Hi Guys,
Do you have feedback about the non blocking save feature ?
The blocking save is really annoying, so I would like to try this out.
Thanks,
Paquerette
Non Blocking save feedback
-
- Burner Inserter
- Posts: 12
- Joined: Mon Nov 16, 2020 7:21 pm
- Contact:
Re: Non Blocking save feedback
Works only on Linux, and the feedback I've seen on this forum is that it works.
Koub - Please consider English is not my native language.
Re: Non Blocking save feedback
there's a corner case where saving the game manually while an autosave occurs causes the binary to segfault, I'm waiting on source access from kovarex so I can look into it.
-
- Burner Inserter
- Posts: 12
- Joined: Mon Nov 16, 2020 7:21 pm
- Contact:
Re: Non Blocking save feedback
Thanks for the feedback.
I'll enable the feature tonight and give it a try
I'll enable the feature tonight and give it a try
-
- Burner Inserter
- Posts: 12
- Joined: Mon Nov 16, 2020 7:21 pm
- Contact:
Re: Non Blocking save feedback
I think I've read that it spawn a second factorio process to handle the save, the server needs to be linux or mac os x, and the windows client autosave is disabled.
Is there a need of addition UDP/TCP port to open ? (I dont think so)
Is there a need of addition UDP/TCP port to open ? (I dont think so)
Re: Non Blocking save feedback
The process is indeed just forked** just to handle the save while the "parent" process keeps the game running, so no, there shouldn't be any need of anything else.
**btw, this is also the reason the option can't work on Windows, as there is no equivalent to fork() function.
**btw, this is also the reason the option can't work on Windows, as there is no equivalent to fork() function.
Koub - Please consider English is not my native language.
-
- Burner Inserter
- Posts: 12
- Joined: Mon Nov 16, 2020 7:21 pm
- Contact:
Re: Non Blocking save feedback
Well, the server crashed
After doubling the ram, it's running smoothly
After doubling the ram, it's running smoothly
-
- Burner Inserter
- Posts: 12
- Joined: Mon Nov 16, 2020 7:21 pm
- Contact:
Re: Non Blocking save feedback
After a few hours of play, I can say it's stable for us.