1.1.70 and 1.1.61 System halts on load

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aober93
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1.1.70 and 1.1.61 System halts on load

Post by aober93 »

Hallo ,im back playing a bit. But the latest versions dont run on me. Ive downloaded some recent versions and 1.1.57 is apparantly the last stable that still runs. Well i just downloaded a few and this runs

Im quickly telling what happens. When running the game, before anything happens my PC becomes unresponsible and halts, so i can only reset.
The log file (i dont have a log of the crash anymore) stops after the lines that look similar to:
0.010 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
0.010 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}

i tried the parameter --force-opengl but no effect. Only once the latest version ran from cmd ,but i dont know why ,and i couldnt get it to run again.
Sometimes some json files are corrupted, no idea if because of crash. They contain only NUL. Thats when i got a SIGSEV in the log and it meantioned json, so i checked some json and discovered NULs.

I reinstalled the game in different versions "alot" to figure out whats wrong.
The version im playing now (1.1.57) had only one problem that was in few hours playtime it crashed hard once while only walking. That has never happenes with factorio before. Just meantioning.

I could install the higher version again and check if someone could assist?

Rseding91
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Re: 1.1.70 and 1.1.61 System halts on load

Post by Rseding91 »

Can you post the log file up to where it stops reporting anything? Operating systems are designed to not allow specific user-space pieces of software from causing system level instability. So if that is happening then something seems to be going very wrong on your computer.
If you want to get ahold of me I'm almost always on Discord.

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Re: 1.1.70 and 1.1.61 System halts on load

Post by aober93 »

Thanks i forgot that this support is so fast :D

This is my log up until the point there my system is unresponsible (v 1.1.70)

Code: Select all

   0.002 2022-10-30 16:55:40; Factorio 1.1.70 (build 60152, win64, full)
   0.002 Operating system: Windows 10 (build 19043) 
   0.002 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.002 Config path: C:/Users/HAL/AppData/Roaming/Factorio/config/config.ini
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/HAL/AppData/Roaming/Factorio [180928/1907113MB]
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.015 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 9571/32692 MB, page: 12786/37556 MB, virtual: 4251/134217727 MB, extended virtual: 0 MB]
   0.015 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.018 Available displays: 2
   0.018  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
   0.019  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
   0.060 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
this is the log with "--force-opengl"

Code: Select all

   0.001 2022-10-30 17:13:14; Factorio 1.1.70 (build 60152, win64, full)
   0.002 Operating system: Windows 10 (build 19043) 
   0.002 Program arguments: "factorio" "--force-opengl" 
   0.003 Config path: C:/Users/HAL/AppData/Roaming/Factorio/config/config.ini
   0.003 Read data path: C:/Program Files/Factorio/data
   0.003 Write data path: C:/Users/HAL/AppData/Roaming/Factorio [181099/1907113MB]
   0.003 Binaries path: C:/Program Files/Factorio/bin
   0.017 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 6986/32692 MB, page: 9447/37556 MB, virtual: 4250/134217727 MB, extended virtual: 0 MB]
   0.018 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.026 Available displays: 2
   0.026  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
   0.026  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
and this is the log of version 1.1.57 which ran

Code: Select all

   0.001 2022-10-30 16:53:04; Factorio 1.1.57 (build 59622, win64, full)
   0.001 Operating system: Windows 10 (build 19043) 
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" "--wait-to-close" "4580" 
   0.002 Read data path: C:/Program Files/Factorio/data
   0.002 Write data path: C:/Users/HAL/AppData/Roaming/Factorio [179987/1907113MB]
   0.002 Binaries path: C:/Program Files/Factorio/bin
   0.007 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 9439/32692 MB, page: 12702/37556 MB, virtual: 4249/134217727 MB, extended virtual: 0 MB]
   0.007 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.009 Available displays: 2
   0.009  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
   0.009  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
   0.046 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.180 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 31.0.15.2225
   0.180   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.180   [Local Video Memory] Budget: 7275MB, CurrentUsage: 4MB, Reservation: 0/3765MB
   0.180   [Non-Local Vid.Mem.] Budget: 15578MB, CurrentUsage: 0MB, Reservation: 0/7917MB
   0.180   Tiled resources: Tier 2
   0.180   Unified Memory Architecture: No
   0.180   BGR 565 Supported: Yes
   0.180   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.180 Graphics settings preset: very-high
   0.180   Dedicated video memory size 8043 MB
   0.212 Desktop composition is active.
   0.212 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.212                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.270 DSound: Starting _dsound_update thread
   0.271 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQuality:linear
   0.271 DSound: Enter _dsound_update; tid=2784
   0.321 Loading mod settings Squeak Through 1.8.2 (settings.lua)
   0.323 Loading mod core 0.0.0 (data.lua)
   0.365 Loading mod base 1.1.57 (data.lua)
   0.550 Loading mod base 1.1.57 (data-updates.lua)
   0.622 Loading mod Squeak Through 1.8.2 (data-updates.lua)
   0.695 Checksum for core: 1636702648
   0.695 Checksum of base: 1844968960
   0.695 Checksum of Squeak Through: 2759453103
   0.828 Prototype list checksum: 3034860339
   0.870 Loading sounds...
   0.990 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1667145033
   0.990 Info PlayerData.cpp:78: Cloud player-data.json unavailable
   1.083 Initial atlas bitmap size is 16384
   1.114 Created atlas bitmap 16384x16376 [none]
   1.117 Created atlas bitmap 16384x13072 [none]
   1.117 Created atlas bitmap 8192x4188 [decal]
   1.118 Created atlas bitmap 16384x5568 [low-object]
   1.119 Created atlas bitmap 8192x4448 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.119 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   1.120 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   1.120 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   1.120 Created atlas bitmap 4096x3104 [mipmap]
   1.121 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   1.121 Created atlas bitmap 8192x1496 [alpha-mask]
   1.123 Created atlas bitmap 16384x14768 [shadow, linear-magnification, alpha-mask]
   1.124 Created atlas bitmap 8192x2336 [shadow, mipmap, linear-magnification, alpha-mask]
   1.124 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   1.127 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   1.707 Parallel Sprite Loader initialized (threads: 30)
   6.854 Sprites loaded
   6.886 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   6.897 Generated mipmaps (3) for atlas [4] of size 8192x4448   
   6.918 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   6.929 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   6.940 Generated mipmaps (3) for atlas [7] of size 4096x1856   
   6.967 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   6.978 Generated mipmaps (5) for atlas [9] of size 8192x2240   
   6.989 Generated mipmaps (3) for atlas [12] of size 8192x2336   
   7.003 Custom mipmaps uploaded.
   7.093 Factorio initialised
   9.457 Quitting: user-quit.
   9.517 DSound: Stopping voice
   9.517 DSound: Joining thread
   9.523 DSound: Exit _dsound_update; tid=2784
   9.523 DSound: Waiting for voice to stop ... signaled
   9.523 DSound: Joined thread
   9.523 DSound: Destroying thread
   9.523 DSound: Thread destroyed
   9.523 DSound: Releasing buffer
   9.523 DSound: Voice stopped
   9.523 DSound: Deallocating voice
   9.523 DSound: Deallocated voice
   9.610 Goodbye
Last edited by aober93 on Sun Oct 30, 2022 4:15 pm, edited 1 time in total.

Rseding91
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Re: 1.1.70 and 1.1.61 System halts on load

Post by Rseding91 »

Are you overclocking your CPU or RAM at all? If you are, try disabling that and see if it makes any difference.
If you want to get ahold of me I'm almost always on Discord.

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Re: 1.1.70 and 1.1.61 System halts on load

Post by aober93 »

Im not overclocking. Everything in the bios is set to auto as far i can see.

I ran cmd in admin mode and "factorio -v --force-d3d --fullscreen" and it ran ONCE. Im trying it again just posting the log

Code: Select all

   0.002 2022-10-30 17:24:50; Factorio 1.1.70 (build 60152, win64, full)
   0.002 Operating system: Windows 10 (build 19043) 
   0.003 Program arguments: "factorio" "-v" "--force-d3d" "--fullscreen" 
   0.003 Config path: C:/Users/HAL/AppData/Roaming/Factorio/config/config.ini
   0.003 Read data path: C:/Program Files/Factorio/data
   0.004 Write data path: C:/Users/HAL/AppData/Roaming/Factorio [181192/1907113MB]
   0.004 Binaries path: C:/Program Files/Factorio/bin
   0.020 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 5495/32692 MB, page: 7715/37556 MB, virtual: 4250/134217727 MB, extended virtual: 0 MB]
   0.020 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.028 Available displays: 2
   0.028  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
   0.028  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
   0.070 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.071 Verbose GraphicsInterfaceDX11.cpp:263: DXGI 1.5 detected, Allow tearing is supported
   0.072  Adapter [0]: NVIDIA GeForce RTX 3070 {10de-2484} (31.0.15.2225)
   0.077  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.2075)
   0.188 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 31.0.15.2225
   0.189   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.189   [Local Video Memory] Budget: 7275MB, CurrentUsage: 4MB, Reservation: 0/3765MB
   0.190   [Non-Local Vid.Mem.] Budget: 15578MB, CurrentUsage: 0MB, Reservation: 0/7917MB
   0.190   Tiled resources: Tier 2
   0.190   Unified Memory Architecture: No
   0.191   BGR 565 Supported: Yes
   0.191   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.192 Graphics settings preset: very-high
   0.192   Dedicated video memory size 8043 MB
   0.246 Verbose PipelineStateObject.cpp:85: Time to load shaders: 0.052436 seconds.
   0.252 Desktop composition is active.
   0.252 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.252                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.301 [Audio] Backend:default; Depth:16, Channels:2, Frequency:44100
   0.458 Loading mod settings Squeak Through 1.8.2 (settings.lua)
   0.463 Loading mod core 0.0.0 (data.lua)
   0.540 Loading mod base 1.1.70 (data.lua)
   0.571 Verbose PipelineStateObject.cpp:77: Time to load shaders in background: 0.325482 seconds.
   0.912 Loading mod base 1.1.70 (data-updates.lua)
   0.922 Loading mod Squeak Through 1.8.2 (data-updates.lua)
   0.991 Checksum for core: 2752837659
   0.992 Checksum of base: 4211423066
   0.992 Checksum of Squeak Through: 2759453103
   1.224 Prototype list checksum: 3034860339
   1.229 Verbose ModManager.cpp:601: Time to load mods: 0.798018
   1.266 Loading sounds...
   4.549 Info PlayerData.cpp:71: Local player-data.json available, timestamp 1667145194
   4.549 Info PlayerData.cpp:78: Cloud player-data.json unavailable
   4.644 Crop bitmaps.
  15.498 Parallel Sprite Loader initialized (threads: 30)
  18.736 Initial atlas bitmap size is 16384
  18.769 Created atlas bitmap 16384x16364 [none]
  18.773 Created atlas bitmap 16384x13068 [none]
  18.773 Created atlas bitmap 8192x4188 [decal]
  18.774 Created atlas bitmap 16384x5568 [low-object]
  18.775 Created atlas bitmap 8192x4432 [mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.775 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
  18.776 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  18.776 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
  18.776 Created atlas bitmap 4096x3088 [mipmap]
  18.777 Created atlas bitmap 8192x2240 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  18.778 Created atlas bitmap 8192x1496 [alpha-mask]
  18.780 Created atlas bitmap 16384x14772 [shadow, linear-magnification, alpha-mask]
  18.781 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
  18.781 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  18.788 Verbose TextureProcessor.cpp:1139: GPU accelerated compression test: Time 6.383 ms; YCoCg_DXT PSNR: 35.83, BC3 PSNR: 33.82
  18.788 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  19.387 Parallel Sprite Loader initialized (threads: 30)
  24.084 Sprites loaded
  24.106 Generated mipmaps (4) for atlas [3] of size 16384x5568   
  24.117 Generated mipmaps (3) for atlas [4] of size 8192x4432   
  24.138 Generated mipmaps (3) for atlas [5] of size 16384x6064   
  24.149 Generated mipmaps (3) for atlas [6] of size 4096x3216   
  24.160 Generated mipmaps (3) for atlas [7] of size 4096x1856   
  24.188 Generated mipmaps (3) for atlas [8] of size 4096x3088   
  24.199 Generated mipmaps (5) for atlas [9] of size 8192x2240   
  24.210 Generated mipmaps (3) for atlas [12] of size 8192x2352   
  24.223 Custom mipmaps uploaded.
  24.223 Verbose AtlasSystem.cpp:955: Atlas memory size: 1226.22MB; 0.00MB (virtual)
  24.224 Verbose AtlasSystem.cpp:956: Size of sprites outside of atlas: 0.13MB
  24.430 Factorio initialised
  51.049 Info HttpSharedState.cpp:54: Downloading https://updater.factorio.com/updater/get-available-versions?username=mISSAO&token=<private>&apiVersion=2
  55.050 0 packages available to download (experimental updates disabled).
  57.871 Quitting: user-quit.
  58.031 Goodbye
ran it again the same way and it crashed again, see this log

Code: Select all

   0.001 2022-10-30 17:30:45; Factorio 1.1.70 (build 60152, win64, full)
   0.001 Operating system: Windows 10 (build 19043) 
   0.002 Program arguments: "factorio" "-v" "--force-d3d" "--fullscreen" 
   0.002 Config path: C:/Users/HAL/AppData/Roaming/Factorio/config/config.ini
   0.003 Read data path: C:/Program Files/Factorio/data
   0.005 Write data path: C:/Users/HAL/AppData/Roaming/Factorio [181157/1907113MB]
   0.005 Binaries path: C:/Program Files/Factorio/bin
   0.011 System info: [CPU: AMD Ryzen 9 5950X 16-Core Processor, 32 cores, RAM: 6205/32692 MB, page: 8766/37556 MB, virtual: 4250/134217727 MB, extended virtual: 0 MB]
   0.011 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
   0.014 Available displays: 2
   0.014  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 3840x1080, 32bit, 144Hz}
   0.015  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [0,-1080], 1920x1080, 32bit, 60Hz}
   0.051 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.051 Verbose GraphicsInterfaceDX11.cpp:263: DXGI 1.5 detected, Allow tearing is supported
   0.052  Adapter [0]: NVIDIA GeForce RTX 3070 {10de-2484} (31.0.15.2225)
   0.052  Adapter [1]: Microsoft Basic Render Driver {1414-8c} (10.0.19041.2075)

not that i know a thing, but i updated my gpu drivers to current yesterday. Because it looks like the next line thats missing is "Initialised Direct3D[0]: NVIDIA GeForce RTX 3070"

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Re: 1.1.70 and 1.1.61 System halts on load

Post by aober93 »

I tried like 10 times and no chance. Its strange because anything up to 1.1.57 runs fine. :? (i didnt try anything between 57 and 61. But 61 doesnt run)
Did you change something there?

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Re: 1.1.70 and 1.1.61 System halts on load

Post by aober93 »

Uhh its fixed. Cant tell what it was i did lot of things.
Updated cumulative Update 10/2022 for windows 10.
Uninstalled some Demo TIA Siemens software. (many)
An OPC server

Nothing quiet what fits a gpu issue. But now it works

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