Ain't sure if its a bug, but surely its not convenient.
Basically, if object (car in my case) is being fully filtered and there are 48 inserters in it and space left for 2 only left (due to filters). Inserter (that can grap 3 items at once) is being left with 1 item. Thus stops working.
That is not a bug, but as I said, not convenient for car load automation Most probably same thing would happen with filtered trains.
Or maybe someone has a solution for it? I could make one inserter for each kind of item, but with that variety that would be alot and I would not be able to park my care in my "cargo bay"
[0.12.10] Inserting into filtered objects
[0.12.10] Inserting into filtered objects
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Re: [0.12.10] Inserting into filtered objects
Any success on it?
Re: [0.12.10] Inserting into filtered objects
bump.
I believe this to be a bug. One of the new features in .13 is being able to dynamically set blue chests requests. But this inserter behaviour makes it pretty useless.
The way it affects trains in particular is frankly annoying to me, but there are many small things that would be better if this got fixed.
I believe this to be a bug. One of the new features in .13 is being able to dynamically set blue chests requests. But this inserter behaviour makes it pretty useless.
The way it affects trains in particular is frankly annoying to me, but there are many small things that would be better if this got fixed.
Re: [0.12.10] Inserting into filtered objects
Suggestion-threads:
Most used:
viewtopic.php?f=6&t=27673 Make inserter stack bonus individually configurable
and more links are here:
viewtopic.php?f=80&t=15338 Limit inserter stack size bonus if needed
Most used:
viewtopic.php?f=6&t=27673 Make inserter stack bonus individually configurable
and more links are here:
viewtopic.php?f=80&t=15338 Limit inserter stack size bonus if needed
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...