There are some mods right now in the portal that for some reason are depending on the base 1.1.74 which hasn't been released yet, and the game offered to update them... now I have to reconstruct my mod list by hand because there's no rollback.
The worse part is that said mods have the discussion area disabled, so we can't complain there.
EDIT: Consider this a bug report, IMHO the game shouldn't offer to update a mod that has a dependency on a newer Base than the running client supports.
[1.1.72] I just updated mods and it completely broke my installation
Re: [1.1.72] I just updated mods and it completely broke my installation
I agree that it shouldn't have updated to mods that require a newer version of the base game.
If you haven't already rolled your mods back, you can probably switch to the experimental version instead.
If you haven't already rolled your mods back, you can probably switch to the experimental version instead.
Re: [1.1.72] I just updated mods and it completely broke my installation
Yeah, thanks, it's fixed now... in the end they weren't that many, so I went one by one and downloaded the previous versions manually. It just took me by surprise, it's something that had never happened to me before, from now on I'll be more on the guard.
EDIT: I thought they were many more at first than it ended up being, because one of the mods was a library that many others depend on.
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Re: [1.1.72] I just updated mods and it completely broke my installation
This is actually why many have asked for experimental branches with mods.
My Mods: Classic Factorio Basic Oil Processing | Sulfur Production from Oils | Wood to Oil Processing | Infinite Resources - Normal Yield | Tree Saplings (Redux) | Alien Biomes Tweaked | Restrictions on Artificial Tiles | New Gear Girl & HR Graphics
Re: [1.1.72] I just updated mods and it completely broke my installation
It is because flib only has an optional dependency on base mod, so the version requirement isn't taken into account properly by the game when updating. This has been changed in the most recent version of flib so hopefully it shouldn't cause problems again in the future.
You can just delete the mods and reinstall them, and the game will still install the correct versions.
You can just delete the mods and reinstall them, and the game will still install the correct versions.
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
Re: [1.1.72] I just updated mods and it completely broke my installation
Strange, I did that... one of the things I tried was deleting the mods from inside the game's mod manager and restarted, then I used sync mods to download them and it still downloaded the latest versions. But, perhaps I could have missed one of the dependents on flib while doing that and that's why it re-downloaded the last version? Not sure on what happened
But thanks, will keep that in mind for the future, in case it happens again.
EDIT:
Yeah, that would be awesome. But I can also see how that could be non trivial to implement... perhaps one day!FuryoftheStars wrote: ↑Thu Dec 15, 2022 1:39 am This is actually why many have asked for experimental branches with mods.
Re: [1.1.72] I just updated mods and it completely broke my installation
Maybe you tried, before the fix of flib?leeux wrote: ↑Thu Dec 15, 2022 6:42 pmStrange, I did that... one of the things I tried was deleting the mods from inside the game's mod manager and restarted, then I used sync mods to download them and it still downloaded the latest versions. But, perhaps I could have missed one of the dependents on flib while doing that and that's why it re-downloaded the last version? Not sure on what happened
Or "sync mods" always installs the latest?