[1.1.110] Factorio crash - Stack Overflow

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
Haless
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Dec 29, 2023 12:17 pm
Contact:

[1.1.110] Factorio crash - Stack Overflow

Post by Haless »

Hello!

It is my first time reporting an error on my factorio.

I use alot of mods.

After awhile the game froze and appear the screen saying the game stopped working of stack overflow. I am doing nothing in particular, I believe it maybe be something about the combat, since the freeze and error appear while one of my defense perimeter is being attacked.
_autosave2.zip
(54.14 MiB) Downloaded 9 times
Attachments
factorio-current.log
(343.67 KiB) Downloaded 10 times
Loewchen
Global Moderator
Global Moderator
Posts: 9623
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [1.1.110] Factorio crash - Stack Overflow

Post by Loewchen »

Post a log of a session ending in a crash instead.
Haless
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Dec 29, 2023 12:17 pm
Contact:

Re: [1.1.110] Factorio crash - Stack Overflow

Post by Haless »

Isnt what I posted? It is similar to other users. In fact I checked other error-overflow posts before checking what I should attach. Sorry I am a bit lost. There is no other log on my factorio directory.
Haless
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Dec 29, 2023 12:17 pm
Contact:

Re: [1.1.110] Factorio crash - Stack Overflow

Post by Haless »

But after some tests, I think I discovered the mod culprint. The heroturret mod. I deleted it and the game stopped to crash. But also my base is being overrun by tons of bugs... hehe since it changes the turret to other versions, and all my perimeter turret defense disappeared.
Haless
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Dec 29, 2023 12:17 pm
Contact:

Re: [1.1.110] Factorio crash - Stack Overflow

Post by Haless »

Hello

Sadly the stack overflow error are still happening.

I got this from the file:


211.280 Script @__WH40k-Titans__/script/main.lua:211: WH40k_Titans.reload: Ti=0, Bn=0, SpRm=0, SpSv=0
212.012 Script @__DiscoScience__/core/researchColor.lua:65: Disco Science encountered the following ingredients with no registered color:
rfp-antimatter-science-pack
wh40k-titan-science-pack
token-bio
alien-artifact-tool
alien-artifact-blue-tool
alien-artifact-green-tool
alien-artifact-orange-tool
alien-artifact-purple-tool
alien-artifact-red-tool
alien-artifact-yellow-tool
213.349 Script @__robot_attrition__/control.lua:269: bot_remnants_set: {}
1789.175 Info AppManager.cpp:327: Saving to _autosave2 (blocking).
1793.087 Info AppManagerStates.cpp:2007: Saving finished
2596.585 Info AppManagerStates.cpp:2007: Saving finished
3008.074 Info AppManager.cpp:327: Saving to _autosave3 (blocking).
3011.931 Info AppManagerStates.cpp:2007: Saving finished
4042.369 Info AppManager.cpp:327: Saving to _autosave1 (blocking).
4046.401 Info AppManagerStates.cpp:2007: Saving finished
5006.179 Info AppManager.cpp:327: Saving to _autosave2 (blocking).
5010.716 Info AppManagerStates.cpp:2007: Saving finished
6303.480 Info AppManager.cpp:327: Saving to _autosave3 (blocking).
6307.704 Info AppManagerStates.cpp:2007: Saving finished
7452.914 Info AppManager.cpp:327: Saving to _autosave1 (blocking).
7457.097 Info AppManagerStates.cpp:2007: Saving finished
8404.725 Info AppManager.cpp:327: Saving to _autosave2 (blocking).
8408.730 Info AppManagerStates.cpp:2007: Saving finished
9412.953 Info AppManager.cpp:327: Saving to _autosave3 (blocking).
9417.075 Info AppManagerStates.cpp:2007: Saving finished
9547.522 Info AppManagerStates.cpp:2007: Saving finished
10391.868 Info AppManager.cpp:327: Saving to _autosave1 (blocking).
10395.761 Info AppManagerStates.cpp:2007: Saving finished
11392.797 Info AppManager.cpp:327: Saving to _autosave2 (blocking).
11396.765 Info AppManagerStates.cpp:2007: Saving finished
12496.990 Info AppManager.cpp:327: Saving to _autosave3 (blocking).
12500.976 Info AppManagerStates.cpp:2007: Saving finished
12923.805 Info AppManagerStates.cpp:2007: Saving finished
13444.405 Info AppManagerStates.cpp:2007: Saving finished
13566.117 Info AppManager.cpp:327: Saving to _autosave1 (blocking).
13570.015 Info AppManagerStates.cpp:2007: Saving finished
14514.529 Info AppManager.cpp:327: Saving to _autosave2 (blocking).
14518.606 Info AppManagerStates.cpp:2007: Saving finished
ERROR: Factorio crashed due to Stack overflow.
Generating symbolized stacktrace, please wait ...
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA0DE2DBE4)
00007FFA0DE2DBE4 (ntdll): (filename not available): NtDelayExecution
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFA0B955B8E)
00007FFA0B955B8E (KERNELBASE): (filename not available): SleepEx


I dont know if this time it is happening because of a mod.
Attachments
_autosave2.zip
(57.41 MiB) Downloaded 8 times
factorio-current.log
(790.53 KiB) Downloaded 8 times
Haless
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Dec 29, 2023 12:17 pm
Contact:

Re: [1.1.110] Factorio crash - Stack Overflow

Post by Haless »

I dont know how delete a duplicated message
Last edited by Haless on Mon Oct 21, 2024 5:06 am, edited 1 time in total.
Haless
Burner Inserter
Burner Inserter
Posts: 15
Joined: Fri Dec 29, 2023 12:17 pm
Contact:

Re: [1.1.110] Factorio crash - Stack Overflow

Post by Haless »

Loewchen wrote: Sun Oct 20, 2024 3:05 pm Post a log of a session ending in a crash instead.
Did the other log was different because I tried to load back the game, and then closed it, and the game made a new current log over the one that crashed? If it is, then the new log is the correct one, the game crashed and I came here and added the file.

Sorry for the several posts, I am totally newb in these things and I dont know if I did correctly.
Post Reply

Return to “Technical Help”