so today I've run into two different issues that are somewhat difficult for myself to solve.
Issue #1 - Catching up
We're playing a map on a remote server (self-hosted). The past days connecting to the server hasn't been an issue. Today, however, the process of "catching up" has turned into a nightmare.
So much so that the loading bar even was running into the wrong direction. We've had to set the gamespeed on the server to 0.1 until I caught up and then reset it to 1 for me to be able to properly connect.
Issue #2 - Heavy FPS drops
FPS on the multiplayer server is dropping significantly more than it is locally. The graphic drops don't seem to be tied to graphics quality, as I've done a test with literally everything on the lowest settings.
While FPS drops occur both locally and on the server, the server appears to prove much more resource hungry. I have added two screenshots from myself from the same map at about the same position. Once from the server and once locally. The data differs significantly. To further - potentially, that is - help out I've also added a screenshot containing the same data information from my friends perspective. Again, lots of differences.
I'm not really sure how to continue debugging this any any further help will be appreciated!
Things I've done so far:
- restart the game / pc / router
- bring graphics down to a 1990s level
- close everything apart from factorio
- window mode / fullscreen mode
- trying out opengl
We've tried to figure this out on our own, we compared my data against the friends data. But we're running out of ideas. Hopefully someone of you has some ideas as to what the heck is the occuring problem.
Many thanks in advance!
- Sam