[0.14.13] Multiplayer lag, no latency option

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boogy
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Re: [0.14.13] Multiplayer lag, no latency option

Post by boogy »

daniel34 wrote: The game doesn't limit the speed, it just doesn't require more.
I'm sorry to disagree but it does require more.. No matter what we do, with v14 it's stuck to 1.2 kb/s. Even the server-upload. On v13 it ranges from 5-10 kb/s download, depending on how much we do ingame.
daniel34 wrote: How does the limited stream affect the client? Does he have input lag, is he rubberbanding (teleporting around) or being (almost) dropped from the game?
The client has insane input lag (feels like a ping of 2-4 seconds) and is rubberbanding if he tries to perform actions (shoot, destroy, ...).

Anyway, thanks for the fast responses!
strend
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Re: [0.14.13] Multiplayer lag, no latency option

Post by strend »

by Neutorio » Wed Nov 09, 2016 6:07 pm

I can confirm we have the same issues

We had a save since before the patch and everything was fine. After the patch, the problems started appearing.

I'm hosting with my client and my mate connects to my IP.

When my mate connects, the map downloads perfectly fine, at around 5MB/s. But once it gets to the "Catching up" stage, it takes forever, as in it can take several minutes before he gets into the game. If I do many actions, sometimes the progress bar even moves backwards as it seems like his client can't catch up to the new events in the map, and I may have to pause the game to allow him to finally catch up.
Once he's in the game, the game stutters for him and he can't move properly.. Just a lot of rubberbanding. The game is unplayable for him. We tried to type in minimum_latency_in_multiplayer=100 in the config file with no luck (we used to play with the slider on 83 or 116ms or whatever it was)

We're in the same town, on the same ISP, both with symmetric fibre, and both connected with a network cable in each end. The latency is probably close to being on the same LAN, 3-4ms at most. We also tried to type in something like "9999KB/s" into the "maximum upload speed" box in case it wanted something there, but nope.

The factory isn't even "that" enormous (the save file is 32MB in size), though there's always some action with robots and such. If we try to start a fresh game, it is somewhat better but it's obvious it's not perfect.

I realise that the devs have upgraded the networking part lately by removing the need to freeze the game while transferring the map and moving on to automatic latency. so some issues are to be expected, but have they confirmed the bug and said they'll be working on it? It would be nice to hear from a dev. It's not an issue with our internet connections.
Exact same problem here. Even when both players on LAN.
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