[1.1.5] [UI] [minor] focus loss breaks "e" key (colorpicker + chat)

We are aware of them, but they have low priority. We have more important things to do. They go here in order not to take space in the main bug thread list.
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KeepResearchinSpoons
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[1.1.5] [UI] [minor] focus loss breaks "e" key (colorpicker + chat)

Post by KeepResearchinSpoons »

Steps to reproduce:
0) bind the console/chat to the "enter" key; it's probably the most affecting one by chance it fails to rep

1) start a map
2) open up the inventory

3a) open up character color (you can still close this one with e)
4a) open up the chat/console

3b) open up chat/console with a key (you can still type your msg)
4b) open up the color picker

>>> you can't enter chat msg if not focusing it directly,
>>> you can't close chat with the key you opened it with before;
>>> you can't close color-picker with "e" as usual
(escape to cancel)

(+) just the same with train color picker
(+) just the same with map tag picker
(+) just the same with CHAT text-icon picker
(+) just the same with MAP-tag icon picker (new or edit)
(+) just the same with MAP-tag text-icon picker (new or edit)

(+) almost the very same as A and B but:
3c) you open the chat first (!)
4c) you open the ctrl+f box (search one, top right);
5c) you de-focus search by clicking somewhere
>>> $same$

(allows: chat opens chat works chat closes u use "e")
(forbidsL theres no chat for you. Don't you spam a button; theres no chat!)
(you can still close inventory it with "e") IF you defocus search before openning the chat ofc; and while you are focused in textfield you cant open the chat
(+) the search window also works this way when summoned from choose recipe window
(--) the choose-recipe window allows chat to take focus and use text just fine
(--) choose-signal in CONSTANT combinator settings simply forbids you to chat.
(+) but ALL the other signal setters in combinators *work* (lock) fine
(+) connected entities with wires also have their signal slots *work* lock just fine
(--) the menu of a chest/fishtank/car itself allows to chat
(--) all logistic request slots forbid you to chat at all.
(+) all the filter choosers however lock you out pretty well (personal or trunk ones or inserter ones)
(--) power armor grid window (just as a usual inventory) allows you to chat
(--) all the near-map buttons allow you to chat (bps, achievements...)...
(+) except for TIPS. The tips tab is special. It locks.


p.s. (I know it has been marked not a bug already):
you can open mk2 in chest (or yours and take it out to chest) and then run away with gui opened like forever long :>

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