No he cannot just use another method of connecting to the internet so dont ask.
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0.003 2016-12-31 20:46:46; Factorio 0.14.21 (build 25327, win64, steam)
0.003 Operating system: Windows 10 (version 1607)
0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.003 Write data path: C:/Users/Jason/AppData/Roaming/Factorio
0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.035 System info: [CPU: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz, 4 cores, RAM: 8131MB]
0.043 Display options: [FullScreen: 1] [VSync: 0] [UIScale: 100%] [MultiSampling: OFF] [Screen: 255]
0.045 Available display adapters: 1
0.045 [0]: \\.\DISPLAY1 - AMD Radeon HD 7900 Series {0x8080005, [0,0], 1920x1080, 32bit, 59Hz}
0.045 Create display on adapter 0. Size 1280x720 at position [310, 162].
0.104 Initialised Direct3D:[0] AMD Radeon HD 7900 Series; driver: aticfx64.dll 21.19.384.0
0.107 Video memory size (dedicated video/dedicated system/shared system/available): 3053/0/4065/4088 MB
0.140 DSound: Starting _dsound_update thread
0.140 DSound: Enter _dsound_update; tid=2288
0.140 Device reset internal.
0.149 Desktop composition is active.
0.149 Graphics options: [Graphics quality: normal] [Video memory usage: high] [Light scale: 100%] [DXT: false]
0.262 Loading mod core 0.0.0 (data.lua)
0.279 Loading mod base 0.14.21 (data.lua)
0.640 Checksum for core: 1291735968
0.640 Checksum for mod base: 786624017
0.980 Info PlayerData.cpp:55: Local player-data.json available, timestamp 1483155247
0.981 Info PlayerData.cpp:60: Cloud player-data.json available, timestamp 1481064524
1.120 Initial atlas bitmap size is 16384
1.121 Created atlas bitmap 16384x5589
1.122 Created atlas bitmap 4096x968
1.122 Created atlas bitmap 4096x3652
16.483 Sprites loaded
16.483 Convert atlas 4096x968 to: trilinear-filtering
16.499 Convert atlas 4096x3652 to: mipmap
16.676 Loading sounds...
18.702 Custom inputs active: 0
18.757 Factorio initialised
37.525 Info ServerSynchronizer.cpp:27: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
37.525 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
37.526 Info ServerMultiplayerManager.cpp:658: mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
37.528 Info Scenario.cpp:152: Map version 0.14.21-0
37.594 Checksum for script C:/Users/Jason/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 1057114497
37.600 Info UDPSocket.cpp:27: Opening socket at (0.0.0.0:34197)
37.601 Hosting game at 0.0.0.0:34197
37.602 Info HttpSharedState.cpp:44: Downloading https://auth.factorio.com/generate-server-padlock
37.833 Info HttpSharedState.cpp:111: Status code: 200
37.833 Info AuthServerConnector.cpp:106: Obtained serverPadlock for serverHash (25ICpKfQt6gdajWsqEjM82WZo9kReVdR) from the auth server.
37.833 Info ServerMultiplayerManager.cpp:658: mapTick(0) changing state from(CreatingGame) to(InGame)
37.834 Info ServerRouter.cpp:604: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197) for own address
37.969 Info GameActionHandler.cpp:2556: MapTick(0) processed PlayerJoinGame peerID(0) playerIndex(0) mode(create)
38.097 Info ServerRouter.cpp:497: Own address is 108.83.245.211:34197
38.397 Info ServerMultiplayerManager.cpp:587: Matching server connection resumed
211.482 Device reset external.
290.085 Info ServerMultiplayerManager.cpp:115: Disconnecting multiplayer connection.
290.086 Info ServerMultiplayerManager.cpp:658: mapTick(15102) changing state from(InGame) to(DisconnectingScheduled)
290.120 Info ServerMultiplayerManager.cpp:658: mapTick(15102) changing state from(DisconnectingScheduled) to(Disconnecting)
290.155 Info ServerMultiplayerManager.cpp:658: mapTick(15102) changing state from(Disconnecting) to(Disconnected)
290.155 Info ServerMultiplayerManager.cpp:139: Quitting multiplayer connection.
290.155 Info ServerMultiplayerManager.cpp:658: mapTick(15102) changing state from(Disconnected) to(Closed)
290.221 Info HttpSharedState.cpp:44: Downloading https://multiplayer.factorio.com/remove-game/787104
290.270 Info HttpSharedState.cpp:111: Status code: 200
290.303 Info UDPSocket.cpp:235: Socket closed
290.453 DSound: Stopping voice
290.453 DSound: Joining thread
290.458 DSound: Exit _dsound_update; tid=2288
290.458 DSound: Waiting for voice to stop ... signaled
290.458 DSound: Joined thread
290.458 DSound: Destroying thread
290.458 DSound: Thread destroyed
290.458 DSound: Releasing buffer
290.458 DSound: Voice stopped
290.458 DSound: Deallocating voice
290.458 DSound: Deallocated voice
290.533 Steam API shutdown.
290.549 Goodbye