[1.1.104] Crash out of memory from main menu

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realcyberleon
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[1.1.104] Crash out of memory from main menu

Post by realcyberleon »

This crash happened to me right now directly when reaching the main manu on startup, for it may be related to this subject I am posting it here. It seems to contain 4 unrendered vertices: "150.595 Error DrawCommandBatch.cpp:727: Failed to get buffer for 4 vertices."

Here the complete log file:

Code: Select all

   0.001 2024-03-23 09:48:43; Factorio 1.1.104 (build 62119, win64, steam)
   0.002 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.002 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.002 Config path: C:/Users/Daten/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.002 Write data path: C:/Users/Daten/AppData/Roaming/Factorio [3266/75737MB]
   0.002 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.033 System info: [CPU:         Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz, 8 cores, RAM: 5614/8168 MB, page: 7894/11647 MB, virtual: 4337/134217727 MB, extended virtual: 0 MB]
   0.072 Memory info:
   0.072  [0]: Nanya            M2F4G64CB8HB5N-CG 4096 MB 1333 MHz 
   0.072  [1]: Nanya            M2F4G64CB8HB5N-CG 4096 MB 1333 MHz 
   0.074 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.124 Video driver: windows
   0.124 Available displays: 1
   0.124  [0]: \\.\DISPLAY1 - NVIDIA GeForce GT 710 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.448 Initialised OpenGL:[0] NVIDIA GeForce GT 710/PCIe/SSE2; driver: 3.3.0 NVIDIA 474.44
   0.448   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes
   0.448   [Version] 3.3
   0.448 Graphics settings preset: high
   0.448   Dedicated video memory size 2048 MB
   0.742 Desktop composition is active.
   0.742 Graphics options: [Graphics quality: high] [Video memory usage: high] [DXT: high-quality] [Color: 32bit]
   0.742                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 1] [Rotation quality: low] [Other: STDCWT] [B:0,C:0,S:100]
   0.796 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   2.011 Loading mod core 0.0.0 (data.lua)
   2.218 Loading mod base 1.1.104 (data.lua)
   3.833 Loading mod base 1.1.104 (data-updates.lua)
   4.063 Checksum for core: 607699937
   4.063 Checksum of base: 1054619811
   5.693 Prototype list checksum: 3034860339
   5.806 Loading sounds...
  16.465 Info PlayerData.cpp:78: Local player-data.json unavailable
  16.465 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1711159465
  17.103 Initial atlas bitmap size is 16384
  17.148 Created atlas bitmap 16384x16380 [none]
  17.149 Created atlas bitmap 16384x4420 [none]
  17.149 Created atlas bitmap 8192x4188 [decal]
  17.150 Created atlas bitmap 16384x5568 [low-object, linear-minification]
  17.151 Created atlas bitmap 8192x4192 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.151 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  17.152 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  17.152 Created atlas bitmap 4096x1840 [smoke, mipmap, linear-minification, linear-magnification]
  17.152 Created atlas bitmap 4096x3088 [mipmap]
  17.152 Created atlas bitmap 8192x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.153 Created atlas bitmap 8192x1496 [alpha-mask]
  17.156 Created atlas bitmap 16384x13364 [shadow, linear-magnification, alpha-mask]
  17.156 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  17.156 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  17.210 Created virtual atlas pages 4096x4096x7
  17.307 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  82.777 Parallel Sprite Loader initialized (threads: 5)
 105.398 Sprites loaded
 109.957 Generated mipmaps (4) for atlas [3] of size 16384x5568   <total: 2975.58, render: 0.10, convert: 0.47, copy: 2.94>
 110.000 Generated mipmaps (3) for atlas [4] of size 8192x4192   
 113.263 Generated mipmaps (3) for atlas [5] of size 16384x6064   <total: 3261.67, render: 0.05, convert: 0.06, copy: 0.91>
 113.563 Generated mipmaps (3) for atlas [6] of size 4096x3216   
 113.743 Generated mipmaps (3) for atlas [7] of size 4096x1840   
 113.790 Generated mipmaps (3) for atlas [8] of size 4096x3088   
 113.849 Generated mipmaps (5) for atlas [9] of size 8192x2272   
 113.868 Generated mipmaps (3) for atlas [12] of size 8192x2352   
 113.872 Custom mipmaps uploaded (1942)
 114.091 Generated mipmaps for virtual atlas of size 8192x16384
 116.294 Factorio initialised
 116.294 Discord overlay detected (DiscordHook64.dll)
 116.331 Steam Storage Quota: 23331/23841
 126.134 Loading map C:\Users\Daten\AppData\Roaming\Factorio\saves\26.zip: 9172533 bytes.
 126.269 Loading level.dat: 41770273 bytes.
 126.274 Info Scenario.cpp:204: Map version 1.1.104-0
 141.796 Error VideoBufferOpenGL::mapBuffer:55: [OpenGL]: Error OUT_OF_MEMORY (1285).
 141.799 RAM: 7652/8168 MB, page: 14252/14258 MB, virtual: 10922/134217727 MB, extended virtual: 0 MB
 141.799 ProcessMemoryCounters: PageFaultCount=7228125, PeakWorkingSetSize=2310987776, WorkingSetSize=1430364160, QuotaPeakPagedPoolUsage=3310400, QuotaPagedPoolUsage=1350736, QuotaPeakNonPagedPoolUsage=93080, QuotaNonPagedPoolUsage=92808, PagefileUsage=6387019776, PeakPagefileUsage=6391169024
 141.801 PerformanceInformation: CommitTotal=3648723, CommitLimit=3650060, CommitPeak=3649546, PhysicalTotal=2091051, PhysicalAvailable=132275, SystemCache=96272, KernelTotal=358670, KernelPaged=248985, KernelNonpaged=109685, PageSize=4096, HandleCount=79088, ProcessCount=179, ThreadCount=2336
 141.805 Error VideoBufferOpenGL::mapBuffer:55: [OpenGL]: Error OUT_OF_MEMORY (1285).
 141.805 RAM: 7646/8168 MB, page: 14253/14258 MB, virtual: 10922/134217727 MB, extended virtual: 0 MB
 141.805 ProcessMemoryCounters: PageFaultCount=7228265, PeakWorkingSetSize=2310987776, WorkingSetSize=1430937600, QuotaPeakPagedPoolUsage=3310400, QuotaPagedPoolUsage=1350736, QuotaPeakNonPagedPoolUsage=93080, QuotaNonPagedPoolUsage=92808, PagefileUsage=6387531776, PeakPagefileUsage=6391169024
 141.807 PerformanceInformation: CommitTotal=3648964, CommitLimit=3650060, CommitPeak=3649546, PhysicalTotal=2091051, PhysicalAvailable=133560, SystemCache=96277, KernelTotal=358685, KernelPaged=248985, KernelNonpaged=109700, PageSize=4096, HandleCount=79088, ProcessCount=179, ThreadCount=2336
Factorio crashed. Generating symbolized stacktrace, please wait ...
 142.428 Loading script.dat: 1182 bytes.
 143.267 Checksum for script C:/Users/Daten/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3702463597
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 00007FF7703311EC)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 00007FF7703311EC)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 00007FF7703311EC)
00007FF7703311EC ((module-name not available)): (filename not available): (function-name not available)
Stack trace logging done
 150.595 Error DrawCommandBatch.cpp:727: Failed to get buffer for 4 vertices.
 150.595 Error CrashHandler.cpp:641: Received 22
Logger::writeStacktrace skipped.
 150.856 Info CrashHandler.cpp:315: Executable CRC: 1619815914
 150.856 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 164.715 Uploading log file
 165.450 Error CrashHandler.cpp:266: Heap validation: success.
 165.451 Creating crash dump.
 167.044 CrashDump success
I'll try and go with your "solution" of not loading background animations for now - if I ever manage to enter the game again in order to deactivate them, that is ...

Loewchen
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Posts: 8321
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [1.1.104] Crash out of memory from main menu

Post by Loewchen »

Restart your system and close other programs before starting the game.

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