Game keeps crashing not sure what to do

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crazy34
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Joined: Sun Aug 25, 2024 2:19 am
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Game keeps crashing not sure what to do

Post by crazy34 »

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0.000 2024-08-25 07:47:12; Factorio 1.1.109 (build 62320, win64, steam)
   0.000 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.000 Program arguments: "F:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "26124" 
   0.000 Config path: C:/Users/15306/AppData/Roaming/Factorio/config/config.ini
   0.000 Read data path: F:/Steam/steamapps/common/Factorio/data
   0.000 Write data path: C:/Users/15306/AppData/Roaming/Factorio [256462/475543MB]
   0.000 Binaries path: F:/Steam/steamapps/common/Factorio/bin
   0.004 System info: [CPU: AMD Ryzen 9 7950X3D 16-Core Processor, 32 cores, RAM: 8991/65171 MB, page: 10845/69267 MB, virtual: 4343/134217727 MB, extended virtual: 0 MB]
   0.018 Memory info:
   0.018  [0]: Corsair CMK64GX5M2B5600C40 32768 MB 5600 MHz 1.1 v
   0.018  [1]: Corsair CMK64GX5M2B5600C40 32768 MB 5600 MHz 1.1 v
   0.019 Display options: [FullScreen: 1] [VSync: 0] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 0] [Special: lmw] [Lang: en]
   0.183 Video driver: windows
   0.183 Available displays: 2
   0.183  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 4090 {0x05, [0,0], 1920x1080, 32bit, 240Hz}
   0.184  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 4090 {0x01, [1920,0], 1920x1080, 32bit, 144Hz}
   0.217 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
   0.333 Initialised Direct3D[0]: NVIDIA GeForce RTX 4090; id: 10de-2684; driver: nvldumdx.dll 32.0.15.6094
   0.333   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.333   [Local Video Memory] Budget: 23374MB, CurrentUsage: 9MB, Reservation: 0/11815MB
   0.333   [Non-Local Vid.Mem.] Budget: 31817MB, CurrentUsage: 0MB, Reservation: 0/16036MB
   0.333   Tiled resources: Tier 2
   0.333   Unified Memory Architecture: No
   0.333   BGR 565 Supported: Yes
   0.333   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.333 Graphics settings preset: very-high
   0.333   Dedicated video memory size 24142 MB
   0.366 Desktop composition is active.
   0.366 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality] [Color: 32bit]
   0.366                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.393 [Audio] Backend:SDL(default); Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   0.464 Razer Chroma Controller initialized.
   1.587 Loading mod settings Auto-destruct-trees-on-resources 0.2.0 (settings.lua)
   1.587 Loading mod settings DDeconstruction 2.0.1 (settings.lua)
   1.587 Loading mod settings AutoDeconstruct 0.4.3 (settings.lua)
   1.587 Loading mod settings even-distribution 1.0.10 (settings.lua)
   1.587 Loading mod settings far-reach 1.1.3 (settings.lua)
   1.588 Loading mod settings Fill4Me 0.10.0 (settings.lua)
   1.588 Loading mod settings informatron 0.3.4 (settings.lua)
   1.588 Loading mod settings Squeak Through 1.8.2 (settings.lua)
   1.588 Loading mod settings ammo-loader 1.1.42 (settings.lua)
   1.589 Loading mod settings RateCalculator 3.2.7 (settings.lua)
   1.589 Loading mod settings AutoDeconstruct 0.4.3 (settings-final-fixes.lua)
   1.590 Loading mod core 0.0.0 (data.lua)
   1.618 Loading mod base 1.1.109 (data.lua)
   1.721 Loading mod Bluebuild 1.2.11 (data.lua)
   1.727 Loading mod even-distribution 1.0.10 (data.lua)
   1.739 Loading mod Fill4Me 0.10.0 (data.lua)
   1.744 Loading mod flib 0.14.2 (data.lua)
   1.749 Loading mod informatron 0.3.4 (data.lua)
   1.754 Loading mod Waterfill_v17 1.1.0 (data.lua)
   1.758 Loading mod ammo-loader 1.1.42 (data.lua)
   1.762 Loading mod RateCalculator 3.2.7 (data.lua)
   1.768 Loading mod base 1.1.109 (data-updates.lua)
   1.773 Loading mod Squeak Through 1.8.2 (data-updates.lua)
   1.778 Loading mod ammo-loader 1.1.42 (data-updates.lua)
   1.787 Loading mod tree_collision 1.1.0 (data-final-fixes.lua)
   1.792 Loading mod ammo-loader 1.1.42 (data-final-fixes.lua)
   1.854 Checksum for core: 607699937
   1.854 Checksum of Auto-destruct-trees-on-resources: 2289690623
   1.854 Checksum of base: 1054619811
   1.854 Checksum of DDeconstruction: 1144384125
   1.854 Checksum of AutoDeconstruct: 2726320148
   1.854 Checksum of Bluebuild: 3798102896
   1.854 Checksum of even-distribution: 3296431338
   1.854 Checksum of far-reach: 3717351288
   1.854 Checksum of Fill4Me: 4197572416
   1.854 Checksum of flib: 808631097
   1.854 Checksum of informatron: 3677685015
   1.854 Checksum of Squeak Through: 2759453103
   1.854 Checksum of tree_collision: 3231141521
   1.854 Checksum of Waterfill_v17: 1222806128
   1.854 Checksum of ammo-loader: 346025741
   1.854 Checksum of RateCalculator: 1583889360
   1.966 Prototype list checksum: 68229166
   2.010 Loading sounds...
   2.135 Info PlayerData.cpp:78: Local player-data.json unavailable
   2.135 Info PlayerData.cpp:81: Cloud player-data.json available, timestamp 1724597231
   2.232 Initial atlas bitmap size is 16384
   2.257 Created atlas bitmap 16384x16356 [none]
   2.259 Created atlas bitmap 16384x13040 [none]
   2.259 Created atlas bitmap 8192x4188 [decal]
   2.260 Created atlas bitmap 16384x5568 [low-object, linear-minification]
   2.260 Created atlas bitmap 8192x4464 [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.261 Created atlas bitmap 16384x6064 [terrain, mipmap, linear-minification, linear-mip-level]
   2.261 Created atlas bitmap 4096x3216 [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.261 Created atlas bitmap 4096x1856 [smoke, mipmap, linear-minification, linear-magnification]
   2.261 Created atlas bitmap 4096x3104 [mipmap]
   2.262 Created atlas bitmap 8192x2560 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.262 Created atlas bitmap 8192x1496 [alpha-mask]
   2.264 Created atlas bitmap 16384x14780 [shadow, linear-magnification, alpha-mask]
   2.264 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
   2.264 Created atlas bitmap 2048x240 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.267 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.715 Parallel Sprite Loader initialized (threads: 31)
   2.721 Warning! Sprite at {0,0; 64x64} from __ammo-loader__/graphics/icon/chest.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
   2.721 Warning! Sprite at {0,0; 64x64} from __ammo-loader__/graphics/icon/chest_b.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
   2.721 Warning! Sprite at {0,0; 64x64} from __ammo-loader__/graphics/icon/chest_r.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
   2.722 Warning! Sprite at {0,0; 64x64} from __ammo-loader__/graphics/icon/chest_y.png is defined with 4 mipmap levels, but level 1 is expected to be at {64,0; 32x32} which is out of bounds of the source image.
   6.229 Sprites loaded
   6.241 Generated mipmaps (4) for atlas [3] of size 16384x5568   
   6.252 Generated mipmaps (3) for atlas [4] of size 8192x4464   
   6.263 Generated mipmaps (3) for atlas [5] of size 16384x6064   
   6.273 Generated mipmaps (3) for atlas [6] of size 4096x3216   
   6.284 Generated mipmaps (3) for atlas [7] of size 4096x1856   
   6.307 Generated mipmaps (3) for atlas [8] of size 4096x3104   
   6.318 Generated mipmaps (5) for atlas [9] of size 8192x2560   
   6.329 Generated mipmaps (3) for atlas [12] of size 8192x2352   
   6.340 Custom mipmaps uploaded (1950)
   6.345 Custom inputs active: 17
   6.405 Factorio initialised
   6.405 Discord overlay detected (DiscordHook64.dll)
   6.407 Steam Storage Quota: 23820/23841
   9.680 Loading map C:\Users\15306\AppData\Roaming\Factorio\saves\new.zip: 2756970 bytes.
   9.711 Loading level.dat: 5722497 bytes.
   9.713 Info Scenario.cpp:204: Map version 1.1.109-0
   9.715 Info PrototypeMigrationList.cpp:194: Activating migration ammo-loader/0_16_27.json
   9.807 Loading script.dat: 1182 bytes.
   9.809 Checksum for script C:/Users/15306/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3702463597
   9.810 Checksum for script __Auto-destruct-trees-on-resources__/control.lua: 1842125689
   9.810 Checksum for script __DDeconstruction__/control.lua: 3407434277
   9.812 Checksum for script __AutoDeconstruct__/control.lua: 179472177
   9.812 Checksum for script __Bluebuild__/control.lua: 2533455869
   9.813 Script @__even-distribution__/framework.lua:72: 0 [ED] Initializing framework... DEBUG = false
   9.813 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom scripts...
   9.813 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: metatables
   9.813 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: util
   9.813 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: helpers
   9.814 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: setup
   9.814 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: remote
   9.814 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: visuals
   9.814 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: gui-tools
   9.814 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: drag
   9.815 Script @__even-distribution__/framework.lua:72: 0 [ED] Script: cleanup
   9.815 Script @__even-distribution__/framework.lua:72: 0 [ED] GUI-Script: settings-gui
   9.815 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering default event handlers...
   9.816 Script @__even-distribution__/framework.lua:72: 0 [ED] Registering custom inputs...
   9.816 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: inventory-cleanup   event: on_inventory_cleanup
   9.816 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-transfer-hook   event: on_fast_entity_transfer_hook
   9.816 Script @__even-distribution__/framework.lua:72: 0 [ED] Input: fast-entity-split-hook   event: on_fast_entity_split_hook
   9.816 Script @__even-distribution__/framework.lua:72: 0 [ED] Successfully initialized
   9.816 Checksum for script __even-distribution__/control.lua: 850894597
   9.817 Checksum for script __far-reach__/control.lua: 915480886
   9.888 Checksum for script __Fill4Me__/control.lua: 1272777333
   9.889 Checksum for script __informatron__/control.lua: 2245850782
   9.896 Checksum for script __ammo-loader__/control.lua: 3549258625
   9.899 Checksum for script __RateCalculator__/control.lua: 1458383646
   9.910 Script @__even-distribution__/framework.lua:72: 70597 [ED] Player (CRAZY34) settings migrated from none to 1.0.0
   9.910 Script @__even-distribution__/framework.lua:72: 70597 [ED] Player (CRAZY34) settings migrated from 1.0.0 to 1.0.2
   9.910 Script @__even-distribution__/framework.lua:72: 70597 [ED] Player (CRAZY34) settings migrated from 1.0.2 to 1.0.3
   9.910 Script @__even-distribution__/framework.lua:72: 70597 [ED] Player (CRAZY34) settings migrated from 1.0.3 to 1.0.8
   9.935 Applying migration: Even Distribution: even-distribution_0.1.1.lua
   9.938 Script @__even-distribution__/migrations/even-distribution_0.1.1.lua:8: Even Distribution: All distribution markers have been removed
   9.938 Applying migration: Even Distribution: even-distribution_0.3.6.lua
   9.938 Script @__even-distribution__/migrations/even-distribution_0.3.6.lua:28: Even Distribution: Global metatables have been updated
   9.938 Applying migration: Even Distribution: even-distribution_1.0.0.lua
   9.938 Script @__even-distribution__/migrations/even-distribution_1.0.0.lua:31: Even Distribution: Migrated to version 1.0.0
   9.938 Applying migration: Even Distribution: even-distribution_1.0.1.lua
   9.938 Script @__even-distribution__/migrations/even-distribution_1.0.1.lua:9: Even Distribution: Migrated to version 1.0.1
   9.938 Applying migration: Ammo Loader+: 0_17_52.lua
   9.939 Applying migration: Ammo Loader+: 0_18_16.lua
   9.939 Applying migration: Ammo Loader+: 1_0_1.lua
   9.939 Script @__ammo-loader__/migrations/1_0_1.lua:2: migrate
  33.379 Info AppManager.cpp:327: Saving to _autosave1 (blocking).
  33.580 Info AppManagerStates.cpp:2007: Saving finished
 353.677 Info AppManager.cpp:327: Saving to _autosave2 (blocking).
 353.897 Info AppManagerStates.cpp:2007: Saving finished
 653.910 Info AppManager.cpp:327: Saving to _autosave3 (blocking).
 654.080 Info AppManagerStates.cpp:2007: Saving finished
 954.112 Info AppManager.cpp:327: Saving to _autosave1 (blocking).
 954.321 Info AppManagerStates.cpp:2007: Saving finished
1195.762 Error CrashHandler.cpp:639: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\libraries\StackWalker\StackWalker.cpp (924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Util\Logger.cpp (339): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Util\Logger.cpp (346): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Util\CrashHandler.cpp (190): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Util\CrashHandler.cpp (650): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp (389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB3725504F)
00007FFB3725504F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB371CE866)
00007FFB371CE866 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB3725403E)
00007FFB3725403E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Graphics\SpriteDrawOrder.cpp (129): renderSpriteDrawOrderRange<RenderSpriteIdentity>
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Graphics\DrawEngine.cpp (915): DrawEngine::mergeSortedRowsAndDrawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Graphics\DrawEngine.cpp (858): DrawEngine::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Graphics\DrawEngine.cpp (229): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Graphics\GameRenderer.cpp (256): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Graphics\GameRenderer.cpp (212): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\MainLoop.cpp (727): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\MainLoop.cpp (423): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-8MBy25\src\Main.cpp (1277): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB352D257D)
00007FFB352D257D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB3720AF28)
00007FFB3720AF28 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
1198.917 Error CrashHandler.cpp:195: Map tick at moment of crash: 140488
1198.945 Info CrashHandler.cpp:315: Executable CRC: 901660962
1198.945 Error Util.cpp:100: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
1205.075 Uploading log file
1205.087 Error CrashHandler.cpp:266: Heap validation: success.
1205.087 Creating crash dump.
1205.303 CrashDump success
Loewchen
Global Moderator
Global Moderator
Posts: 9715
Joined: Wed Jan 07, 2015 5:53 pm
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Re: Game keeps crashing not sure what to do

Post by Loewchen »

Likely a hardware issue, see 114778
crazy34
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sun Aug 25, 2024 2:19 am
Contact:

Re: Game keeps crashing not sure what to do

Post by crazy34 »

so couldn't be a mod
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