Game crashes after going through the initial loading screen

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Genericasshoe
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Game crashes after going through the initial loading screen

Post by Genericasshoe »

Hello,

My game crashes once i click play on steam then loads for a bit and just before reaching the menu it instantly crashes. Please see the below log:

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0.001 2023-11-09 23:48:48; Factorio 1.1.94 (build 61774, win64, steam)
   0.001 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/alecf/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/alecf/AppData/Roaming/Factorio [222548/952689MB]
   0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
   0.021 System info: [CPU: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz, 8 cores, RAM: 7652/32711 MB, page: 14639/39879 MB, virtual: 4336/134217727 MB, extended virtual: 0 MB]
   0.043 Memory info:
   0.043  [0]: 0215 CMY32GX3M4A2400C11 8192 MB 2400 MHz 
   0.043  [1]: 0215 CMY32GX3M4A2400C11 8192 MB 2400 MHz 
   0.043  [2]: 0215 CMY32GX3M4A2400C11 8192 MB 2400 MHz 
   0.043  [3]: 0215 CMY32GX3M4A2400C11 8192 MB 2400 MHz 
   0.043 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.172 Video driver: windows
   0.172 Available displays: 1
   0.172  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1200, 32bit, 120Hz}
   0.235 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.592 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 31.0.15.4592
   0.592   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.592   [Local Video Memory] Budget: 7264MB, CurrentUsage: 24MB, Reservation: 0/3760MB
   0.592   [Non-Local Vid.Mem.] Budget: 15587MB, CurrentUsage: 20MB, Reservation: 0/7921MB
   0.592   Tiled resources: Tier 2
   0.592   Unified Memory Architecture: No
   0.592   BGR 565 Supported: Yes
   0.592   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.592 Graphics settings preset: very-high
   0.592   Dedicated video memory size 8032 MB
   0.710 Desktop composition is active.
   0.710 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.710                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.760 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   1.161 Logitech LED Controller initialized.
   1.205 Loading mod core 0.0.0 (data.lua)
   1.471 Loading mod base 1.1.94 (data.lua)
   2.260 Loading mod base 1.1.94 (data-updates.lua)
   2.360 Checksum for core: 2152183905
   2.360 Checksum of base: 2056641960
   2.624 Prototype list checksum: 3034860339
   2.675 Loading sounds...
   8.082 Info PlayerData.cpp:78: Local player-data.json unavailable
   8.082 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1685663520
   8.327 Initial atlas bitmap size is 16384
   8.366 Created atlas bitmap 16384x16384 [none]
   8.369 Created atlas bitmap 16384x13048 [none]
   8.369 Created atlas bitmap 8192x4208 [decal]
   8.370 Created atlas bitmap 16384x5568 [low-object]
   8.371 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   8.371 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   8.371 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   8.372 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   8.372 Created atlas bitmap 4096x3088 [mipmap]
   8.372 Created atlas bitmap 8192x2272 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   8.373 Created atlas bitmap 8192x1496 [alpha-mask]
   8.376 Created atlas bitmap 16384x14776 [shadow, linear-magnification, alpha-mask]
   8.376 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   8.376 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   8.380 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  14.457 Parallel Sprite Loader initialized (threads: 7)

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BrainGamer_
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Re: Game crashes after going through the initial loading screen

Post by BrainGamer_ »

This log contains no crash

Genericasshoe
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Re: Game crashes after going through the initial loading screen

Post by Genericasshoe »

Hello,

That is exactly why I had no idea what the issue, for future reference encase anyone comes here with the same issue and a similar log it was discord overlay. Hard crashed the game just before the menu game without any info provided.


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