[1.1.74] Failure Mod "base"

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
centurio
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jan 02, 2023 7:23 pm
Contact:

[1.1.74] Failure Mod "base"

Post by centurio »

Greetings,

I am not a programmer and my English skills are not the best, so I am not sure if I have identified the problem correctly and didn't know what i am looking for in the Report Area..

Specifically, the issue is that I have Factorio on Steam and I have not been able to launch it for quite some time. The problem, I believe, is that there is an error loading the "base mod",... I found the problem on the internet, but the solutions did not work.

I have re-installed, un-installed, re-installed, checked for errors, checked firewall and re-installed the game and so on. Attached is the error log in the spolier.
i also did the "verifiy your game data" - progress after nearly every step.

Side information: i dont use Mods and on my laptop Factorio works fine but not on my computer.

Thanks for any help.


(i really dont have any clue what i can read in the log.. sry )

Code: Select all

0.000 2023-01-02 20:22:20; Factorio 1.1.74 (build 60256, win64, steam)
   0.000 Operating system: Windows 10 (build 19044) 
   0.000 Program arguments: "D:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "3720" 
   0.001 Config path: C:/Users/chrje/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: D:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/chrje/AppData/Roaming/Factorio [487707/953300MB]
   0.001 Binaries path: D:/Steam/steamapps/common/Factorio/bin
   0.013 System info: [CPU: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz, 4 cores, RAM: 4418/16324 MB, page: 6565/20164 MB, virtual: 4330/134217727 MB, extended virtual: 0 MB]
   0.014 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: de]
   0.037 Available displays: 2
   0.037  [0]: \\.\DISPLAY1 - NVIDIA GeForce GTX 1660 Ti {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.038  [1]: \\.\DISPLAY2 - NVIDIA GeForce GTX 1660 Ti {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.109 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.452 Initialised Direct3D[0]: NVIDIA GeForce GTX 1660 Ti; id: 10de-2182; driver: nvldumdx.dll 31.0.15.2756
   0.452   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.452   [Local Video Memory] Budget: 5211MB, CurrentUsage: 22MB, Reservation: 0/2733MB
   0.452   [Non-Local Vid.Mem.] Budget: 7498MB, CurrentUsage: 15MB, Reservation: 0/3877MB
   0.452   Tiled resources: Tier 2
   0.452   Unified Memory Architecture: No
   0.452   BGR 565 Supported: Yes
   0.452   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.452 Graphics settings preset: very-high
   0.452   Dedicated video memory size 5979 MB
   0.513 Desktop composition is active.
   0.513 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.513                   [Max threads (load/render): 32/4] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.560 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   0.653 Loading mod core 0.0.0 (data.lua)
   0.710 Loading mod base 1.1.74 (data.lua)
   0.730 Error ModManager.cpp:1560: Fehler beim Laden der Mod „base“: __base__/prototypes/entity/entities.lua:1779: attempt to index global 'circuit_connector_definitions' (a nil value)
stack traceback:
	__base__/prototypes/entity/entities.lua:1779: in main chunk
	[C]: in function 'require'
	__base__/data.lua:5: in main chunk
   0.731 Loading mod core 0.0.0 (data.lua)
   0.783 Checksum for core: 3744854889
   0.846 Error ModManager.cpp:1560: Error in assignID: recipe-category with name 'crafting' does not exist.

Source: default (utility-sprites).
   0.870 Crop bitmaps.
   0.873 Parallel Sprite Loader initialized (threads: 3)
   0.944 Initial atlas bitmap size is 16384
   0.945 Created atlas bitmap 2048x640 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   0.964 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.028 Parallel Sprite Loader initialized (threads: 3)
   1.312 Sprites loaded
   1.350 Generated mipmaps (5) for atlas [0] of size 2048x640   
   1.350 Custom mipmaps uploaded.
   1.355 Factorio initialised
   1.361 Mods to disable:Fehler beim Laden der Mods: __base__/prototypes/entity/entities.lua:1779: attempt to index global 'circuit_connector_definitions' (a nil value)
stack traceback:
	__base__/prototypes/entity/entities.lua:1779: in main chunk
	[C]: in function 'require'
	__base__/data.lua:5: in main chunk

Mods, die deaktiviert werden müssen:
   1.919 Quitting: user-quit.
   2.043 Steam API shutdown.
   2.047 Goodbye
Last edited by centurio on Mon Jan 02, 2023 9:44 pm, edited 1 time in total.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14914
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.74] Failure Mod "base"

Post by Rseding91 »

Hello, try going into the steam properties for the game and clicking the "Verify integrity of game files ..."
If you want to get ahold of me I'm almost always on Discord.
centurio
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jan 02, 2023 7:23 pm
Contact:

Re: [1.1.74] Failure Mod "base"

Post by centurio »

I forget to mention, that i did the "verify integrity of game files"-process after every step i did. thought this could help, but obivously i have "all" datas correct
Rseding91
Factorio Staff
Factorio Staff
Posts: 14914
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [1.1.74] Failure Mod "base"

Post by Rseding91 »

Can you try going to the steam folder and manually deleting the Factorio files and then do 'verify files'?
If you want to get ahold of me I'm almost always on Discord.
centurio
Manual Inserter
Manual Inserter
Posts: 3
Joined: Mon Jan 02, 2023 7:23 pm
Contact:

Re: [1.1.74] Failure Mod "base"

Post by centurio »

Oh god, it really worked! thanks for the decisive tip!

And thank you for your really fast responding!
Post Reply

Return to “Technical Help”