game crash after update 0.12

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ampmasterful
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game crash after update 0.12

Post by ampmasterful »

0.002 2015-07-20 15:30:22; Factorio 0.12.0 (Build 0, win64)
0.002 Operating system: Windows 7 Service Pack 1
0.002 Read data path: C:/Program Files/Factorio/data
0.002 Write data path: C:/Users/David/AppData/Roaming/Factorio
0.002 Binaries path: C:/Program Files/Factorio/bin
0.110 Initialised Direct3D: Intel(R) HD Graphics 3000; driver: igdumd64.dll 9.17.10.3347
0.209 Graphics options: [FullScreen: false] [VSync: false] [UIScale: 100%] [MultiSampling: OFF] [Graphics quality: low] [Video memory usage: all]
0.388 Loading mod core 0.0.0 (data.lua)
0.399 Loading mod base 0.12.0 (data.lua)
2.486 Initial atlas bitmap size is 8192
2.494 Created atlas bitmap 8192x6451
27.146 Info Updater.cpp:720: Downloading https://www.factorio.com/updater/get-av ... iVersion=2
27.973 0 packages available to download (experimental updates enabled).
28.018 Factorio initialised
85.562 Loading map C:/Users\David\AppData\Roaming\Factorio\saves\_autosave2.zip
85.934 Info Scenario.cpp:160: Map version 0.12.0-36
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\temp\factorio-f4dbd67d\libraries\stackwalker\stackwalker.cpp (923): StackWalker::ShowCallstack
c:\temp\factorio-f4dbd67d\src\util\logger.cpp (283): Logger::writeStacktrace
c:\temp\factorio-f4dbd67d\src\util\logger.cpp (337): Logger::logStacktrace
c:\temp\factorio-f4dbd67d\src\util\crashhandler.cpp (79): CrashHandler::writeStackTrace
c:\temp\factorio-f4dbd67d\src\util\crashhandler.cpp (88): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000007711B9B0)
000000007711B9B0 (kernel32): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000773299C8)
00000000773299C8 (ntdll): (filename not available): EtwEventSetInformation
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772B7FA8)
00000000772B7FA8 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772C91AD)
00000000772C91AD (ntdll): (filename not available): RtlDecodePointer
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772B8BAF)
00000000772B8BAF (ntdll): (filename not available): RtlUnwindEx
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772EDB38)
00000000772EDB38 (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetSymFromAddr64, GetLastError: 126 (Address: 0000013FC7D37800)
ERROR: SymGetLineFromAddr64, GetLastError: 126 (Address: 0000013FC7D37800)
ERROR: SymGetModuleInfo64, GetLastError: 1114 (Address: 0000013FC7D37800)
0000013FC7D37800 ((module-name not available)): (filename not available): (function-name not available)
c:\temp\factorio-f4dbd67d\src\ai\commander.cpp (104): Commander::setMultiCommand
c:\temp\factorio-f4dbd67d\src\script\luasurface.cpp (456): LuaSurface::luaSetMultiCommand
c:\temp\factorio-f4dbd67d\src\script\luabinder.hpp (300): LuaBinder<LuaSurface>::callWrapper
c:\temp\factorio-f4dbd67d\libraries\lua\ldo.c (320): luaD_precall
c:\temp\factorio-f4dbd67d\libraries\lua\lvm.c (723): luaV_execute
c:\temp\factorio-f4dbd67d\libraries\lua\lapi.c (920): f_call
c:\temp\factorio-f4dbd67d\libraries\lua\ldo.c (133): luaD_rawrunprotected
c:\temp\factorio-f4dbd67d\libraries\lua\lapi.c (946): lua_pcallk
c:\temp\factorio-f4dbd67d\src\script\luagamescript.cpp (1751): LuaGameScript::signallingPCall
c:\temp\factorio-f4dbd67d\src\script\luagamescript.cpp (523): LuaGameScript::runEventHandler
c:\temp\factorio-f4dbd67d\src\script\luaeventdispatcher.cpp (164): LuaEventDispatcher::run
c:\temp\factorio-f4dbd67d\src\script\luacontext.cpp (111): LuaContext::update
c:\temp\factorio-f4dbd67d\src\scenario\scenario.cpp (731): Scenario::update
c:\temp\factorio-f4dbd67d\src\mainloop.cpp (250): MainLoop::gameUpdateStep
c:\temp\factorio-f4dbd67d\src\mainloop.cpp (351): MainLoop::updateLoop
c:\boost_1_58_0\boost\function\function_template.hpp (160): boost::detail::function::void_function_obj_invoker0<boost::_bi::bind_t<void,void (__cdecl*)(ThreadBarrier * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64,bool * __ptr64,bool),boost::_bi::list5<boost::_bi::value<ThreadBarrier * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<boost::chrono::time_point<boost::chrono::steady_clock,boost::chrono::duration<__int64,boost::ratio<1,1000000000> > > * __ptr64>,boost::_bi::value<bool * __ptr64>,boost::_bi::value<bool> > >,void>::invoke
c:\temp\factorio-f4dbd67d\src\util\thread.cpp (34): Thread::loop
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 000000013FC1B093)
000000013FC1B093 (Factorio): (filename not available): boost::`anonymous namespace'::thread_start_function
f:\dd\vctools\crt\crtw32\startup\threadex.c (376): _callthreadstartex
f:\dd\vctools\crt\crtw32\startup\threadex.c (354): _threadstartex
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000770959CD)
00000000770959CD (kernel32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00000000772CB981)
00000000772CB981 (ntdll): (filename not available): RtlUserThreadStart
147.737 Error Util.cpp:45: Unexpected error occurred. You can help us to solve the problem by posting the contents of the log file on the Factorio forums.

I dont kow if this is the proper file on not but can you please help me!
ampmasterful
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Re: game crash after update 0.12

Post by ampmasterful »

ive looked for the log file and this is the only current version thing that came up.....
Oxyd
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Re: game crash after update 0.12

Post by Oxyd »

Did this by any chance happen when trying to play the second or third tutorial mission?
ampmasterful
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Re: game crash after update 0.12

Post by ampmasterful »

it was the fourth mission in the campaign
ampmasterful
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Re: game crash after update 0.12

Post by ampmasterful »

it was the fourth in New Hope to clarify.....
ampmasterful
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Re: game crash after update 0.12

Post by ampmasterful »

i havent tested it in a non campaign game but the game crashed after about 2 mins in the campaign :( its totally unplayable
Oxyd
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Re: game crash after update 0.12

Post by Oxyd »

I see. I'm afraid that campaigns are broken in 0.12.0. This will be fixed in 0.12.1. Sorry about that.
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