU cores and so you will typically see 1-2 CPU cores at 100%.
If you want to get ahold of me I'm almost always on Discord.
Re: Very poor performance on headless server
The relative CPU performance of the server CPU you're using compared to a modern desktop CPU: https://www.cpubenchmark.net/compare/13 ... en-9-9900X
If you want to get ahold of me I'm almost always on Discord.
Re: Very poor performance on headless server
Thanks, what I understand that the game is mostly single threaded, and therefore only “20% usage” is observed.
So we are just talking about the performance per thread.
So what would be the ideal spec for the headless server here?
So we are just talking about the performance per thread.
So what would be the ideal spec for the headless server here?
Re: Very poor performance on headless server
You folk are not reading the CPU percentage correctly. When top shows 100% CPU usage, that is a single core fully utilized. If a program utilizes multiple cores, the usage will go over 100%.
Below 20% means factorio is barely using the CPU.
Below 20% means factorio is barely using the CPU.
Re: Very poor performance on headless server
Thank you @clarity ! For a moment I thought i am going crazy here. You are indeed right. 20% is just 20% of a single core, not a 20% of a total CPU.
Therefore headless server indeed is utilising only 20% of a single core within the CPU and statement that CPU is too slow is not justified.
Also still would love to hear - what CPU you guys are suggesting that would indeed be expected for headless server. I don't really understand this pushback considering that i am not the only one with headless server issues.
Would love to get a professional support rather than comparing my cpu to a pregnancy...
Therefore headless server indeed is utilising only 20% of a single core within the CPU and statement that CPU is too slow is not justified.
Also still would love to hear - what CPU you guys are suggesting that would indeed be expected for headless server. I don't really understand this pushback considering that i am not the only one with headless server issues.
Would love to get a professional support rather than comparing my cpu to a pregnancy...
Re: Very poor performance on headless server
Is there any possibility of getting some support on this topic?
At least some more in-depth information for what processor is actually considered OK for the headless server that can guarantee stability over the game?
I would love to know which specific aspects of CPU we should be looking for. This could help others with a similar issues as pointed to external links online.
Thank you!
At least some more in-depth information for what processor is actually considered OK for the headless server that can guarantee stability over the game?
I would love to know which specific aspects of CPU we should be looking for. This could help others with a similar issues as pointed to external links online.
Thank you!
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Re: Very poor performance on headless server
Have you managed to pinpoint when it starts lagging ? (Stage of the game ? How many and which players connect ?)
Have you tried slowing down game speed ?
P.S.: How fast is your RAM ? AFAIK that can be a bottleneck for Factorio too.
Have you tried slowing down game speed ?
P.S.: How fast is your RAM ? AFAIK that can be a bottleneck for Factorio too.
BobDiggity (mod-scenario-pack)