Code: Select all
0.004 2016-03-09 13:37:58; Factorio 0.12.26 (Build 17762, linux64)
0.385 Operating system: Linux (Ubuntu 15.10)
0.387 Program arguments: "/home/factorio/factorio/bin/x64/factorio" "--start-server" "factorio-init-save"
0.388 Read data path: /home/factorio/factorio/data
0.388 Write data path: /home/factorio/factorio
0.388 Binaries path: /home/factorio/factorio/bin
0.468 Running in headless mode
0.477 Loading mod core 0.0.0 (data.lua)
0.485 Loading mod base 0.12.26 (data.lua)
1.408 Factorio initialised
1.416 Info Router.cpp:556: Router peerID(65535) shutting down.
1.417 Info Router.cpp:582: Router state -> Disconnected
1.417 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(Ready) to(PreparedToHostGame)
1.421 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(-1) changing state from(PreparedToHostGame) to(CreatingGame)
1.422 Loading map /home/factorio/factorio/saves/factorio-init-save.zip
1.466 Info Scenario.cpp:124: Map version 0.12.26-0
3.313 Info MultiplayerManager.cpp:282: 0x7f6a2309acd0, (nil)
3.318 Info PosixUDPSocket.cpp:34: Opening socket at port 34197
3.320 Info Router.cpp:582: Router state -> Connected
3.320 Info Synchronizer.cpp:54: NetworkTick(0) initialized Synchronizer local peer(0) latency(6).
3.321 Hosting game at port 34197, peerID 0, session magic 1011
3.321 Info MultiplayerManager.cpp:304: 0x7f6a2309acd0, 0x7f6a2309acd0
3.322 Info MultiplayerManager.cpp:906: networkTick(0) mapTick(2524439) changing state from(CreatingGame) to(InGame)
3.322 Info NetworkInputHandler.cpp:40: mapTick(2524439) networkTick(0) initialized NetworkInputHandler local peer(0).
3.441 Info MultiplayerManager.cpp:1385: Received peer info for peer(0) username(<server>).
3.441 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(2524439) received stateChanged peerID(0) oldState(Ready) newState(CreatingGame)
3.442 Info MultiplayerManager.cpp:1043: networkTick(6) mapTick(2524439) received stateChanged peerID(0) oldState(CreatingGame) newState(InGame)
6.801 Received SIGINT, shutting down
7.763 Warning NetworkInputHandler.cpp:723: mapTick(2524439) networkTick(208) disconnecting from player but already disconnected.
7.933 Info MultiplayerManager.cpp:134: NetworkTick(208) disconnecting multiplayer connection.
7.933 Info NetworkInputHandler.cpp:59: expectedMapTick(2524439) sending PlayerLeaveGame
7.943 Info MultiplayerManager.cpp:161: NetworkTick(208) quitting multiplayer connection.
7.943 Info MultiplayerManager.cpp:906: networkTick(208) mapTick(-1) changing state from(InGame) to(Disconnected)
7.986 Info Router.cpp:556: Router peerID(0) shutting down.
7.998 Info PosixUDPSocket.cpp:127: Socket closed
7.998 Info Router.cpp:582: Router state -> Disconnected
7.999 Goodbye
No, I'm not hitting Ctrl-C.