On the server browser, it shows the name and description that I have listed in my config file.
Other users, and myself, are able to join my server via the server browser, however, when entering the IP address (with and without a ":port", tried 34197 and 27015) we are unable to connect. It says "Could not establish network communication with server." Nothing in the server logs show about these attempted connections.
Also, if I disconnect from the server and go to the main menu, I see "connect to Monkeylard's server" but that doesn't work either. I have to open the server browser and click my favorited server to connect.
I'd like to get it working so I can connect via just an IP so people don't have to scroll through the menu.
Here is my server-settings.json file:
Code: Select all
{
"name": "Monkeylard's Server",
"description": "A Vanilla Server",
"tags": ["game", "tags"],
"_comment_max_players": "Maximum number of players allowed, admins can join even a full server. 0 means unlimited.",
"max_players": 20,
"_comment_visibility": ["public: Game will be published on the official Factorio matching server",
"lan: Game will be broadcast on LAN"],
"visibility":
{
"public": true,
"lan": true
},
"_comment_credentials": "Your factorio.com login credentials. Required for games with visibility public",
"username": "redacted",
"password": "redacted",
"_comment_token": "Authentication token. May be used instead of 'password' above.",
"token": "",
"game_password": "",
"_comment_require_user_verification": "When set to true, the server will only allow clients that have a valid Factorio.com account",
"require_user_verification": true,
"_comment_max_upload_in_kilobytes_per_second" : "optional, default value is 0. 0 means unlimited.",
"max_upload_in_kilobytes_per_second": 0,
"_comment_max_upload_slots" : "optional, default value is 5. 0 means unlimited.",
"max_upload_slots": 5,
"_comment_minimum_latency_in_ticks": "optional one tick is 16ms in default speed, default value is 0. 0 means no minimum.",
"minimum_latency_in_ticks": 0,
"_comment_max_heartbeats_per_second": "Network tick rate. Maximum rate game updates packets are sent at before bundling them together. Minimum value is 6, maximum value i$
"max_heartbeats_per_second": 60,
"_comment_ignore_player_limit_for_returning_players": "Players that played on this map already can join even when the max player limit was reached.",
"ignore_player_limit_for_returning_players": false,
"_comment_allow_commands": "possible values are, true, false and admins-only",
"allow_commands": "admins-only",
"_comment_autosave_interval": "Autosave interval in minutes",
"autosave_interval": 10,
"_comment_autosave_slots": "server autosave slots, it is cycled through when the server autosaves.",
"autosave_slots": 35,
"_comment_afk_autokick_interval": "How many minutes until someone is kicked when doing nothing, 0 for never.",
"afk_autokick_interval": 0,
"_comment_auto_pause": "Whether should the server be paused when no players are present.",
"auto_pause": true,
"only_admins_can_pause_the_game": true,
"_comment_autosave_only_on_server": "Whether autosaves should be saved only on server or also on all connected clients. Default is true.",
"autosave_only_on_server": true,
"_comment_non_blocking_saving": "Highly experimental feature, enable only at your own risk of losing your saves. On UNIX systems, server will fork itself to create an aut$
"non_blocking_saving": false,
"_comment_segment_sizes": "Long network messages are split into segments that are sent over multiple ticks. Their size depends on the number of peers currently connected.$
"minimum_segment_size": 25,
"minimum_segment_size_peer_count": 20,
"maximum_segment_size": 100,
"maximum_segment_size_peer_count": 10
}
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[Unit]
Description=Factorio Headless Server
[Service]
Type=simple
User=factorio
ExecStart=/opt/factorio/bin/x64/factorio --start-server /opt/factorio/saves/my-save.zip --server-settings /opt/factorio/data/server-settings.json
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admin@ip-172-26-1-233:/opt/factorio/data$ sudo systemctl status factorio
● factorio.service - Factorio Headless Server
Loaded: loaded (/etc/systemd/system/factorio.service; static; vendor preset: enabled)
Active: active (running) since Thu 2022-07-21 07:40:32 UTC; 16h ago
Main PID: 2102 (factorio)
Tasks: 7 (limit: 2372)
Memory: 271.2M
CGroup: /system.slice/factorio.service
└─2102 /opt/factorio/bin/x64/factorio --start-server /opt/factorio/saves/my-save.zip --server-settings /opt/factorio/data/server-settings.json
Jul 21 23:43:31 ip-172-26-1-233 factorio[2102]: 57778.567 Info GameActionHandler.cpp:5012: UpdateTick (360074) processed PlayerJoinGame peerID(5) playerIndex(0) mode(connect
Jul 21 23:43:31 ip-172-26-1-233 factorio[2102]: 57778.633 Info ServerMultiplayerManager.cpp:944: updateTick(360078) received stateChanged peerID(5) oldState(WaitingForComman
Jul 21 23:43:31 ip-172-26-1-233 factorio[2102]: 2022-07-21 23:43:31 [JOIN] monkeylard joined the game
Jul 21 23:48:56 ip-172-26-1-233 factorio[2102]: 58104.050 Info ServerMultiplayerManager.cpp:1058: Disconnect notification for peer (5)
Jul 21 23:48:56 ip-172-26-1-233 factorio[2102]: 58104.051 Info ServerMultiplayerManager.cpp:944: updateTick(379603) received stateChanged peerID(5) oldState(InGame) newState
Jul 21 23:48:56 ip-172-26-1-233 factorio[2102]: 2022-07-21 23:48:56 [LEAVE] monkeylard left the game
Jul 21 23:48:56 ip-172-26-1-233 factorio[2102]: 58104.051 Info ServerSynchronizer.cpp:623: nextHeartbeatSequenceNumber(3486122) removing peer(5).
Jul 21 23:48:57 ip-172-26-1-233 factorio[2102]: 58105.050 Info ServerMultiplayerManager.cpp:1205: Auto saving map as /opt/factorio/saves/my-save.zip
Jul 21 23:48:57 ip-172-26-1-233 factorio[2102]: 58105.066 Info AppManager.cpp:420: Saving game as /opt/factorio/saves/my-save.zip
Jul 21 23:48:58 ip-172-26-1-233 factorio[2102]: 58105.533 Info AppManagerStates.cpp:1902: Saving finished
lines 1-19/19 (END)
Thanks,
Monkeylard