Hello All,
I generated a map using the map generator and turned off pollution and biters, I then transferred that map to a headless server and have been hosting it there. I have found the commands to turn biters back on, and biter expansion back on, but I haven't been able to figure out how to turn pollution back on. I have looked at the pollution map and there isn't anything there, and if you hit f5 and look at the pollution on the tile\chunk level it's all zero. Is there a way to turn pollution back on so that the game will behave normally?
Thanks.
Turn Pollution Back On?
Turn Pollution Back On?
-Singular
Re: Turn Pollution Back On?
You can try the following:
If that doesn't work, perhaps Factorio's 'No Pollution' mode also overwrites default pollution values, to reset them use:
Code: Select all
/c game.map_settings.pollution.enabled = true
If that doesn't work, perhaps Factorio's 'No Pollution' mode also overwrites default pollution values, to reset them use:
Code: Select all
/c local x = game.map_settings.pollution
x.enabled = true
x.diffusion_ratio=0.02
x.min_to_diffuse=15
x.ageing=1
x.expected_max_per_chunk=7000
x.min_to_show_per_chunk=700
x.min_pollution_to_damage_trees = 3500
x.pollution_with_max_forest_damage = 10000
x.pollution_per_tree_damage = 2000
x.pollution_restored_per_tree_damage = 500
x.max_pollution_to_restore_trees = 1000
Re: Turn Pollution Back On?
/c game.map_settings.pollution.enabled = true
Worked for in 0.16.x.
Thank you.
Worked for in 0.16.x.
Thank you.