[1.1.101] Server browser connect not working but ip address is

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tatortot
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Manual Inserter
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Joined: Sun Jan 28, 2024 5:28 am
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[1.1.101] Server browser connect not working but ip address is

Post by tatortot »

Hello,

I am running Pterodactyl and I have created a factorio server. The server seems to start succesfully and i can can see it in the public game list. I am not able to connect from the public server list. I am able to connect with my ip address. i have not set up port forwarding for this server yet.

Code: Select all

   0.000 2024-01-27 23:33:58; Factorio 1.1.101 (build 62011, linux64, headless)
   0.024 Operating system: Linux (Debian 11)
   0.024 Program arguments: "./bin/x64/factorio" "--port" "34197" "--server-settings" "data/server-settings.json" "--start-server" "saves/TTM1_Maze.zip" 
   0.024 Config path: /home/container/config/config.ini
   0.024 Read data path: /home/container/data
   0.024 Write data path: /home/container [81540/99714MB]
   0.024 Binaries path: /home/container/bin
   0.030 System info: [CPU: QEMU Virtual CPU version 2.5+, 4 cores, RAM: 11951 MB]
   0.030 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.030 Running in headless mode
   0.058 Loading mod core 0.0.0 (data.lua)
   0.078 Loading mod base 1.1.101 (data.lua)
   0.244 Loading mod base 1.1.101 (data-updates.lua)
   0.323 Checksum for core: 905122912
   0.323 Checksum of base: 1054619811
   0.497 Prototype list checksum: 3034860339
   0.543 Info PlayerData.cpp:76: Local player-data.json available, timestamp 1706420027
   0.543 Info PlayerData.cpp:83: Cloud player-data.json unavailable
   0.544 Factorio initialised
   0.545 Info ServerSynchronizer.cpp:29: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   0.545 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(Ready) to(PreparedToHostGame)
   0.545 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(PreparedToHostGame) to(CreatingGame)
   0.545 Loading map /home/container/saves/TTM1_Maze.zip: 769221 bytes.
   0.555 Loading level.dat: 1278538 bytes.
   0.559 Info Scenario.cpp:204: Map version 1.1.101-1
   0.580 Loading script.dat: 1171 bytes.
   0.582 Checksum for script /home/container/temp/currently-playing/control.lua: 3702463597
   0.583 Info UDPSocket.cpp:33: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   0.584 Hosting game at IP ADDR:({0.0.0.0:34197})
   0.584 Info HttpSharedState.cpp:58: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
   0.861 Info AuthServerConnector.cpp:95: Obtained serverPadlock for serverHash (9lXuRmeIEGJH4lunlFeZJQpTE55sucNF) from the auth server.
   0.861 Info ServerMultiplayerManager.cpp:814: updateTick(0) changing state from(CreatingGame) to(InGame)
   0.949 Info ServerRouter.cpp:664: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   0.949 Info UDPSocket.cpp:45: Opening socket for broadcast
   0.949 Info CommandLineMultiplayer.cpp:297: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
   1.033 Info ServerRouter.cpp:547: Own address is IP ADDR:({97.91.89.148:34197}) (confirmed by pingpong3)
   1.083 Info ServerRouter.cpp:547: Own address is IP ADDR:({97.91.89.148:34197}) (confirmed by pingpong2)
   1.200 Info ServerRouter.cpp:547: Own address is IP ADDR:({97.91.89.148:34197}) (confirmed by pingpong4)
   1.241 Info MatchingServer.cpp:124: Matching server game `17012862` has been created.
   1.249 Info ServerMultiplayerManager.cpp:746: Matching server connection resumed
  72.916 Quitting: remote-quit.
  72.916 Info MainLoop.cpp:446: Saving map as /home/container/saves/TTM1_Maze.zip
  72.964 Info MainLoop.cpp:457: Saving progress: 0.250000%
  72.968 Info MainLoop.cpp:457: Saving progress: 100.000000%
  72.990 Info ServerMultiplayerManager.cpp:127: Disconnecting multiplayer connection.
  72.990 Info ServerMultiplayerManager.cpp:814: updateTick(0) changing state from(InGame) to(DisconnectingScheduled)
  73.024 Info ServerMultiplayerManager.cpp:814: updateTick(0) changing state from(DisconnectingScheduled) to(Disconnecting)
  73.057 Info ServerMultiplayerManager.cpp:814: updateTick(0) changing state from(Disconnecting) to(Disconnected)
  73.057 Info ServerMultiplayerManager.cpp:154: Quitting multiplayer connection.
  73.057 Info ServerMultiplayerManager.cpp:814: updateTick(0) changing state from(Disconnected) to(Closed)
  73.123 Info HttpSharedState.cpp:58: Downloading https://multiplayer.factorio.com/remove-game/17012862
  73.299 Info UDPSocket.cpp:233: Closing socket
  73.299 Info UDPSocket.cpp:263: Socket closed
  73.299 Info UDPSocket.cpp:233: Closing socket
  73.312 Info UDPSocket.cpp:233: Closing socket
  73.312 Info UDPSocket.cpp:263: Socket closed
  73.374 Goodbye

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