Not been here for a while, in fact no played since 0.16 I think and thought i'll check out the 0.18 update.
We have a server at work which we built a Debian VM on and installed Linux Game Server Manager. This used to work really well with the older versions and I never had any problems with it.
I got the server updated and then updated factorio using the LGSM commands but I cannot get the headless server up and running for love or money!
To start with I had errors about the achievements, so I removed the acheivement.dat file. Then there was another issue which I managed to resolve but now there are no errors in the log and it just doesn't start?!!
Code: Select all
0.000 2020-02-06 15:18:19; Factorio 0.18.3 (build 49258, linux64, headless)
0.092 Operating system: Linux (Debian 9.6)
0.092 Program arguments: "./factorio" "--start-server" "/home/fctrserver/serverfiles/save1.zip" "--server-settings" "/home/fctrserver/serverfiles/data/fctrserver.json" "--use-server-whitelist" "--server-whitelist" "/home/fctrserver/s$
0.093 Read data path: /home/fctrserver/serverfiles/data
0.093 Write data path: /home/fctrserver/serverfiles [159342/196102MB]
0.093 Binaries path: /home/fctrserver/serverfiles/bin
0.160 System info: [CPU: Intel(R) Xeon(R) CPU E5520 @ 2.27GHz, 8 cores, RAM: 16051 MB]
0.160 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONF$
0.173 Running in headless mode
0.259 Loading mod core 0.0.0 (data.lua)
0.466 Loading mod base 0.18.3 (data.lua)
1.562 Loading mod base 0.18.3 (data-updates.lua)
1.806 Checksum for core: 3958517679
1.806 Checksum of base: 2595428403
2.358 Prototype list checksum: 4109119676
2.443 Info PlayerData.cpp:68: Local player-data.json available, timestamp 1580512784
2.443 Info PlayerData.cpp:75: Cloud player-data.json unavailable
2.653 Factorio initialised
2.772 Info ServerMultiplayerManager.cpp:138: Quitting multiplayer connection.
2.779 Info ServerMultiplayerManager.cpp:773: updateTick(4294967295) changing state from(Ready) to(Closed)
2.906 Goodbye
Any help would be greatly appreciated.