Now i have updated to 0.13.1 and started a new game. The server starts, and it looks like it loads the savefile, but i can't connect to it, not even from the LAN side, it says "Couldn't establish network communication with the server"
Doesn't headless Windows server work anymore? Or is there some parameter that is missing in the config file or whatever?
This is how i start the server
Code: Select all
Factorio.exe --start-server "H:\Factorio - bobs\saves\0_13_1_bobs.zip"
Code: Select all
11.319 Custom inputs active: 0
11.319 Info Updater.cpp:751: Downloading https://www.factorio.com/updater/get-available-versions?username=*MY USERNAME*&token=<private>&apiVersion=2
12.206 0 packages available to download (experimental updates enabled).
12.208 Factorio initialised
12.209 Info Router.cpp:563: Router peerID(65535) shutting down.
12.210 Info Router.cpp:594: Router state -> Disconnected
12.213 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
12.214 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
12.215 Loading map H:\Factorio - bobs\saves\0_13_1_bobs.zip
12.348 Info Scenario.cpp:129: Map version 0.13.1-0
12.533 Checksum for script H:/Factorio - bobs/temp/currently-playing/control.lua: 900459546
12.536 Checksum for script __bobtechsave__/control.lua: 1098752798
12.538 Checksum for script __clock__/control.lua: 2990318672
12.551 Checksum for script __FARL__/control.lua: 168270991
12.553 Checksum for script __WaterWell__/control.lua: 2161341148
12.554 Checksum for script __bobores__/control.lua: 3583780511
12.571 Checksum for script __rso-mod__/control.lua: 1101246806
12.609 Info WindowsUDPSocket.cpp:59: Opening socket at port (34197)
12.610 Info Router.cpp:594: Router state -> Connected
12.611 Info Synchronizer.cpp:56: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
12.613 Hosting game at port 34197, peerID 0, session magic 533
12.615 Info MultiplayerManager.cpp:996: networkTick(0) mapTick(4933) changing state from(CreatingGame) to(InGame)
12.617 Info NetworkInputHandler.cpp:45: mapTick(4933) networkTick(0) initialized NetworkInputHandler local peer(0).
12.737 Info MultiplayerManager.cpp:1527: Received peer info for peer(0) username(<server>).
12.737 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(4933) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
12.740 Info MultiplayerManager.cpp:1143: networkTick(6) mapTick(4933) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)